Roverhaul - Simple Vehicle Fuel and Management
By S1nderion
Community Rating
Version 1.0 requires a CLEAN SAVE or NEW GAME to function!
ROVER-HAUL is a lightweight resource and management system for Vehicles in Starfield.
It has two basic features. Each can be toggled on or off separately via the Gameplay Options.
FEATURES
RESOURCE DEPLETION
- When driving a Vehicle, it will use Charge.
- The rate at which Charge depletes varies according to Speed, Gravity, and Temperature.
- If Charge is fully depleted, you will be unable to use your Vehicle until you recharge it.
- You will need a Rover Battery item in your inventory to recharge.
- A notification will appear at 50% and 25% warning you of low charge levels.
- Each Vehicle has its own unique Charge Level.
- Rover Batteries can be crafted, purchased, or looted.
FUEL
- Some Vehicles, like the Deimog, may use Fuel instead of Electricity.
- These Vehicles will use unique Resource Items (Rover Fuel Cells) and display unique messages.
- Any unrecognized Vehicles will always use Electricity.
- Electric Vehicles lose some efficiency in very Cold temperatures, Fueled vehicles lose some efficiency in very Hot temperatures.
STOWING When leaving a Settlement or Outpost, your Vehicle must be Stowed for you to bring it along while exploring. There are three ways to Stow a vehicle.
- If you have a Garage Hab (See below for mod-added habs that are natively compatible), your current vehicle will appear here.
- You can place a Basic Garage item by Decorating in your ship. These are large, so you must plan carefully to make space.
- If you do not have any Garages in your ship, Roverhaul will attempt to store your Vehicle in your Cargo Hold.
If none of these methods are available, your Vehicle will remain behind until you visit a Spaceport again to pick it up.
DEPLOYMENT
- You may choose to Deploy or Leave your vehicle by interacting with it while it is in a Garage.
- This option only takes effect while Exploring.
- The Vehicle will always be deployed automatically in Settlements or Outposts.
CONFIGURATION
There is a Gameplay Option to disable the Stowing mechanic. Garages should still show the vehicle but will not have any gameplay functionality if this is chosen.
COMPATIBILITY
Compatible with any mod not doing the same thing. Compatible with All Vehicles Have Storage. Compatible with any new vehicles added by mods. Do note that some large vehicles may present issues when Stowed in a Garage.
Mods adding compatible Garages Va'ruun Technical Institute Ship Habs - As of Version 4.1.0. Stroud Premium Edition - As of Version 2.3. Aevi's Aerospace - Patch available here: https://creations.bethesda.net/en/starfield/details/8dfa10db-d7a4-42fd-a2e0-6858bc0a70f8/Aevi__39_s_Aerospace___Roverhaul_Patch
For Mod Authors If you are a Vehicle Author: Feel free to ping me in the Discord server or PM on Nexus if you want your vehicle to use Fuel instead of Battery. If you are a Ship Part author with a Garage - same deal, just message me. Compatibility can be added without any direct plugin dependency!
MIRRORS
This mod is also available on Nexus Mods at https://www.nexusmods.com/starfield/mods/14008 As of version 1.01, the versions are identical.
Additional Screenshots Available
This mod has 10 additional screenshots available on the official Bethesda.net page.
View All Screenshots on Bethesda.netYouTube Videos
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Mod Information
- Published
- Jun 03, 2025
- Last Updated
- Feb 14, 2026
- Platforms
- PC, Xbox
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