Real Fuel - Immersive Exploration
By S1nderion
Community Rating
In Real Fuel, Helium-3 is now consumed from your Ship's Tanks when travelling between Star Systems. You will have to buy, craft, harvest, and maybe even 'borrow' fuel as you make your way throughout the Settled Systems.
Contact/Feedback
If you encounter any issues, please let me know. You may join the Spacefarer Discord at https://discord.gg/YQHjkGd89x or via the QR code. I can also be reached in the official BGS Discord as S1nderion.
Fuel Usage and Refueling
The Fueling system is the core of Real Fuel. You will now consume Helium-3 Fuel from your Fuel Tanks when performing a Grav Jump. Please note that the amount consumed is not exact and may vary from what is displayed on the Star Map.
Helium-3 and Ship Fuel can be acquired in a variety of ways. As you gain more skills and experience, more methods may become available.
- When starting out, most Fueling will be done through Ship Services. Simply speak to a Technician and he'll fix you up.
- Vendors will stock a variety of Fuel items. You will have better luck at the Trade Authority or establishments catering to spacefarers.
- Loot enemy ships after combat for spare Ship Fuel. Tip: Larger ships carry more Fuel on board.
- Create an Outpost and set up a Helium-3 Harvester. If you have Fabricators available, use them to craft Ship Fuel items.
- You can also build Fuel Dispensers, which are accessible via SmartFuel. These let you consume He-3 as fuel directly.
- Board enemy ships or visit Industrial or Science-type locations to find Fuel out in the world.
- If you are using The Space Economy, enabling Fueling via its Ledger will automatically fill your tanks at Settlements.
SmartFuel
Initially, SmartFuel will be available via your ship's Cargo Panel. Simply select the new [REFUEL] option and SmartFuel will intelligently choose your best Refueling option. SmartFuel can perform the following actions:
- Purchase fuel from Star-Stations you are docked with or Settlements you are moored at.
- Draw Helium-3 in its gas form from your Cargo Hold directly into your Fuel Tanks.
- Use Ship Fuel items in your Hold.
- (Upon commandeering a new ship) Drain Fuel from your old ship's tanks.
- Refuel from Fuel Dispensers at your outposts.
The Fuel Panel can be placed anywhere on your ship once a rank of Astrodynamics is taken. It will allow you to access SmartFuel, as well as provide immersive feedback on fuel level, malfunctions, and more.
Fuel Siphoning
As with anything else, you can use nefarious means to acquire Fuel for your ship.
- The Siphon panel unlocks the ability to drain other ships of their Fuel, adding it to your own tanks.
- There may also be other items found while exploring that allow Siphoning to be performed.
- Note that Siphoning is, broadly speaking, illegal! But it is fair game from Spacers or other ne'er-do-wells.
- Some Vessels may have their fuel tanks Secured by digital locks.
- You will have to Hack their security or use certain items to bypass it.
The Siphon Panel can be placed anywhere on your ship once a rank of Security is taken.
Travel and Exploration Systems
The Exploration system is the 'glue' of the system. Your ability to travel throughout space is now dependent on a variety of factors.
- Firstly, If you run out of fuel, you can no longer Grav Jump to other systems.
- You will have to refuel or enable Emergency Jump procedures to continue.
- A simple base restriction prevents travel unless you are in space or in the pilot's seat.
- This restriction is configurable.
Malfunctions
- Performing an Emergency Jump may trigger Graviton Entanglement, damaging your Ship and Grav Drive.
- Jumping too frequently may cause a Loop Array Overheat, requiring some time before you can Jump again.
Survival Mode [OPTIONAL]
If you enable Survival mode, various system parameters will be adjusted for a more immersive and realistic experience. The following changes are currently implemented in Survival mode:
- Fast Travel back to Cities will be unavailable from Unsettled systems.
- Ship Fuel items will appear less frequently in the world or in Cargo Holds.
- Your Hold will only store 4 Ship Fuel items per Reactor Class.
- Loop Array Overheats will occur after most jumps. Level Astrodynamics to reduce their duration.
- You will have to refuel fully after an Emergency Jump before it becomes available again.
- Ships are more likely to be Secured with higher level locks.
Survival Mode can be toggled on or off at any time via the [Real Fuel: Survival Mode] Gameplay Option.
Tutorials and Feedback
Real Fuel provides constant feedback on your ship's Grav Drive and Fuel status for convenience. Additionally, systems are explained in a simple pop-up when the mod begins. Most Tutorial pop-ups can be opted out of if you prefer to learn on your own. They will only ever play once, but the Help Menu entry can be consulted anytime for more information on the new systems.
Gameplay Options
- In Simulation Mode, more consideration of your ship's fuel and travel abilities must be taken.
- In Streamlined Mode, you can travel a little more freely - but still have to keep an eye on the fuel gauge!
- Survival Mode runs separately from the above and implements additional modifiers on most interactions for greater immersion and difficulty.
Tips and Tricks
- You can craft Ship Fuel from harvested or purchased Helium-3 at any Industrial Workbench or in new Fabricators.
- You may wish to add more Fuel Tanks to your ship, especially for smaller vessels. More capacity now means more time spent exploring!
- A Siphon panel allows you to drain Fuel from other vessels.
- Newly purchased ships may or may not come fully fueled, so budget accordingly!
Notes
I would like to thank all of my users for their support and feedback. I hope this mod brings you joy.
Release notes
Xbox
-
1.2Added Playstation files.
-
1.2New Features
- Emergency Jump: use Reserve Fuel to travel when out of fuel
- New Malfunctions: Graviton Entanglement and Loop Array Overheat
- Outposts: Build Fuel Fabricators or He-3 Dispensers
- Starborn ships: Can now consume their own Hull to replenish Fuel
---
Bugfixes
- Fixed Siphon Panel 3D model
- Malware now appears in the world properly
- Fixed issue where modded reactors could prevent fuel consumption
- Fuel levels are shown correctly when buying or switching ships
- Starstations like The Key are correctly detected by Fuel Purchasing
---
Balance
- Fuel is more common in vendor inventories
- Fuel distribution in POIs and on boarded ships increased
- Consuming raw He-3 with SmartFuel is now 100% efficient
- Siphoning from some vessels may require Hacking or Malware
- Adjusted minimum fuel level required to Grav Jump
---
Art
- All panel graphics redesigned
- Multiple new panel states added to support new features
- New custom 3d model for Siphon panel
---
Optimization
- All travel restriction systems are more performant and reliable
- Malfunction events only limit Grav Jump travel
- SmartFuel parameters adjusted for more player control
- SmartFuel can now use all available Ship Fuel items in one activation
- SmartFuel directly from Dispensers while aboard your ship
---
UX
- Added tutorials to support new features
- Adjusted sound effect conditions and volumes
- Optimized timing and display of fueling events
- Trigger more audible alarm when malfunctions occur
---
Survival Mode
* The following parameters are adjusted when in Survival Mode for a more immersive experience.
- Chance of vessels being Secured
- Amount of fuel available to Siphon
- Fuel Distribution chances
- Efficiency of Raw He-3 when refueling
- Emergency Jump availability and conditions -
1.1.05Adjust base fuel consumption logic to more accurately respect softcaps
Adjust softcap logic to make small ships (i.e. Frontier) less frustrating to pilot
Adjust chances of encountering fuel items in Normal or Survival mode*
Increase base criminal penalty for Siphoning from vessels
---
Add system to restore proper fuel level when switching to a previously piloted vessel
Fix rare bug causing fuel to drain in unintended scenarios (when entering ship from land, etc)
Fix bug where switching to ships while docked to a Starstation may cause low fuel scenario
Fix Siphon panel not showing status until fuel level changes
Fix certain system functions being unavailable until Travel tutorial is viewed
Fix system assignments for Bolivar and Rivera to improve fuel consumption accuracy
---
*Please note that some fuel distribution changes will only take effect on a new game. -
1.1.05 [SKIPPED]Adjust base fuel consumption logic to more accurately respect softcaps
Adjust softcap logic to make small ships (i.e. Frontier) less frustrating to pilot
Adjust chances of encountering fuel items in Normal or Survival mode*
Increase base criminal penalty for Siphoning from vessels
---
Add system to restore proper fuel level when switching to a previously piloted vessel
Fix rare bug causing fuel to drain in unintended scenarios (when entering ship from land, etc)
Fix bug where switching to ships while docked to a Starstation may cause low fuel scenario
Fix Siphon panel not showing status until fuel level changes
Fix certain system functions being unavailable until Travel tutorial is viewed
Fix system assignments for Bolivar and Rivera to improve fuel consumption accuracy
---
*Please note that some fuel distribution changes will only take effect on a new game. -
1.1Fixes and Changes
- Fix Fueling perk missing after settings change
- Adjust Low Fuel and Out Of Fuel thresholds and conditions
- Adjust Ship Fuel item weights and capacities to better fit vanilla standards
- Adjust Ship Fuel item availability and distribution chances
- Adjust Siphon Protocol recipe conditions and ingredients
- Rename "Ship Fuel - Empty" to "Empty Fuel Canister" for clarity
- Add tutorial to explain Fuel Pressure system when Refueling
- Improve tutorial message clarity to explain Fuel Panel construction
- Implement specific fuel usage Softcaps for ships with <100 Total Fuel
- Switch Helium-3 and Ship fuel item priority when using SmartFuel
- Change some systems to only run in Survival mode
- Adjust chances and conditions for Overheat to trigger in Simulation mode
- Adjust Ship Fuel item capacities and weights for convenience
Additions and Features
- Add Survival Mode toggle and tutorials
- Add several new Fuel Panel states to indicate things like Malfunctions or Purchasing Availability -
1.02Initial Creations Release.
---Features
Fuel system with Fuel Usage across all Grav Jump scenarios implemented.
Exploration system with Travel Restrictions implemented.
Refueling Methods such as Ship Services, Local Purchasing, and Outpost Storage implemented.
Siphoning Panel and Consumables implemented.
Three craftable Fuel Items added.
Usage of Fuel Items or Helium-3 from Cargo Hold via SmartFuel implemented.
Cooldown and Overheat random events implemented.
Fuel Detonation Risk from Cargo Hold implemented.
---Fixes
Detonation system reworked to trigger more consistently
Cooldown system reworked to trigger more consistently
Issue where long-running saves triggered erroneous fuel drains fixed
More reliable logic to disable travel limiter systems
Fixed item distribution
Adjusted fuel canister recipe requirements -
1.01Initial Creations Release.
---Features
Fuel system with Fuel Usage across all Grav Jump scenarios implemented.
Exploration system with Travel Restrictions implemented.
Refueling Methods such as Ship Services, Local Purchasing, and Outpost Storage implemented.
Siphoning Panel and Consumables implemented.
Three craftable Fuel Items added.
Usage of Fuel Items or Helium-3 from Cargo Hold via SmartFuel implemented.
Cooldown and Overheat random events implemented.
Fuel Detonation Risk from Cargo Hold implemented.
---Fixes
Detonation system reworked to trigger more consistently
Cooldown system reworked to trigger more consistently -
1.00Initial Creations Release.
Fuel system with Fuel Usage across all Grav Jump scenarios implemented.
Exploration system with Travel Restrictions implemented.
Refueling Methods such as Ship Services, Local Purchasing, and Outpost Storage implemented.
Siphoning Panel and Consumables implemented.
Three craftable Fuel Items added.
Usage of Fuel Items or Helium-3 from Cargo Hold via SmartFuel implemented.
Cooldown and Overheat random events implemented.
Fuel Detonation Risk from Cargo Hold implemented.
Playstation
-
1.2Added Playstation files.
PC
-
1.2Added Playstation files.
-
1.2New Features
- Emergency Jump: use Reserve Fuel to travel when out of fuel
- New Malfunctions: Graviton Entanglement and Loop Array Overheat
- Outposts: Build Fuel Fabricators or He-3 Dispensers
- Starborn ships: Can now consume their own Hull to replenish Fuel
---
Bugfixes
- Fixed Siphon Panel 3D model
- Malware now appears in the world properly
- Fixed issue where modded reactors could prevent fuel consumption
- Fuel levels are shown correctly when buying or switching ships
- Starstations like The Key are correctly detected by Fuel Purchasing
---
Balance
- Fuel is more common in vendor inventories
- Fuel distribution in POIs and on boarded ships increased
- Consuming raw He-3 with SmartFuel is now 100% efficient
- Siphoning from some vessels may require Hacking or Malware
- Adjusted minimum fuel level required to Grav Jump
---
Art
- All panel graphics redesigned
- Multiple new panel states added to support new features
- New custom 3d model for Siphon panel
---
Optimization
- All travel restriction systems are more performant and reliable
- Malfunction events only limit Grav Jump travel
- SmartFuel parameters adjusted for more player control
- SmartFuel can now use all available Ship Fuel items in one activation
- SmartFuel directly from Dispensers while aboard your ship
---
UX
- Added tutorials to support new features
- Adjusted sound effect conditions and volumes
- Optimized timing and display of fueling events
- Trigger more audible alarm when malfunctions occur
---
Survival Mode
* The following parameters are adjusted when in Survival Mode for a more immersive experience.
- Chance of vessels being Secured
- Amount of fuel available to Siphon
- Fuel Distribution chances
- Efficiency of Raw He-3 when refueling
- Emergency Jump availability and conditions -
1.1.05Adjust base fuel consumption logic to more accurately respect softcaps
Adjust softcap logic to make small ships (i.e. Frontier) less frustrating to pilot
Adjust chances of encountering fuel items in Normal or Survival mode*
Increase base criminal penalty for Siphoning from vessels
---
Add system to restore proper fuel level when switching to a previously piloted vessel
Fix rare bug causing fuel to drain in unintended scenarios (when entering ship from land, etc)
Fix bug where switching to ships while docked to a Starstation may cause low fuel scenario
Fix Siphon panel not showing status until fuel level changes
Fix certain system functions being unavailable until Travel tutorial is viewed
Fix system assignments for Bolivar and Rivera to improve fuel consumption accuracy
---
*Please note that some fuel distribution changes will only take effect on a new game. -
1.1.05 [SKIPPED]Adjust base fuel consumption logic to more accurately respect softcaps
Adjust softcap logic to make small ships (i.e. Frontier) less frustrating to pilot
Adjust chances of encountering fuel items in Normal or Survival mode*
Increase base criminal penalty for Siphoning from vessels
---
Add system to restore proper fuel level when switching to a previously piloted vessel
Fix rare bug causing fuel to drain in unintended scenarios (when entering ship from land, etc)
Fix bug where switching to ships while docked to a Starstation may cause low fuel scenario
Fix Siphon panel not showing status until fuel level changes
Fix certain system functions being unavailable until Travel tutorial is viewed
Fix system assignments for Bolivar and Rivera to improve fuel consumption accuracy
---
*Please note that some fuel distribution changes will only take effect on a new game. -
1.1Fixes and Changes
- Fix Fueling perk missing after settings change
- Adjust Low Fuel and Out Of Fuel thresholds and conditions
- Adjust Ship Fuel item weights and capacities to better fit vanilla standards
- Adjust Ship Fuel item availability and distribution chances
- Adjust Siphon Protocol recipe conditions and ingredients
- Rename "Ship Fuel - Empty" to "Empty Fuel Canister" for clarity
- Add tutorial to explain Fuel Pressure system when Refueling
- Improve tutorial message clarity to explain Fuel Panel construction
- Implement specific fuel usage Softcaps for ships with <100 Total Fuel
- Switch Helium-3 and Ship fuel item priority when using SmartFuel
- Change some systems to only run in Survival mode
- Adjust chances and conditions for Overheat to trigger in Simulation mode
- Adjust Ship Fuel item capacities and weights for convenience
Additions and Features
- Add Survival Mode toggle and tutorials
- Add several new Fuel Panel states to indicate things like Malfunctions or Purchasing Availability -
1.02Initial Creations Release.
---Features
Fuel system with Fuel Usage across all Grav Jump scenarios implemented.
Exploration system with Travel Restrictions implemented.
Refueling Methods such as Ship Services, Local Purchasing, and Outpost Storage implemented.
Siphoning Panel and Consumables implemented.
Three craftable Fuel Items added.
Usage of Fuel Items or Helium-3 from Cargo Hold via SmartFuel implemented.
Cooldown and Overheat random events implemented.
Fuel Detonation Risk from Cargo Hold implemented.
---Fixes
Detonation system reworked to trigger more consistently
Cooldown system reworked to trigger more consistently
Issue where long-running saves triggered erroneous fuel drains fixed
More reliable logic to disable travel limiter systems
Fixed item distribution
Adjusted fuel canister recipe requirements -
1.01Initial Creations Release.
---Features
Fuel system with Fuel Usage across all Grav Jump scenarios implemented.
Exploration system with Travel Restrictions implemented.
Refueling Methods such as Ship Services, Local Purchasing, and Outpost Storage implemented.
Siphoning Panel and Consumables implemented.
Three craftable Fuel Items added.
Usage of Fuel Items or Helium-3 from Cargo Hold via SmartFuel implemented.
Cooldown and Overheat random events implemented.
Fuel Detonation Risk from Cargo Hold implemented.
---Fixes
Detonation system reworked to trigger more consistently
Cooldown system reworked to trigger more consistently -
1.00Initial Creations Release.
Fuel system with Fuel Usage across all Grav Jump scenarios implemented.
Exploration system with Travel Restrictions implemented.
Refueling Methods such as Ship Services, Local Purchasing, and Outpost Storage implemented.
Siphoning Panel and Consumables implemented.
Three craftable Fuel Items added.
Usage of Fuel Items or Helium-3 from Cargo Hold via SmartFuel implemented.
Cooldown and Overheat random events implemented.
Fuel Detonation Risk from Cargo Hold implemented.
Additional Screenshots Available
This mod has 11 additional screenshots available on the official Bethesda.net page.
View All Screenshots on Bethesda.netYouTube Videos
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Mod Information
- Published
- Apr 29, 2025
- Last Updated
- Apr 21, 2026
- Platforms
- Playstation, PC, Xbox
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