New Starfield Weapon Balance

By ItheraI

Free Mod

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Full-auto DPS significantly improved compared to vanilla Starfield, but not up to 1-to-1 damage with Semi (This is a game after all). In most cases this was just raising the damage multiplier to .5x.

Aim models and some recoils have been adjusted so hitting all your shots in full-auto will be more difficult with ballistic weapons. Lasers are much more stable in any firing mode. Kneeling is also a good way to improve accuracy with any weapon.

Most weapons have had minor adjustments to level ranges to adjust for these changes. Also, added in Superior tier in for all weapon loot pools, so you should start seeing things drop in the world at later levels. Keeping Exceptional as a player only crafting option at this time.

Currently minimal changes to shotguns, as I feel they are mostly fine. Coachman gets an early boost, but scales to Vanilla values. Pacifier gets a roughly 10% boost to damage.

I will NOT be touching melee weapons with this mod.

WORD OF WARNING: This WILL make the early game harder for a bit, and if you're starting on a true level 1, I recommend lowering enemy damage at least 1 level until you're comfortable with the way this plays. By late game, it will balance out to the point where you just have more effective options to choose from rather than only a couple top tier choices.

This does edit records for both expansions, so will need to have Shattered Space and Terran Armada/Free Lanes.

On that note, to make these changes, vanilla records for the weapons were changed, so this is not likely to be compatible with any other mods that effect weapons. (Adding stuff like UNSC Armory with new weapons is fine - and I will have a patch for this specifically at some point)

Google doc linked here with exact changes (WIP):

https://docs.google.com/spreadsheets/d/1kGIKesVTK1UQZ_D8jUnV3QSMac-WjOnNKNKTt_vAODs/

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Mod Information

Published
Apr 24, 2026
Last Updated
May 03, 2026
Platforms
Playstation, PC, Xbox

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