Roverhaul - Simple Vehicle Fuel and Management
By S1nderion
Community Rating
ROVER-HAUL is a lightweight resource and management system for Vehicles in Starfield.
Note: Version 1.5+ requires a Clean Save or New Game.
ROVER-HAUL has two basic features.
DEPLETION
- When driving a Vehicle, it will use Charge.
- The rate at which Charge depletes varies according to Speed, Gravity, and Temperature.
- If Charge is fully depleted, you will be unable to use your Vehicle until you recharge it.
- To recharge, you must use an Emergency Power Cell.
STOWING
When leaving a Settlement or Outpost, your Vehicle must be Stowed for you to bring it along while exploring. There are several ways to Stow a vehicle.
- If you have a Garage Hab, your current vehicle will appear here.
- If you do not have any Garages in your ship, Roverhaul will attempt to store your Vehicle in your Cargo Hold.
If none of these methods are available, your Vehicle will remain behind until you visit a Spaceport again to pick it up.
DEPLOYMENT
- You may choose to Deploy or Leave your vehicle by interacting with it while it is in a Garage.
- This option only takes effect while Exploring.
- The Vehicle will always be deployed automatically in Settlements or Outposts.
CONFIGURATION
You can disable the Depletion or Stowing mechanics individually.
CUSTOM GARAGES
Va'ruun Technical Institute Ship Habs - As of Version 4.1.0. Stroud Premium Edition - As of Version 2.3. Aevi's Aerospace - Patch available here: https://creations.bethesda.net/en/starfield/details/8dfa10db-d7a4-42fd-a2e0-6858bc0a70f8/Aevi__39_s_Aerospace___Roverhaul_Patch
COMPATIBILITY
Compatible with any mod not doing the same thing. Compatible with All Vehicles Have Storage. Compatible with any new vehicles added by mods. Do note that some large vehicles may present issues when Stowed in a Garage.
Release notes
Xbox
-
1.5- Switched to full master due to record limits
- Reverted filename for compatibility with third-party patches
---
- A clean save or new game is required when updating to 1.5!
---
- Fix recharge process failing silently
- Add configuration option in settlements
- Add unique color for some consumables
- Add option to always hide vehicle
- Adjust consumable crafting requirements and conditions -
1.3Fix messages not displaying on some platforms
Improve accuracy of charge level display
Optimize recharging logic
Improve recharge prompt behavior
Allow crafting power cells if Useful Generator Habs is not installed -
1.2Added Playstation files.
Updated to 1.2 - see more info at https://www.nexusmods.com/starfield/mods/14008 -
1.01Fixed Refueling
-
1.001.0 > CLEAN SAVE REQUIRED!!!
Changes:
Adds Garage Feature for immersive Vehicle stowing
Adds Per-Vehicle Fuel Levels and Tracking
Adjusts Base and Speed Drains for Fuel and Electric Vehicles
Improve Speed Drain resets
Improve Message grammar and consistency
See Nexus page for details -
0.5Updated logic to allow pluginless compatibility with Garage Habs from other mods.
-
0.2Version 0.2
Initial Creations Release
Fixed AV checks for low fuel
Use scripted Formlist assignment so that Deimog uses Fuel instead of Battery without plugin dependency
Disabled debug code for performance
Version 0.1
Charge system where Rover Charge depletes over time and according to speed
Depletion mechanic that disallows continued interaction until charge/fuel is added
Refuel perk when fuel is low or empty to auto-consume
Half and low charge warnings
Ability to designate vehicles as using Fuel instead of Charge
Unique messages for Fueled vehicles
Stowing system where vehicles take up space in cargo hold
Vehicles are unavailable while exploring if they were not stowed
Optional system to leave vehicles behind entirely while exploring, not using cargo space
Playstation
-
1.5- Switched to full master due to record limits
- Reverted filename for compatibility with third-party patches
---
- A clean save or new game is required when updating to 1.5!
---
- Fix recharge process failing silently
- Add configuration option in settlements
- Add unique color for some consumables
- Add option to always hide vehicle
- Adjust consumable crafting requirements and conditions -
1.3Fix messages not displaying on some platforms
Improve accuracy of charge level display
Optimize recharging logic
Improve recharge prompt behavior
Allow crafting power cells if Useful Generator Habs is not installed -
1.2Added Playstation files.
Updated to 1.2 - see more info at https://www.nexusmods.com/starfield/mods/14008
PC
-
1.5- Switched to full master due to record limits
- Reverted filename for compatibility with third-party patches
---
- A clean save or new game is required when updating to 1.5!
---
- Fix recharge process failing silently
- Add configuration option in settlements
- Add unique color for some consumables
- Add option to always hide vehicle
- Adjust consumable crafting requirements and conditions -
1.3Fix messages not displaying on some platforms
Improve accuracy of charge level display
Optimize recharging logic
Improve recharge prompt behavior
Allow crafting power cells if Useful Generator Habs is not installed -
1.2Added Playstation files.
Updated to 1.2 - see more info at https://www.nexusmods.com/starfield/mods/14008 -
1.01Fixed Refueling
-
1.001.0 > CLEAN SAVE REQUIRED!!!
Changes:
Adds Garage Feature for immersive Vehicle stowing
Adds Per-Vehicle Fuel Levels and Tracking
Adjusts Base and Speed Drains for Fuel and Electric Vehicles
Improve Speed Drain resets
Improve Message grammar and consistency
See Nexus page for details -
0.5Updated logic to allow pluginless compatibility with Garage Habs from other mods.
-
0.2Version 0.2
Initial Creations Release
Fixed AV checks for low fuel
Use scripted Formlist assignment so that Deimog uses Fuel instead of Battery without plugin dependency
Disabled debug code for performance
Version 0.1
Charge system where Rover Charge depletes over time and according to speed
Depletion mechanic that disallows continued interaction until charge/fuel is added
Refuel perk when fuel is low or empty to auto-consume
Half and low charge warnings
Ability to designate vehicles as using Fuel instead of Charge
Unique messages for Fueled vehicles
Stowing system where vehicles take up space in cargo hold
Vehicles are unavailable while exploring if they were not stowed
Optional system to leave vehicles behind entirely while exploring, not using cargo space
Additional Screenshots Available
This mod has 10 additional screenshots available on the official Bethesda.net page.
View All Screenshots on Bethesda.netYouTube Videos
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Mod Information
- Published
- Jun 03, 2025
- Last Updated
- Apr 17, 2026
- Platforms
- Playstation, PC, Xbox
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