AB - Enhanced Ship Weapons
By mastiqaatsi
Community Rating
Adds standalone enhanced variants of 18 ship weapon types: 27 components in total, including turret mounting variants. Original weapons remain available and unchanged.
UPGRADES
- Damage per shot x10, including damage types and missile explosion damage.
- Nominal fire rate x2, with adjusted firing intervals.
- Hull contribution x10.
- Weapon system health and EM health x3 where present.
Practical fire rate can still be limited by reloads, available power and weapon behavior. Magazine capacity and range are unchanged. Health increases add durability; they do not provide percentage damage resistance or invulnerability. Character and crew bonuses may affect displayed statistics.
INCLUDED WEAPONS
- PBO-300 Auto Alpha particle beam.
- Disruptor 3340A Auto Alpha particle beam and turret.
- CE-49 missile launcher.
- Atlatl 280C missile launcher.
- Dragon 261P SX pulse laser.
- Dragon 261 SX laser turret.
- Fulminator 8000 EM suppressor.
- Firebolt 4000 EM suppressor.
- MKE-4 Gauss gun.
- Mauler 107I cannon.
- Marauder 115N cannon and turret.
- PBO-30 Auto Electron particle beam.
- Dragon 221P MW pulse laser.
- Atlatl 270A missile launcher.
- Mauler 104L autocannon.
- CE-19 missile launcher.
HOW TO USE Enable the Creation, visit a ship technician and look for the new AB variants in the Weapons category of the Ship Builder. Purchase and install the desired weapons, then assign them to weapon groups as needed. Existing installed weapons are not upgraded automatically.
Original class, mass, power requirements, purchase prices, appearance, attachment points, level requirements, perks and vendor restrictions are preserved. Weapons are not all available from level 1 or at every vendor. Your reactor class and total weapon power limits still apply.
REQUIREMENTS AND COMPATIBILITY Requires only Starfield. No other mods or SFSE are required. Uses new weapon component and recipe IDs; missile ammunition, projectiles and explosions are duplicated where needed. Original weapons and NPC ships using them remain unchanged. Other mods that change shipbuilding, weapon behavior or component availability may affect these variants.
VERSION NAME 1.00
VERSION NOTES Initial release. Adds 18 enhanced ship weapon types across 27 components, including turret mounting variants. Damage x10, nominal fire rate x2, hull x10 and system/EM health x3 where present. Includes separate missile ammunition, projectiles and explosions where needed. Original weapons, classes, masses, power use, magazines, range, prices and purchase requirements are preserved. Requires only Starfield.
Release notes
PC
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1.00Initial release. Adds 18 enhanced ship weapon types across 27 components, including turret mounting variants. Damage x10, nominal fire rate x2, hull x10 and system/EM health x3 where present. Includes separate missile ammunition, projectiles and explosions where needed. Original weapons, classes, masses, power use, magazines, range, prices and purchase requirements are preserved. Requires only Starfield.
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