Starfield Mods
Browse and discover mods from Bethesda's Creation Club
By ItheraI • 4 weeks ago
This mod aims to bring all standard ranged weapons up to a (reasonably) usable level. Most early guns receive a substantial boost to effectiveness, and scale better into the mid/la
By ItheraI • 1 year ago
Weapon Balance Overhaul This mod aims to bring all standard weapons up to a (reasonably) usable level. Many of the early game guns in the game are quickly left behind in damage output or don’t even...
By ItheraI • 1 year ago
A patch for Ship Combat Revised - Weapons to work with Starvival and the Spaceship Arsenal plugin. Requires both mods installed and loaded after both. THIS MOD IS OUT OF DATE FOR NEWEST VERSION OF S...
By ItheraI • 1 year ago
Just a patch for Ship Combat Revised - Engines to work with Starvival.
By ItheraI • 1 year ago
WEAPONS In general, most non-turret weapons are buffed to the same damage output as their turret versions if they have one. Turrets now have increased ammo capacity before needing to reload, and...
By ItheraI • 1 year ago
Part of the 4 mod series, intended to be used together, but will function individually ENGINES All Engines have speed cut ~in half, but are now additive. For example, for 3 power Engines, 2x En...
By ItheraI • 1 year ago
Part of the 4 mod series, intended to be used together, but will function individually. SHIP MODULES AND HABS Structural components now provide hull value, typically 5x per mass. All radiators a...
By ItheraI • 1 year ago
Part of the 4 mod series, intended to be used together, but will function individually. REACTORS Reactor power is improved on the low end through to the best ones. A-Class now have between 16-33...
By ItheraI • 1 year ago
Non-functional thrusters got you down? This mod is your answer!