Starfield Mods
Browse and discover mods from Bethesda's Creation Club
By korodic • 3 months ago
Emergency Power Cells are about to get... useful! New Generdyne generator ship habs provide extra power when you need it most.
By korodic • 5 months ago
Skilled with Demolitions and Starship Design? Tamper with flight systems. Ship go boom. BOOOOMMMM!
By korodic • 5 months ago
A Terra-ific, new TerraBrew experience! 11 food items, improved kiosks, and lore continuity goodness.
By korodic • 6 months ago
Outfit your ship with Deimos vault habs! Vault habs secure storage modules are typically filled with loot and used by GalBank, UC, and Freestar captains across the Settled Systems.
By korodic • 6 months ago
Why settle for some of the loot when you can take all of it? Plunder makes piracy in Starfield feel like piracy.
By korodic • 6 months ago
Useful Vending Machines is going to make vending machines, well… useful! Or uh… more useful!
By korodic • 7 months ago
Ship captains and pilots are more than just another crew member.
By korodic • 7 months ago
Customize Vasco’s look, voice, weapons, and combat style!
By korodic • 11 months ago
It’s Simple Immersive Looting… but achievement friendly! Strip bodies for gear and transfer items from unconscious NPCs!
By korodic • 1 year ago
It's Companion Shared Carry Capacity... but achievement friendly! Spend less time managing who is carrying what and play the game!
By korodic • 1 year ago
Stop right there criminal scum! Immersion++ NPCs will now be more aware of aggressive behavior and crime reporting will be a little less psychic.
By korodic • 1 year ago
It's Non-Lethal Framework... but achievement friendly! I can bring you in warm, or I can bring you in cold. Restrain NPCs using handcuffs for functional or role play purposes.
By korodic • 1 year ago
This fix attempts to resolve a serious issue with the Trackers Alliance mission board quests which can cause inaccurate completion requirements.
By korodic • 1 year ago
You can now drop credits on the ground, trade them to companions, or store them in containers.
By korodic • 1 year ago
For that special someone... alive, or... well... not.
By korodic • 1 year ago
A simpler take on some much-needed gameplay interactions for Starfield allowing for stripping bodies and transferring items from unconscious NPCs.
By korodic • 1 year ago
Useful Morgues is going to make morgues, well... useful! Wait... what morgues?
By korodic • 1 year ago
Stop juggling inventories. Companion carry capacity is automatically shared with you, so you can focus on the adventure!
By korodic • 1 year ago
Have a lot of ships in your hangar collecting dust? Time to put them to use with Fleet Commander. Fleet Commander will allow you to manage an active fleet of ships - YOUR SHIPS!
By korodic • 1 year ago
With Social Skills Extended you can now use social skills while aiming at your nearby target, making those social skills more accessible and useful in combat!
By korodic • 1 year ago
Adventure is a tough business; you’ll need to regularly restock your supplies. But, with the Shopping List, you can give yourself a break and leverage your crew to do it for you.
By korodic • 1 year ago
Useful Mess Halls... but like, expanded!
By korodic • 1 year ago
Minor scratch? 1000 credits. Your engine was blown up? 1000 credits. No more! The ship technician will now charge a reasonable amount for ship repair services.
By korodic • 1 year ago
You should inspect your ship for heatleeches… because now it can actually happen!
By korodic • 1 year ago
Useful Infirmaries attempts to make infirmaries... well, useful!