Orbital Defense - Capital Ships
Community Rating
Spacers roam the systems in search of their next target to raid. The Crimson Fleet continues to seize old strategic locations abandoned since the last war. Va’ruun Zealots carry out their brutal crusade from the shadows. And now, a new threat seems to be emerging: heavily militarized fanatics, supported by a robotic army, claiming to be the true heirs of Earth.
Despite the fragile peace between the United Colonies and the Freestar Collective, the Settled Systems are far from safe. Faced with these growing threats, the major factions must now protect their worlds, stations and trade routes, mobilizing the remaining cruisers of fleets that were largely devastated during the Colony War.
Orbital defense has become the first line of protection.
Introducing Orbital Defense - Capital Ships.
This mod adds custom cruisers and capital ships in orbit around several strategic planets, stations and key locations controlled by the UC and the Freestar Collective.
- The UC deploys a larger number of imposing, massive and intimidating cruisers, reflecting its centralized, institutional and demonstrative military doctrine.
- The Freestar Collective, on the other hand, relies on a lighter and more dispersed presence, with fewer ships, more mobile units and a doctrine better suited to its philosophy of independence, local defense and fast response.
- Neon remains very independent and has little interest in allowing a heavy military presence in its orbit, especially one that could interfere with its business, its clientele and its more flexible approach to contraband.
⚪️ AUTHOR’S NOTE :
- My main goal was to reinforce the military presence of the major factions and give the player a stronger feeling of protection, power and control when entering the orbit of important worlds.
- These capital ships are fully functional, faction-owned and destructible.
- They are not merely static set dressing: attacking them will provoke an armed response worthy of their size and status.
- While they can provide a serious combat encounter, their primary purpose remains immersion, scale and worldbuilding rather than adding a dedicated boss-fight system.
Special KUDOS to DownfallNemesis for her help, clear explanations and support toward a fellow modder.
⚪ FEATURES
UC & FREESTAR CUSTOM CAPITAL SHIPS
- Adds 5 UC Class M cruisers
- Adds 3 Freestar Class M cruisers
- These ships are faction-owned, destructible and non-dockable
- These ships are visible near the arrival point when fast travelling to the orbit of the affected planets and locations.
🔵🟠 UNITED COLONIES FLEET
UC VALIANCE | Jemison, Alpha Centauri System The UC Valiance, a large combat cruiser, control the orbit of Jemison and reinforce the military presence around the capital of the United Colonies.
UC PROVIDENCE | Toliman II, Toliman System The UC PROVIDENCE closely monitors the ruins of Londinion and the situation on the ground.
UC RETRIBUTION | Mars, Sol System The UC Retribution, the largest combat cruiser of the fleet, defends Martian orbit and reinforces the strategic importance of Mars and the Deimos military-industrial network.
UC PERSEVERANCE | Deimos Staryard, Sol System The UC Perseverance is currently under repair near the Deimos Staryard. Damaged, partially dismantled and surrounded by construction equipment, it visually reinforces the idea that Deimos remains a key shipbuilding and maintenance hub for the UC fleet.
UC ENDURANCE | Gagarin, Alpha Centauri System The UC Endurance patrols the orbit of Gagarin, helping secure the local trade route and reinforcing UC presence around this important industrial colony.
🟡🔴 FREESTAR COLLECTIVE FLEET
FREESTAR INDEPENDENCE | Akila, Cheyenne System The Freestar Independence, the largest combat cruiser of the Freestar fleet, watches over the orbit of Akila, the capital world of the Freestar Collective.
FREESTAR ENDEAVOR | Polvo, Valo System The Freestar Endeavor, a standard combat cruiser, controls the orbit of Polvo and reinforces the strategic importance of Hopetown and HopeTech within Freestar space.
FREESTAR OUTRIDER | Deepala, The Clinic, Narion System The Freestar Outrider, a more agile cruiser, protects The Clinic and reinforces the Freestar presence around this historically sensitive and strategically important location.
🟠 COMPATIBILITY & PERFORMANCE
- 100% vanilla-friendly
- No scripts
- No external assets
- Only vanilla / Creation Kit assets
- Safe for existing saves
- Free Lanes ready
🟠 TECHNICAL NOTE :
Dump Pointer Handles tests with Starfield Engine Fixes returned the following results:
- On a new character : +942 handles
- On a 300-hour save file: +1,458 handles
Full Masters use one of the 253 available Full Master plugin slots.
Special thanks to DownfallNemesis for her technical guidance and support during the build.
TO CONTACT ME :
Release notes
Xbox
-
1.00Initial Release
Playstation
-
1.00Initial Release
PC
-
1.00Initial Release
DP-21 Strike Fighter | The Furia — Class A / C | Starfield Modded Ship Build
Explore more Starfield creations for Ships. Browse all Ships mods →
BNW USC – Terran Armada
Extend BNW USC coverage to 14 Terran Armada shipbuilding recipes. Removes player-level checks while preserving every other recipe requirement.
BNW – Unlevelled Ship Components [USC]
Remove player-level gates from 480 vanilla shipbuilding recipes. Keep perk, quest, vendor and manufacturer requirements intact. Build your ship without the grind.
AB - Enhanced Ship Weapons
Standalone ship weapons with 10x damage, 2x nominal fire rate and stronger hull and systems. Includes lasers, cannons, particle beams, missiles, EM weapons and turrets.
AB - Enhanced Fuel Tanks & Grav Drives
Standalone He3 tanks with 2,000 fuel each, plus enhanced NG160, Apollo GV100, Aurora 11G and NG300 grav drives. Stronger hull and systems, original masses.
AB - Enhanced Engines & Landing Gear
Standalone engines with 250 base speed, stronger thrust, boost and durability. Includes enhanced 220CB, Hope 5, Hope 6 and NG-10 landing gear with thrust 5.
AB - Enhanced Ship Reactors
Four standalone reactor upgrades: 330T, DC303, A9 and SF10. Get 50–100 power, stronger hull and systems, a 6.45 repair rate and a crew rating of 8.
Explore more Starfield creations for Immersion. Browse all Immersion mods →
GRiNDTerra Industries ALL DLC Expansion
Adds Shattered Space and Terran Armada Items to GRiNDTerra Industries
Followers Relax
A simple mod that changes the vanilla wait function so that active followers will idle "sandbox" in the immediate area rather than standing still like a stone forever.
Healing Power
Modification of the Moon Form power Moon Form—now called Restoration—will heal you over a duration of 6 seconds.
Roy's Locker: Expedition Jumpsuit
Inspired by Micheala Roriston's Dobie Gellar stories. Expedition outfits for men and women, with 21 skins, a quilted leather yoke, stand collar, and polished steel belt buckle.