TN's Ship Modifications All in One
Required mods
Install these creations before using this mod on Bethesda.net.
Community Rating
This is an all in one version of my various ship module mods: TN's Hab Tweaks, TN's Useful Ship Structure, TN's Expanded Cargo Holds, TN's Supplemental Thrusters, TN's Supplemental Reactors, TN's Supplemental Cxckpits, TN's Hab Shells, and TN's Weapon to Module Snapping.
If you have previously used the individual versions of these mods, then you will want to uninstall them prior to installing the all in one. You will need to repurchase any Supplemental Cockpits, as well as Supplemental Reactors. Both of those mods added new entries, and therefore the game will see the ones added by the all in one as new modules all together.
Do note, this mod requires "Ship Builder Categories" as linked in the required files at the bottom of the listing.
If you want to install any variants from my other mods on top of this one (if I ever release any), you will need to be sure they are installed beneath this one in load order. A full breakdown of the mods included are as follows:
- TN's Hab Tweaks - Rebalances the Habs added into the game by giving them small amounts of cargo (or large amounts for dedicated cargo habs), and other stats befitting the hab's purpose. Each Hab also grants the ship some amount of Hull based on size, instead of being a flat rate for all Habs.
- TN's Useful Ship Structure - Gives all of the "decorative" structure items some Hull based on their size and a guestimate of how much 'armor' they would add to the ship. It also modifies some of the fuel tanks, landing gear, and dockers to give slightly more hull. Radiators give additional shield health, and the Sensors buff your lock on time slightly and to your crew station count (like weapons).
- TN's Expanded Cargo Holds - Triples the cargo capacity of the cargo containers, now handled via perk, which makes it 100% compatible with all other cargo modules without the need for additional patches.
- TN's Supplemental Thruster - Turns braking engines, thruster arrays, and certain other structure pieces into working Afterburners, Braking Thrusters, and Maneuvering Thrusters that change your ship's maneuverability and top speed. Also adds in new Booster Fuel containers which adds more boost fuel so you can boost for longer.
- TN's Supplemental Reactors - Adds additional "reactors" that can be used alongside primary reactors without the need to remove reactor limits. The mod is balanced so that it doesn't make the additional reactors add more hull, and instead costs the ship additional mass and lowered hull to get additional power.
- TN's Supplemental Cxckpits - Adds in copies of the primary cxckpits with altered stats to act as decor and to grant additional crew stations, all without needing to remove the cxckpit limit.
- TN's Hab Shells - Makes it so you can change the outer shell of your habs from one manufacturer to another. You can even cover multiple habs in a single shell to make them look like they are one larger hab!
- TN's Weapon To Module Snapping - Adds the ability to snap weapons (and other small modules like the scan jammers) onto any slot, even those directly on habs and on structure parts. It makes no edits to the weapons, habs, or structure parts themselves in order to achieve this.
- TN's Separated Categories - Uses the Ship Builder Categories mod to separate Habs into categories by manufacturer, weapons into categories by damage type, and the braking thrusters into their own category separate from structure parts.
- All of the above individual mods have been combined into one with minor edits for better compatibility between them.
- Supplemental Cxckpits and Supplemental Reactors are now found in their own categories.
Special note for XBox! This mod is balanced around several mods which remove the limitations for ships by allowing more weapons, higher grav jump range, less limited module placement, and high power limits for engines. These mods are based on SFSE, and cannot be used on XBox yet. PC players should install these mods, which you can find links to on my Nexus page! You can also find a plethora of patches that enhance other mods the same way as the vanilla modules. https://www.nexusmods.com/starfield/mods/6376
If you wish to contact me, find me on the Nexus, or on many Starfield discords as TheTennessee. You can also join "The Stuff of Legends" discord here: https://discord.gg/K4eRYKzcAv
Known Issue: Most of the Converted Cargo Bays do not work when placed at the same level as other bays. With SynthLight's No Build Below Bay Error mod you can ignore this error. This mod is only available for PC through SFSE though.
Release notes
Xbox
-
3.2.0 (PS)Playstation upload.
-
3.2.0- Removed the Blueprints master.
- Fixed the Dummy Docker doors.
- Added new Manual Placement Doors in the Utility category.
(These doors mimic the function of PDY's doors, or Doorway Placeholders. However, they can be used without PDY, and you can decide what kind of door (each manufacturer) and which direction they face (fore, aft, port, starboard). Be careful when using these without PDY installed, as they can cause the dreaded missing interior glitch if you use too many.)
- Added outpost style storage boxes and interfaces.
(In the decoration menu, you can place down smaller versions of the outpost storage boxes. These mini-versions work exactly like normal outpost storage, except they can be placed inside a ship. You can link outpost devices to them, and link them together. Only one size is available, but they are compatible with my Outpost Storage mod to increase their capacity. It also includes a panel that you can send items to (linking like an outpost object) that will automatically put any items put inside into your ship's cargo hold.)
- Added ability to upgrade deco panels and remove ship doors.
(These gameplay options are turned off by default, but when turned on, you will upgrade any deco panel you look at, unlocking additional decoration categories. The other option lets you manually remove doors while crouched without your weapon drawn, but only on your own home ship.) -
3.1.1Skipped version 3.1 for Creations, which includes:
- Cargo multiplier added as Gameplay Option.
- TN's Hab Shells integrated into the All in One.
- New Dummy Dockers, Cargo Bays, and Lift-off Thrusters added to the pack.
Dummy Dockers look like dockers, but don't act like dockers. They can be used for decoration.
Converted Cargo Bays look like the Landing Bays, but don't connect to the ship, and are more for ascetics, and adding some cargo space. They may not work properly without Build Below Landing Bay by SynthLight.
Lift-off Thrusters are landing thrusters without the landing struts, and can be placed anywhere on the ship, even higher up on the ship.
In 3.1.1 - Fixed the perk that handles the new ship stats so it no longer overrides a vanilla perk, and is added to the player via quest. -
3.0.1Updated Booster Fuel tank Category.
Fixed the Pinpoint 3G Landing Gear flip issue. -
3.0Version 3.0 is an overhaul of two modules of the all in one. (The individual modules will be uploaded soon, just give me time.)
Supplemental Thrusters is totally redone. The thrusters no longer take up engine power, and instead there's several classes of supplemental thrusters. Afterburners increase your ship's speed (capped at +25% speed), Maneuvering Thrusters like the thruster array make your turning speed quicker, and Braking Thrusters make the steering more sensitive. VTOLs do a little bit of all of this.
There's also now Booster Fuel pieces which can currently be found in Fuel (though will be moved to their own category soon). These increase the available booster fuel at your disposal, adding up to 500% extra fuel.
Cargo capacity is now handled via a perk. This means that I am no longer touching the cargo modules directly unless they needed extra hull. This also means that it will triple all cargo capacity from any cargo from any mod. It might mean less cargo from shielded cargo modules though, since I am not adjusting those separately anymore. You will want to uninstall any patches which increase capacity. -
2.0.3Updated all of the Supplemental Cockpits, removed the armillary and the decoration panel from them to avoid workshop overlapping.
-
2.0.2Initial release on Creations.
Playstation
-
3.2.0 (PS)Playstation upload.
PC
-
3.2.0 (PS)Playstation upload.
-
3.2.0- Removed the Blueprints master.
- Fixed the Dummy Docker doors.
- Added new Manual Placement Doors in the Utility category.
(These doors mimic the function of PDY's doors, or Doorway Placeholders. However, they can be used without PDY, and you can decide what kind of door (each manufacturer) and which direction they face (fore, aft, port, starboard). Be careful when using these without PDY installed, as they can cause the dreaded missing interior glitch if you use too many.)
- Added outpost style storage boxes and interfaces.
(In the decoration menu, you can place down smaller versions of the outpost storage boxes. These mini-versions work exactly like normal outpost storage, except they can be placed inside a ship. You can link outpost devices to them, and link them together. Only one size is available, but they are compatible with my Outpost Storage mod to increase their capacity. It also includes a panel that you can send items to (linking like an outpost object) that will automatically put any items put inside into your ship's cargo hold.)
- Added ability to upgrade deco panels and remove ship doors.
(These gameplay options are turned off by default, but when turned on, you will upgrade any deco panel you look at, unlocking additional decoration categories. The other option lets you manually remove doors while crouched without your weapon drawn, but only on your own home ship.) -
3.1.1Skipped version 3.1 for Creations, which includes:
- Cargo multiplier added as Gameplay Option.
- TN's Hab Shells integrated into the All in One.
- New Dummy Dockers, Cargo Bays, and Lift-off Thrusters added to the pack.
Dummy Dockers look like dockers, but don't act like dockers. They can be used for decoration.
Converted Cargo Bays look like the Landing Bays, but don't connect to the ship, and are more for ascetics, and adding some cargo space. They may not work properly without Build Below Landing Bay by SynthLight.
Lift-off Thrusters are landing thrusters without the landing struts, and can be placed anywhere on the ship, even higher up on the ship.
In 3.1.1 - Fixed the perk that handles the new ship stats so it no longer overrides a vanilla perk, and is added to the player via quest. -
3.0.1Updated Booster Fuel tank Category.
Fixed the Pinpoint 3G Landing Gear flip issue. -
3.0Version 3.0 is an overhaul of two modules of the all in one. (The individual modules will be uploaded soon, just give me time.)
Supplemental Thrusters is totally redone. The thrusters no longer take up engine power, and instead there's several classes of supplemental thrusters. Afterburners increase your ship's speed (capped at +25% speed), Maneuvering Thrusters like the thruster array make your turning speed quicker, and Braking Thrusters make the steering more sensitive. VTOLs do a little bit of all of this.
There's also now Booster Fuel pieces which can currently be found in Fuel (though will be moved to their own category soon). These increase the available booster fuel at your disposal, adding up to 500% extra fuel.
Cargo capacity is now handled via a perk. This means that I am no longer touching the cargo modules directly unless they needed extra hull. This also means that it will triple all cargo capacity from any cargo from any mod. It might mean less cargo from shielded cargo modules though, since I am not adjusting those separately anymore. You will want to uninstall any patches which increase capacity. -
2.0.3Updated all of the Supplemental Cockpits, removed the armillary and the decoration panel from them to avoid workshop overlapping.
-
2.0.2Initial release on Creations.
Additional Screenshots Available
This mod has 12 additional screenshots available on the official Bethesda.net page.
View All Screenshots on Bethesda.netYouTube Videos
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Mod Information
- Published
- Jun 26, 2024
- Last Updated
- Apr 18, 2026
- Platforms
- Playstation, PC, Xbox
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