Starfield Mods
Browse and discover mods from Bethesda's Creation Club
By Aestherus42 • 3 weeks ago
More than a few POIs use Earth-like gravity rather than planet gravity and I kinda hate it. This mod fixes that. All (as far as I know) of the POIs (InstanceableInteriors) that use custom gravity,...
By Aestherus42 • 5 months ago
(This is intended to be used with my Increased Max Grav Jump Range mod but will work perfectly fine without it) Improves the Astrodynamics skill. Rank 1 now increases grav jump range and decreases f...
By Aestherus42 • 5 months ago
Doubles the max Grav Jump range from 30 to 60. Simple as that, enjoy!
By Aestherus42 • 10 months ago
Fixes bugs with environmental resistances as well as increases their max to 95, improves the environmental conditioning skill and adds new chems that interact with hazards.
By Aestherus42 • 11 months ago
Improves Aneutronic Fusion without making it overpowered.
By Aestherus42 • 11 months ago
Gives an increase to experience earned each time you pass through the unity.
By Aestherus42 • 11 months ago
A light version of Better Survey Rewards that makes it less OP.
By Aestherus42 • 11 months ago
Weight Lifting doesn't really increase your carry weight enough to be worth taking most times and Starfield is so much more stingy with carry weight than any other Bethesda game so I decided to improv...
By Aestherus42 • 1 year ago
Update: Free Lanes Update. The description of Particle Beam says it does "terrifying" damage but, I don't know about you, 200 damage at NG+ 10 isn't at all what I'd call terrifying. By the time you...
By Aestherus42 • 1 year ago
Improves Moonform by making you immune to new afflictions while it is active.
By Aestherus42 • 1 year ago
Fixes melee weapon tier prefixes (Sharpened, Honed. Quantum-Edged, Flawless, Masterwork) being overwritten by other prefixes.
By Aestherus42 • 1 year ago
Adds a new skill that increases Cutter effectiveness and makes resources weigh less.
By Aestherus42 • 1 year ago
Adds a new skill that allows ship weapons to recharge faster.
By Aestherus42 • 1 year ago
Fixes Extreme Environments (Extreme Ambient Heat, Extreme Ambient Cold, Corossive Environment, Extreme Solar Radiation, Toxic Environment) ignoring resistances. They were incorrectly set as abilities...
By Aestherus42 • 1 year ago
Update: New gameplay options and new power description! Personal Atmosphere is one of the best utility powers in the game, giving you unlimited oxygen and allowing you complete freedom of movement wh...
By Aestherus42 • 1 year ago
Fixes bugs with environmental resistances as well as increases their max to 100, improves the environmental conditioning skill and adds new chems that interact with hazards.
By Aestherus42 • 1 year ago
Changes the hidden Unity perk to be something better that doesn't weaken you.
By Aestherus42 • 1 year ago
Changes the hidden Unity perk to be something better that doesn't weaken you.
By Aestherus42 • 1 year ago
Reorders the Vendor Credits gameplay option so that Increased is the new normal option and won't give reduced XP.
By Aestherus42 • 1 year ago
Reorders the Vendor Credits gameplay option so that Greatly Increased is the new normal option and won't give reduced XP.
By Aestherus42 • 1 year ago
Greatly increases the rewards for surveying by increasing XP gains and making survey data slates worth much more.
By Aestherus42 • 1 year ago
Improves the cutter without being incredibly overpowered.
By Aestherus42 • 1 year ago
Improves the Payloads skill without being overpowered. Reduced version.
By Aestherus42 • 1 year ago
Makes Space Adept not suck as much by removing the negative effect and rebalancing it.
By Aestherus42 • 1 year ago
Increases the Starborn Guardian's cargo capacity with each NG+.