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Best Mods for a Pirate Character

### Ye be Warned This is not intended for those new to Starfield. Mods like these, many designed for more experienced players wanting to forego the main quest line (or at least delay it), will make life more difficult without giving you context for where you're at in the universe. ### Premise So you want to be a space pirate? Great! This collection of mods will help get you started off right. If you use these, you'll start the game as a pirate in your very own pirate ship (a humble Crimson Fleet Ghost), and you'll be docked to The Key - the HQ for the Crimson Fleet - all thanks to the *Crimson Start New Game* mod by SKKmods. In fact, you'll be starting 2-3 quests into the Crimson Fleet quest line having already joined the faction, and you'll be asked where your loyalties like (spy or not for Sysdef). ### Follower Options In vanilla Starfield, there are not nearly enough companion options that tolerate piracy. Of course, you can broaden that pool with mods like *No Angry Companions* by AlmightySE which ends most of the judgement by Constellation. Here are others to consider that have a more natural fit with your pirate: 1. **Jessamine Griffin** - Smuggler found in The Last Nova (bar) on The Key. One of my personal favorites in the game. 2. **Betty Howser** - You'll find her adrift on her ship orbiting Heinlein I. Bring a ship parts pack and she'll join your crew. Another great option! 3. **Mathis Castillo** - You'll be forced to spend more time with him if you continue the Crimson Fleet quest line, and the choices there will decide whether he's a companion option or an enemy. 4. **Sophia Grace** - Gang member on Neon found in Madame Sauvage's Place. ### Other Tips 1. The Kryx System puts you surrounded by more mid-level star systems. Be careful where you pick your starting battles. 2. You'll be aligned with Crimson Fleet from the start, so even with *Crimson Fleet - Less Fleet More Heat* mod from cyberpsyche you'll find most POIs, when exploring, are occupied by friendly Crimson Fleet. The *NPC Spawner Dangerzone* mod by naerv will help liven things up anytime you want and provide an ample supply of gear to loot and sell. :) 3. Piracy requires a lot of enhancements to your ship. Cargo space to fit all your loot will be at a premium for awhile unless you mod around that.

by Ghastly Knight • 23 mods • 3 likes

kine's Spacesuit Skin Packs

Adds color customization for Spacesuits, Boostpacks, and Helmets as well as some additional skins for certain sets. These are designed to be lightweight and performance friendly; all are light-mastered ESMs and mostly under 100mb each. This is also available in PC via [Nexus](https://https://www.nexusmods.com/games/starfield/collections/rlkbio).

by kinesthesia • 24 mods • 2 likes

Best Quest Mods

These are the mods that are more story content or help control the quests in some way.

by Ghastly Knight • 24 mods • 2 likes

Paid mods for lore-friendly questing

As the title states, a collection of paid mods for quests that doesn't break the worldbuilding of Starfield. Enjoyable quests to try or already hav tried.

by Dyeritso • 5 mods • 1 like

Best Player Homes

by Ghastly Knight • 12 mods • 1 like

Reddit Discussions

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My Presets for Aurelia UI https://www.nexusmods.com/starfield/mods/18243

by AzViking69Gamer

Oct 17, 2026

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by AzViking69Gamer

Oct 17, 2026

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by AzViking69Gamer

Oct 17, 2026

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by AzViking69Gamer

Oct 17, 2026

Game Image

by AzViking69Gamer

Oct 17, 2026

Game Image

by AzViking69Gamer

Oct 17, 2026

Game Image

by AzViking69Gamer

Oct 17, 2026

Game Image

by AzViking69Gamer

Oct 17, 2026

Recent Ratings

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SKK Fast Start New Game (Starfield)

1/10 ★ by HellhoundJ1

It used to be a 10 but Vasco won't stol following me and I read somewhere that in April there was a known bug where you couldn't get him away as a follower, and now I'm having that same problem....

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The Tower

9.25/10 ★ by Dyeritso

A phenomenal escape-the-room themed mod, akin to the fantastic The Escape mod, albeit much longer, and at times, more difficult. The puzzles are fantastic and requires plenty of observation, memorizing, deducting, and a bit of external basic knowledge. While the end loot was randomized, the ship at the end is actually amazing. Renamed mine's to The Pill. There are a couple of bugs to be aware of. For one, do not bring a companion of any kind. For some reason, it causes floor 6 to bugged out to the point of a softlock. Secondly, on the last puzzle, save before attempting, as there's no way to know if the sequence was resetted after a failed attempt. So if you go out of order, you'll not be aware and get stuck unable to solve it besides sheer luck. Overall, the puzzles were clever, and the story bizarre yet intriguing. Took me over 8 hours to complete and was well worth the monies.

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ASC Taiyo

7.5/10 ★ by Ghastly Knight

I really like what wizzackr has been doing with ship creations, and this is another great addition made even better by providing some excellent example ships pre-built you can purchase from a kiosk in Taiyo Astroneering on Neon. I love that this one included engines and cockpits that fit so well into this design language. They simultaneously look unique while still fitting well with Starfield aesthetics. This one seems to take a good bit more practice to use when compared to ASC Deimos. The structural pieces can produce a very large ship that actually has surprisingly few habs - which all tends to favor flatter ship profiles.

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ASC Arsenal

7.5/10 ★ by Ghastly Knight

I've been trying these out, and I'm really enjoying all the ones I've tried so far. In general, I prefer those that provide a fast rate of fire. Just be aware that you may need to crank the difficulty of space combat up a bit after using these. They tend to make you over-powered. There's only two downsides. One is that I haven't seen these used against me yet. I think that is partly my load order. Most ships of higher level on my play throughs tend to be those of the Covenant from the Project Viper mod. I also haven't found the 9 new ships this mod offers with the weapons already on them. However, I may have not found the right ship services technician to sell them, or I might be having a conflict with another mod. I use the communities expansion ship mod, but it provides a patch with this one that I'm also using in my load order.

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The New Crew

7/10 ★ by Ghastly Knight

There's a lot to like with this mod. I like all the different personalities and side quests (albeit very short ones). I love the function some of them bring like one being a full-fledged vendor and another being a capable doctor (with an obnoxious personality). I like a lot of their dialogue with your character as well as each other - though some of their passive comments when you're near get old. I'm glad the mod author thought to give us the option to adjust that. I really wish we got romance options with some of them. One of the characters is quite flirty, and others I'd like to know more about. This author made Everbright which provides one of the few creation-based romance options, but it's not available here.

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