Peak Performance - Minimalist Needs - Starfield Unity
Peak Performance - Minimalist Needs

Peak Performance - Minimalist Needs

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FEATURES

Minimal to zero script overhead in gameplay. Intuitive Tension system inspired by Focus from Last Seed. Simple but immersive Intoxication system. Immersive and vanilla-friendly Sleep Quality system. Lightweight Cleanliness system. Optional Auto-Consumption system. Fully open-source (see below).

All systems are built from scratch for performance and immersion. There are three core systems; Hunger, Thirst, and Rest - plus an optional Cleanliness system.

SYSTEMS

Hunger System

Hunger will progress stages every 8 hours UT. There are three types of food - Filling, Normal, and Poor. Additionally, only Spacefarers with Alien DNA are compatible with Alien food and vice versa. Eating incompatible food will restore less health unless you have certain backgrounds or skills.

Hunger primarily controls Health Regeneration Speed.

Thirst System

Thirst will progress stages every ~5 hours UT. Drinking any normal drink will restore a moderate amount of thirst. Alcohol may increase Thirst or simply restore less than water or other beverages.

Thirst primarily controls O2 Recovery Speed.

Exhaustion System

Exhaustion will progress every ~14 hours UT. Sleep is the cornerstone of the mod and conditions are more restrictive to gain the Rested status. You must sleep at least 8 hours in a safe location to awaken Refreshed.

Exhaustion primarily controls Experience Gain.

Tension System

If you are not in a safe location when Needs Evaluation begins, your needs will be ‘queued’ and are stored for later. The next time Needs Evaluation runs in a safe location you will incur the entire amount of ‘stored’ needs. Please evaluate your conditions and resources carefully when exploring dangerous locations.

Hygiene System

This system is optional and if enabled, your Persuasion and Stealth are slightly affected by whether you are Bathed or Dirty. Cleanliness progresses or advances depending on your location - in settlements or on your ship, it will generally not diminish. A usable Shower can be constructed on your ship or in outposts that will confer the Bathed status. The new Sani-wipes consumable (which can be crafted or found) will also confer Bathed.

SUBSYSTEMS

Stimulants Stimulants are sorted into two categories - Strong and Weak. Weak Stimulants are things like coffee or some tea blends. Strong Stimulants are generally amphetamines or their derivatives.

Consuming Stimulants will instantly lower your Exhaustion by a moderate amount, while increasing your Sleep Debt by the same amount.

Intoxication Each time you consume Alcohol, your Intoxication increases by a certain amount. This amount varies depending on skills, Vitality, and the type of drink consumed. Intoxication effects are WIP and are primarily for roleplaying purposes. Please drink responsibly.

Cooldowns Consuming food or drink in rapid succession will have limited effect. These cooldowns are visible in the Status Effects menu.

Auto-Consumption This system must be toggled on from Gameplay Options. If it is enabled, you will automatically eat or drink to meet your Needs once reaching the final stage. This may consume food or drink items that you would prefer to keep, so use it with caution.

COMPATIBILITY

In theory, Peak Performance is compatible with anything except other Needs mods.

Do not use with vanilla Sustenance system or any mods that utilize it. They will be incompatible at worst, and simply annoying to use together at best. Ensure that the Gameplay Option for Sustenance is set to Disabled.

The Well Rested perk is ‘silenced’ via a change to the record. If this is reverted by another mod, gameplay will be unaffected but there may be message spam on wakeup.

MIRRORS AND CONTACT

This mod is also hosted on Nexus mods at https://www.nexusmods.com/starfield/mods/12420 As of version 1.16A the uploaded files are identical between versions. The plugin and script source are available at the above link!

CREDITS AND INSPIRATION

The Tension and Vitality mechanics are inspired by Focus and Vitality from Last Seed - originally by Chesko, and continued by Aytrus.

Additional Screenshots Available

This mod has 6 additional screenshots available on the official Bethesda.net page.

View All Screenshots on Bethesda.net

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Mod Information

Published
May 22, 2025
Last Updated
Dec 20, 2025
Platforms
WINDOWS, XBOXONE, XBOXSERIESX

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