Ship Combat Revised - Weapons & Shields
By ItheraI
Community Rating
WEAPONS
In general, most non-turret weapons are buffed to the same damage output as their turret versions if they have one. Turrets now have increased ammo capacity before needing to reload, and will start reloading faster. All weapons are now scaled in such a way that Class C > Class B > Class A. Non-Auto weapons now more consistently do ~75% DPS of the primary damage type of the equivalent Auto.
Lasers get large boosts to shield damage and a significant buff to max range. Most will match or exceed particle weapon range.
Ballistic weapons get a range boost as well, but will be the shortest of the weapon categories. Most are buffed in damage, either by reducing power cost and allowing more to be placed, or a straight damage improvement. (The Vanguard Hellfire Autocannon is already significantly over-tuned for its price and availability early, so that has been toned down to give others a change to shine.) In addition, all ballistic weapons are heavier than standard, typically between 10 for low power weapons to high 20's for high power turrets.
Particle weapons have a range reduction in return for EM damage and slightly reduced close range damage.
Missiles get a roughly 50% range increase (along with the ability to lock at further ranges). All get various degrees of damage boosts. Ammo capacity has been changed to match in game model, and reload time adjusted accordingly. All missile systems are increased in weight, typically 4-5x base weight. Projectile velocities are increased.
EM Weapons have various buffs depending on manufacturer. Extra damage, extra range, or added shield damage.
Starborn weapons get a substantial buff, both to NPC ships, and player ships. Beams now have EM damage, and are classified as both EM and Particle weapons. Torpedoes get a range increase, half as many shots with a reduction in charge time, and significantly increased damage to Hull/Shield/EM. Now classified as an Energy weapon (laser) instead of a missile.
All shields are given ~50% more health. Some have slight adjustments to health or power requirements to place them more in line with each other. The 11 and 12 power shields are now more comparable to each other.
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This mod has 2 additional screenshots available on the official Bethesda.net page.
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Mod Information
- Published
- Jun 22, 2024
- Last Updated
- Jul 09, 2024
- Platforms
- WINDOWS, XBOXONE, XBOXSERIESX
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