Outpost Botanics & Utilities

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About A custom build menu tab organizes structures, decor, and utilities for outposts together in one section, arranged by category. Workshop recipes are designed for frictionless building, with no perk or skill requirements. Certain items are available in ships as well.

Botanics › Greenhouse Habs (Decorated & Empty varieties in a range of sizes with safe interiors) › Greenhouse Accessories › Raised Garden Beds (static) with matching Harvest Baskets (respawning containers for fruits & vegetables) › Landscaping shrubs & trees with sci-tech details › Bulldozer tool for clearing terrain trees & rocks › A wide variety of plant decorations, from tabletop vases to large planters › A Ship Lab set specifically designed to bring the decorated botanical/greenhouse hab style into the compact environment of ships

Utilities › Interior & exterior details for walls, ceilings, and roofs › Resource storage (vanilla-aligned capacities) › Solar panels (fixed production values) › Platforms that allow direct access from landing pads to habs › Landing pads & cargo links with custom placement to allow low/partially-submerged placement on terrain › Utility structures & clutter › Redesigned workbenches & crew stations › Immersive containers & displays › Crew activity sets for outposts & interior spaces › Miscellaneous furniture & decor

Known Quirks › Welder bots feature a continuous animation loop with flashing lights, sparks, and machinery noise. › Projected decals have been included with some objects. These may not persist or display correctly on multiple instances in the same outpost. › Free Snacks Vending Machine is initially empty when built. Leaving & returning will reload the outpost cell and fill the container. › Decorated Greenhouse Hab furniture markers may be obstructed by uneven terrain. Rebuilding with a taller foundation or rotating may help resolve blocked interactive items. › Hydroponic System Table: Moving the table after placing it can leave behind an invisible collision at its original location. It’s best to delete and build a new one instead. › ‘Integrity’ Metric does not display on all Solar Panel power generators. Damage repair functions in outpost build mode. › Platforms: It’s best to delete and build new platforms instead of moving them once they’ve been snapped to other platforms. Moving an already-connected platform is an unsupported/unstable operation, as they lose snap connections and experience foundation misalignment on subsequent moves. › XBox/PlayStation Only ⠀⠀› Functional storage bin lids load into the initial preview incorrectly. Rotating the bins moves the lids to the correct alignment. ⠀⠀› Gear panel helmet arms load into the initial preview upside down. Rotating the panel moves them to their correct position.

Compatibility Notes › Ship Remote Control mod: ships may experience difficulty landing on custom landing pads via remote (in testing: off center & sunken into surface). Standard fast travel functions normally.

Contact For support and feedback, please visit the Nexus listing or my author channel in the Collective Modding server on Discord. https://discord.gg/JnmckM5fzZ

Additional Info This mod is a passion project to enhance my personal Starfield experience, and I hope it brings similar enjoyment to yours. My gratitude to Saskia for testing & feedback.

A Scavenger List of collectible items and Easter eggs is pinned on the overview video. Though the scope of this mod has expanded significantly since its initial release, the overview for the original version is on my youtube channel.

An optional workshop recipe patch is available, which overrides the default recipes in Outpost Botanics & Utilities. Instead of credits, objects are built using manufactured, inorganic, and organic resources; most items have additional requirements involving research project completion, skills, or both, in order to build them. Find it here: https://creations.bethesda.net/en/starfield/details/07298ae0-ac39-4439-873e-30c80de968f5/Outpost_Botanics__amp__Utilities_Workshop_Recipe_O

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