Suit Up RE - Starfield Unity
Suit Up RE

Suit Up RE

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Suit Up RE is a lightweight but impactful rebalance of how spacesuits play, built around a smart categorization system that works in the background.

Note that 2.0 RE uses a new plugin structure. A Clean Save is recommended.

Each Spacesuit is given a category and a set of bonuses (or drawbacks) accordingly. These bonuses only take effect when your spacesuit is visible. You can see which categories your equipped suits belong to in the Status Effects menu.

Categories

Recon Suits

Lightweight defensive suits for extended combat encounters or space conflict. They boast combat enhancement technology and large O2 reserves.

Assault Suits

Heavy defensive suits designed for direct ground conflict with enemy forces or xenofauna. They have higher survivability than Recon suits but are designed for shorter missions.

Exploration Suits

Lightweight biological cocoons with extreme filtration for extended planetary survey. Their filtration systems make it slightly harder to breathe, but also prevent contamination and scent dispersal.

Utility Suits

Heavyweight protective suits designed to resist blunt trauma and puncture. They are clumsy for weapon handling but are extremely protective.

Support Suits

Lightweight suits to protect the wearer when repairing ships, from inside or out. They are ultralight and highly portable, designed for dexterity and to protect against heat and radiation.

Piloting Suits

Lightweight protective suits designed to keep pilots alive, in or out of the hot seat. Pilot helmets synchronize with ship systems to enhance handling and targeting.

Starborn Suits

Offer a mix of bonuses, with high damage reduction and strong O2 characteristics. They excel at nothing but are viable all-rounders for any situation.

Systems

Speed System

Assault and Utility suits will slow the wearer slightly. Recon and Assault suits offer a moderate speed boost in combat.

Deflection System

All protective suit types offer a % chance to reduce incoming damage based on type. For example, Assault suits are more likely to deflect bullets, whereas Exploration suits can resist xenofauna bites.

Bonuses and Maluses

Each category has its own resistances to environmental conditions, effects on O2 reserves and efficiency, and dexterity (determining reload speed.) Category descriptions indicating these effects can be seen in the Status Menu.

Notes

None of these changes are visible in the inventory! They are visible in the Status Effects menu when the system is active.

There is a single Gameplay Option to enable or disable the mod.

Compatibility

Suit Up is generally compatible with everything.

Contact / Feedback

This mod is also hosted on Nexus mods at https://www.nexusmods.com/starfield/mods/12102 A complete overview of bonuses/effects by category is available at https://www.nexusmods.com/starfield/articles/683 Feel free to leave feedback under the Comments at the above page.

You may also join the Spacefarer Discord at https://discord.gg/YQHjkGd89x or via the QR code.

Feature Parity

As of version 2.0, the uploaded versions are identical between platforms.

Additional Screenshots Available

This mod has 2 additional screenshots available on the official Bethesda.net page.

View All Screenshots on Bethesda.net

YouTube Videos

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Mod Information

Published
Dec 22, 2024
Last Updated
Oct 05, 2025
Platforms
WINDOWS, XBOXONE, XBOXSERIESX

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