Peak Performance - Minimalist Needs
By S1nderion
Community Rating
FEATURES
Minimal to zero script overhead in gameplay. Intuitive Tension system inspired by Focus from Last Seed. Simple but immersive Intoxication system. Immersive and vanilla-friendly Sleep Quality system. Lightweight Cleanliness system. Optional Auto-Consumption system. Fully open-source (see below).
All systems are built from scratch for performance and immersion. There are three core systems; Hunger, Thirst, and Rest - plus an optional Cleanliness system.
SYSTEMS
Hunger System Hunger will progress stages every 8 hours UT. There are three types of food - Filling, Normal, and Poor. Additionally, only Spacefarers with Alien DNA are compatible with Alien food and vice versa. Eating incompatible food will restore less health unless you have certain backgrounds or skills.
Hunger primarily controls Health Regeneration Speed.
Thirst System Thirst will progress stages every ~5 hours UT. Drinking any normal drink will restore a moderate amount of thirst. Alcohol may increase Thirst or simply restore less than water or other beverages.
Thirst primarily controls O2 Recovery Speed.
Exhaustion System Exhaustion will progress every ~14 hours UT. Sleep is the cornerstone of the mod and conditions are more restrictive to gain the Rested status. You must sleep at least 8 hours in a safe location to awaken Refreshed.
Exhaustion primarily controls Experience Gain.
Tension System If you are not in a safe location when Needs Evaluation begins, your needs will be ‘queued’ and are stored for later. The next time Needs Evaluation runs in a safe location you will incur the entire amount of ‘stored’ needs. Please evaluate your conditions and resources carefully when exploring dangerous locations.
Hygiene System This system is optional and if enabled, your Persuasion and Stealth are slightly affected by whether you are Bathed or Dirty. Cleanliness progresses or advances depending on your location - in settlements or on your ship, it will generally not diminish. A usable Shower can be constructed on your ship or in outposts that will confer the Bathed status. The new Sani-wipes consumable (which can be crafted or found) will also confer Bathed.
SUBSYSTEMS
Stimulants Stimulants are sorted into two categories - Strong and Weak. Weak Stimulants are things like coffee or some tea blends. Strong Stimulants are generally amphetamines or their derivatives.
Consuming Stimulants will instantly lower your Exhaustion by a moderate amount, while increasing your Sleep Debt by the same amount.
Intoxication Each time you consume Alcohol, your Intoxication increases by a certain amount. This amount varies depending on skills, Vitality, and the type of drink consumed. Intoxication effects are WIP and are primarily for roleplaying purposes. Please drink responsibly.
Cooldowns Consuming food or drink in rapid succession will have limited effect. These cooldowns are visible in the Status Effects menu.
Auto-Consumption This system must be toggled on from Gameplay Options. If it is enabled, you will automatically eat or drink to meet your Needs once reaching the final stage. This may consume food or drink items that you would prefer to keep, so use it with caution.
COMPATIBILITY
In theory, Peak Performance is compatible with anything except other Needs mods.
Do not use with vanilla Sustenance system or any mods that utilize it. They will be incompatible at worst, and simply annoying to use together at best. Ensure that the Gameplay Option for Sustenance is set to Disabled.
The Well Rested perk is ‘silenced’ via a change to the record. If this is reverted by another mod, gameplay will be unaffected but there may be message spam on wakeup.
MIRRORS AND CONTACT
This mod is also hosted on Nexus mods at https://www.nexusmods.com/starfield/mods/12420 As of version 1.16A the uploaded files are identical between versions. The plugin and script source are available at the above link!
CREDITS AND INSPIRATION
The Tension and Vitality mechanics are inspired by Focus and Vitality from Last Seed - originally by Chesko, and continued by Aytrus.
Release notes
Xbox
-
2.0Added Playstation files.
Added 'sleep reset' function for long rest periods.
Adjusted gameplay option display.
Re-added shower variant. -
1.51Added configuration for mod 'base timescale'
Added shower variant with new animations/FX
Removed tension messages
Removed cooldown on thirst reducing consumables -
1.20AFixed debug code altering startup and Needs progression
Adjusted more descriptions for effects
Fixed Tension state notifications being overly intrusive
Minor script fixes -
1.16A1.15A:
Fixed some foods not restoring hunger
Fixed Hygiene effects not applying at correct thresholds
Added feedback for entering and exiting Tension state
Added watch notifications for Hungry, Thirsty, Tired etc
Adjusted some descriptions and notification texts
1.16A:
Fixed upload -
1.15AFixed some foods not restoring hunger
Fixed Hygiene effects not applying at correct thresholds
Added feedback for entering and exiting Tension state
Added watch notifications for Hungry, Thirsty, Tired etc
Adjusted some descriptions and notification texts -
1.10AInitial Creations release - ALPHA VERSION
Following systems implemented
- Hunger, Thirst, and Exhaustion
- Tension and Auto-Consumption
- Hygiene (with craftable Shower and consumables)
- Intoxication and Stimulants
Playstation
-
2.0Added Playstation files.
Added 'sleep reset' function for long rest periods.
Adjusted gameplay option display.
Re-added shower variant.
PC
-
2.0Added Playstation files.
Added 'sleep reset' function for long rest periods.
Adjusted gameplay option display.
Re-added shower variant. -
1.51Added configuration for mod 'base timescale'
Added shower variant with new animations/FX
Removed tension messages
Removed cooldown on thirst reducing consumables -
1.20AFixed debug code altering startup and Needs progression
Adjusted more descriptions for effects
Fixed Tension state notifications being overly intrusive
Minor script fixes -
1.16A1.15A:
Fixed some foods not restoring hunger
Fixed Hygiene effects not applying at correct thresholds
Added feedback for entering and exiting Tension state
Added watch notifications for Hungry, Thirsty, Tired etc
Adjusted some descriptions and notification texts
1.16A:
Fixed upload -
1.15AFixed some foods not restoring hunger
Fixed Hygiene effects not applying at correct thresholds
Added feedback for entering and exiting Tension state
Added watch notifications for Hungry, Thirsty, Tired etc
Adjusted some descriptions and notification texts -
1.10AInitial Creations release - ALPHA VERSION
Following systems implemented
- Hunger, Thirst, and Exhaustion
- Tension and Auto-Consumption
- Hygiene (with craftable Shower and consumables)
- Intoxication and Stimulants
Additional Screenshots Available
This mod has 6 additional screenshots available on the official Bethesda.net page.
View All Screenshots on Bethesda.netYouTube Videos
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Mod Information
- Published
- May 22, 2025
- Last Updated
- Apr 07, 2026
- Platforms
- Playstation, PC, Xbox
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