Shantytowns 1.02
By -Ruainn
Community Rating
1.02 Update - Creation kit crashed while publishing an update that changes the category from "miscellaneous" to "decoration..." This means the original upload is broken and the furniture, clutter, crafting stations, etc. added by this mod can be built on ships and in player homes.
1.01 Update - I inadvertently edited the wrong weapon workbench for the one added by this mod. The mod's weapon workbench pack-in has been changed to use the mod's weapon workbench, and changes to the vanilla workbench have been reverted and cleaned with SFEdit.
This mod was conceived as a logical continuation of Scrappy Structures and Sleep Crate Building Kit, which were my favorite outpost mods when they were first published. This mod adds all the color variant combinations of the Akila slum shacks (see known issues...), makes them sealed environments, and adds snap points so they can be fully integrated into the rest of the kit. Sleep Crate Building Kit presented problems when trying to build twenty story towers or other ridiculousness. This mod moves a lot of the decisions or actions the player used to make onto the snap templates and snap behavior. New frames, of varying size, have static floors and dynamic walls, which can be cycled through just like vanilla hab walls. Doors are snapped the same way as airlocks; in fact, you can just cycle the walls to one of three door frames if you don't want to bother building a door...Any piece that says "connector" attaches to both catwalks and platforms, and changes rails based on connection.
The end result is less clicks for bigger buildings.
Other things this mod adds:
Clutter Furniture Walls Lights (Fire! Fire!) Crafting Stations Outpost Storage (both large capacity resources and containers for loot sorting) A zero capacity transfer container - this is for loot sorting, to force loot to move through your storage chain but not make you wonder where got off to...
Some tips for using the mod (I skip instructions, myself, but highly suggest reading this...):
This functions very similar to Outpost Framework and Sleep Crate Building Kit, as far as snaps. Snaps are directional and tend to want to align on the same axis. If something isn't snapping the way you want, change your camera direction, cycle what you're trying to snap to, or both. If something is particularly stubborn, build other things with connecting snap points adjacent to where you're having difficulty, to force a certain alignment.
Not all snaps in this kit work both ways, snap to self, or snap to everything else. Platforms don't snap to catwalks, connectors cannot snap to other connectors, only walls snap to walls. Platforms can serve as roofs, but can't stack on each other.
IN ORDER FOR ROOFS TO WORK PROPERLY ON MULTIPLE STORY BUILDINGS, THE BOTTOM FLOOR MUST BE SNAPPED TO SOMETHING, i.e. a platform or something similar.
Known issues:
Akila Shack 05's color variations decided to stop working. No ETA on a fix.
There are a number of typos. The second "Small Palisade" is the wood gate, number four in the wall menu.
The navmesh is pretty jank. I was really tired when I did it, the kit won't autogenerate the mesh for certain pack-ins, and it seems like what it did generate is generally a mess.
At least one wood ramp and possibly some metal stairs do not have the appropriate keywords for the "connector" rails.
Some catwalk snap points appear to be misaligned. This is probably more an issue with inconsistent pack-in height...
Foundations can be...unpredictable...but the wood ramp is definitely the cause of some weirdness...
Future additions:
Furnished ship habs, with snap points.
More clutter and furniture.
Better pictures and/or description.
Internal stairs.
Release notes
Xbox
-
1.021.02 Changed the category of several lists from "Miscellaneous" to "Decoration"
1.01 Fixed a workbench situation where the original was edited and the mod's replaced the original. Cleaned with SFEdit.
1.00 Initial release
Playstation
-
1.021.02 Changed the category of several lists from "Miscellaneous" to "Decoration"
1.01 Fixed a workbench situation where the original was edited and the mod's replaced the original. Cleaned with SFEdit.
1.00 Initial release
PC
-
1.021.02 Changed the category of several lists from "Miscellaneous" to "Decoration"
1.01 Fixed a workbench situation where the original was edited and the mod's replaced the original. Cleaned with SFEdit.
1.00 Initial release
Explore more Starfield creations for Outpost. Browse all Outpost mods →
Quasar Exchange - Virtual Shopping Terminal
Shop any vendor from anywhere in the galaxy, including mod authored virtual vendors to sell mod added items!
GRiNDTerra Industries-Mercenaries and Mayhem
The GRiNDTerra Outpost expansion focused on Fortifications, Mercenaries, and Mayhem! Create a living defensible outpost with a built-in research progression system.
Roy's Craftable Plushies: Halloween Edition
Eleven Halloween plushies and a haunted sewing bench to make them on. Craft them, set them out on your ships, homes and outposts, and give them a squeeze. They squeak!
Enemy Unit Production Pod
Players can build manufacturing bays at outposts that automatically produce two types of enemy units: bio-weapons and robots.
SKEA
SKEA is the place to be for your original decoration needs. More then 8.000 unique buildables are waiting for you to use in your ships, outposts and homes.
Digital Clocks & Widget
Buildable, customizable decoration items that can show Local Time and Universal Time (UT).