Environmental Resistance Overhaul

Environmental Resistance Overhaul

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Update: Added new and powerful spacesuit and helmet mods!

The Environmental Damage & Afflictions advanced option feels tacked on and not well thought out. There's no means of restoring suit protection outside of safe areas and environmental resistances are just too low to offer much protection. This mod is my attempt to mitigate that.

The bug that causes extreme environments to ignore resistances has been fixed, which means that your, say, Thermal resistance will actually MEAN something while you're on a hot planet. Resistances can now reach 100 which means that you can become completely IMMUNE to hazards. (Tested on Venus with over 100 Thermal and Corrosive Resistance; I took no damage to my suit protection. Also hazards that have no resistances will still damage your suit protection, but I'm not completely sure any exist in game.) If you've previously taken damage to your suit protection, the hazard indicators will still blink but you will still be immune, don't worry.

The Environmental Conditioning perk has been changed to provide much greater resistances, up to 30 at rank 4 and to allow the research and crafting of a couple of new chems (as well as stronger variants of them) called Suit-Up, Seal-It, Enviro-Purge, and Iron-Heart. Suit-Up restores Suit Protection, Seal-It increases Airborne, Corrosive, Radiation, and Thermal resistance temporarily, Enviro-Purge heals Environmental Damage, and Iron-Heart provides a chance to prevent injuries and infections. Powerful combined versions of the chems called Planetary Survival Kits can also be crafted. Two to four of each (except the stronger versions of the chems and planetary survival kits) will also be sold at Outland in New Atlantis and can be found wherever affliction curing items are found.

Upon taking Rank 4, you will be able to craft exceptionally powerful and long lasting versions of the chems using X-Tech and Quark-Degenerate Tissues. (Planetary Survival Kit X is a sight to behold, if only because of how ridiculous the effects list looks)

A new gameplay option has been added to allow you to control how strong or weak the chems are.

You will also be able to craft a few new suit and helmet mods when you take rank 2 of Environmental conditioning. There are 4 spacesuit mods that let you specialize in a certain resistance and one that gives you a boost to all 4 and 2 helmet mods that give a small boost to two resistances. And, because I can since Free Lanes added them, there's a new upgrade that will appear alongside the other upgrades that gives a nice boost to all resistances.

Compatibility This mod was designed with compatibility in mind and only a handful of records have been edited directly (The broken hazards and the resistance caps) Everything else from the leveled lists the chems now appear in to the new upgrade are handled by scripts. The new spacesuit and helmet mods are simply attached to the universal attach points (which also weren't edited) so no armor has been edited or anything like that.

Customizability Different versions of the mod are available that have different resistance caps (until I can figure out how to change it through a gameplay option) and a new gameplay option is added that allows you to change the strength of the new chems.

Installation/Uninstallation Just hit the download button. Uninstallation shouldn't hurt anything since the mod has no external assets (The scripts used are base game scripts) but you should always use caution when uninstalling ANY mod.

Pairs well with Environmental Seal by ExoWarlock313.

Additional Screenshots Available

This mod has 4 additional screenshots available on the official Bethesda.net page.

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Mod Information

Published
Oct 23, 2024
Last Updated
May 06, 2026
Platforms
Playstation, PC, Xbox

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