Red Mile - New Dawn

Red Mile - New Dawn

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The vanilla concept of the Red Mile is honestly one of the most promising ideas in Starfield: a brutalist casino / hotel located in the Porrima system, basically Starfield’s “fun and vacation” system, where guests can gamble, drink, rent a room, and watch contestants run a deadly race against some of the most dangerous creatures on the planet ... All of this is supposedly broadcast across the Settled Systems like a major sporting event. Great concept!

But in the vanilla game, the Red Mile has always felt strange to me. It is supposed to be one of the most infamous entertainment venues in the Settled Systems, yet in practice it is mostly a single building, with very little infrastructure, only a few rentable rooms, and a crowd made of repeated NPCs. .

With this mod, I wanted to give players a reason to give the Red Mile a second chance. This is Red Mile - New Dawn.

As with my previous overhauls in the New Dawn series, the goal is simple: bring coherence, purpose, and atmosphere to an underwhelming settlement while reinforcing its theme and lore.

The idea behind this overhaul is to show the Red Mile as a place that has evolved from an old smuggler and pirate hideout into a proper high-risk entertainment venue, fully reclaimed and transformed under Mei Devine’s control.

In this interpretation, Mei has made serious investments to reshape the Red Mile into something worthy of the reputation surrounding the race. Pirates are no longer welcome here and are killed on sight. The venue now attracts a wealthier clientele drawn to gambling, betting, danger, and macabre entertainment ...


AUTHOR’S NOTE :

  • The goal is to keep this mod as compatible as possible.
  • This overhaul does not modify the Red Mile race itself.
  • There are already very good mods focused on improving the race, and I did not want to interfere with them.

⚪️ FEATURES

🔴 EXTERIOR LAYOUT

Adds 3 new exterior structures:

  • A hotel extension connected to the main building
  • A more technical / functional building outside the spaceport area
  • An annex building on the left side of the main structure

The new buildings use Full LOD to help visually guide the player from the Red Mile race area through the Red Mile logo and red neon lighting

  • Removed the sharp ice block that was blocking the view of the entrance
  • Expanded the concrete platform and entrance ramp to make the area feel more believable for vehicle access
  • Added vehicles and equipment around the spaceport, including a mobile crane and an mobile articulated arm.
  • Reworked the main entrance of the building with a more believable access point for moving supplies and cargo
  • Added red neon lighting, clutter, and appropriate exterior decorations around the entrance
  • Added a parked Deimog vehicle near the entrance
  • Added a gate leading outside the perimeter walls
  • Added doors leading outside the perimeter walls
  • Fixed misplaced decals
  • Removed illogical clutter
  • Fixed various vanilla terrain issues

🔴 INTERIOR

GENERAL

  • Added many material swaps to make the interior feel more coherent, including walls, doors, stairs, and furniture
  • Fixed many misplaced objects, walls, and structural elements
  • Disabled physics on many clutter objects to prevent them from falling or being scattered around
  • Removed some clutter that made the place feel too neglected or simply unnecessary

ENTRANCE

  • Added a fake door suggesting a locker room / changing area where guests can store their spacesuits and change before entering the venue
  • Added several color swaps, including the front desk, walls, doors, and other entrance elements
  • Added an illuminated sign for the ship service area
  • Tinted the Ship Service window to better match Lon Anderson’s shady activities
  • Fixed the badly placed rug and changed its color
  • Added and adjusted several clutter elements, including decorations, a security camera, and a Red Mile sign to better define the entrance area
  • Added a discreet Mission Board terminal

CASINO / BAR

  • Added a DJ area on the main stage
  • Added screens above and around the bar so guests can follow the race and the betting activity
  • Added more logical NPC markers to make the venue feel more alive and populated
  • Added NPC markers so recruitable crew members no longer stand awkwardly in the middle of the casino and can move to the bar area instead
  • Disabled the repair cart
  • Disabled several excessive clutter objects
  • Added a fake door near the restrooms suggesting a staff-only area

ROOMS / HALLWAYS

  • Added illuminated signs indicating room numbers
  • Added a fake door suggesting access to additional guest rooms
  • Added a fake door suggesting access to more exclusive guest rooms
  • Changed the stair colors to better match the updated interior style

KITCHEN

  • Removed illogical clutter, including excessive cardboard boxes
  • Added refrigerators
  • Added a cooking station
  • Added more coherent kitchen clutter --- Trust me, I’m French.

MEI DEVINE’S OFFICE / LON ANDERSON’S OFFICE

  • Removed illogical clutter
  • Added 2 locked safes inside Mei Devine’s office
  • Mei Devine’s office door is now locked
  • Added a one-way mirror in Mei Devine’s office, allowing her to observe the casino area without being seen from the outside

🔴 NPC IMPROVEMENTS

  • Added 4 new patrons playing in the casino
  • Added a receptionist at the entrance behind the front desk
  • Added a DJ on the main stage
  • Added a chef in the kitchen
  • Added a ship technician at the spaceport
  • All Red Mile Patrons now use a pool of 5 different faces per NPC, greatly reducing repetition
  • The Red Mile Patron face pool includes 3 male templates and 3 female templates, for a total of 30 possible new appearances
  • All staff members now use a pool of 4 different faces per NPC, reducing staff repetition as well
  • The staff face pool includes 2 male templates and 2 female templates, for a total of 16 possible new appearances
  • Custom leveled lists were created for patron outfits to give them a more elegant casino style and avoid visual repetition
  • Each patron outfit pool includes roughly 10 to 15 outfits depending on gender
  • Lon Anderson now wears a suit to better match his personality, attitude, and shady activities

🟡 COMPATIBILITY & PERFORMANCE

  • 100% vanilla-friendly
  • No scripts
  • Designed to be as compatible as possible
  • Safe for existing saves
  • Navmeshes are not modified
  • No vanilla objects are deleted (some are simply disabled)

RECOMMANDED MODS / MODS USED IN SCREENSHOTS :

Ecliptic Mercenary by zone79 Red Mile Terror by franebleu kine's Flightsuit Skin Pack by kinesthesia07 RTM's Apparel Variety Expanded by RodgerTM Usable Animation Markers by xtcrefugee

Compatible with Settled Systems Shuttle Service by DownfallNemesis with the COMPATIBILITY VERSION Should be 100% compatible with Red Mile Expanded by relentlessp0sitivity with the STANDARD VERSION


TO CONTACT ME :

Additional Screenshots Available

This mod has 11 additional screenshots available on the official Bethesda.net page.

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Mod Information

Published
Jul 21, 2026
Last Updated
Jul 21, 2026
Platforms
Playstation, PC, Xbox

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