Ship Combat Revised - Engines
By ItheraI
Community Rating
Part of the 4 mod series, intended to be used together, but will function individually
ENGINES
All Engines have speed cut ~in half, but are now additive. For example, for 3 power Engines, 2x Engines will be standard vanilla speed while a full load of 4x Engines would be twice as fast. 2 power Engines are further cut in speed, but a full loadout of 2 power Engines will be slightly faster than an equivalent loadout of standard 3 power Engines. Likewise, the 4 power Poseidon Engines are faster per engine, but overall top speed at 12 power (3 Engines) will be lower.
Boost acceleration increased as has Engine deceleration.
SAE-5xxx Series reduced to 2 power to be the same as other Slayton Engines. Stats adjusted to bring them more in line. Same with White Dwarf 10xx Series
Poseidon Engines now have ~2x more EM health than vanilla.
Currently adds 1 Experimental Engine to the game. Same stats as another engine, so strictly for build variety.
Release notes
Xbox
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2.0Added new Nova engines. Fixed a few minor errors
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1.30Primary CK release. For full mod details - https://www.nexusmods.com/starfield/mods/9371
Playstation
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2.0Added new Nova engines. Fixed a few minor errors
PC
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2.0Added new Nova engines. Fixed a few minor errors
-
1.30Primary CK release. For full mod details - https://www.nexusmods.com/starfield/mods/9371
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Mod Information
- Published
- Jun 22, 2024
- Last Updated
- Apr 29, 2026
- Platforms
- Playstation, PC, Xbox
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