Environmental Resistance Overhaul
By Aestherus42
Community Rating
Update: Added new and powerful spacesuit and helmet mods!
The Environmental Damage & Afflictions advanced option feels tacked on and not well thought out. There's no means of restoring suit protection outside of safe areas and environmental resistances are just too low to offer much protection. This mod is my attempt to mitigate that.
The bug that causes extreme environments to ignore resistances has been fixed, which means that your, say, Thermal resistance will actually MEAN something while you're on a hot planet. Resistances can now reach 100 which means that you can become completely IMMUNE to hazards. (Tested on Venus with over 100 Thermal and Corrosive Resistance; I took no damage to my suit protection. Also hazards that have no resistances will still damage your suit protection, but I'm not completely sure any exist in game.) If you've previously taken damage to your suit protection, the hazard indicators will still blink but you will still be immune, don't worry.
The Environmental Conditioning perk has been changed to provide much greater resistances, up to 30 at rank 4 and to allow the research and crafting of a couple of new chems (as well as stronger variants of them) called Suit-Up, Seal-It, Enviro-Purge, and Iron-Heart. Suit-Up restores Suit Protection, Seal-It increases Airborne, Corrosive, Radiation, and Thermal resistance temporarily, Enviro-Purge heals Environmental Damage, and Iron-Heart provides a chance to prevent injuries and infections. Powerful combined versions of the chems called Planetary Survival Kits can also be crafted. Two to four of each (except the stronger versions of the chems and planetary survival kits) will also be sold at Outland in New Atlantis and can be found wherever affliction curing items are found.
Upon taking Rank 4, you will be able to craft exceptionally powerful and long lasting versions of the chems using X-Tech and Quark-Degenerate Tissues. (Planetary Survival Kit X is a sight to behold, if only because of how ridiculous the effects list looks)
A new gameplay option has been added to allow you to control how strong or weak the chems are.
You will also be able to craft a few new suit and helmet mods when you take rank 2 of Environmental conditioning. There are 4 spacesuit mods that let you specialize in a certain resistance and one that gives you a boost to all 4 and 2 helmet mods that give a small boost to two resistances. And, because I can since Free Lanes added them, there's a new upgrade that will appear alongside the other upgrades that gives a nice boost to all resistances.
Compatibility This mod was designed with compatibility in mind and only a handful of records have been edited directly (The broken hazards and the resistance caps) Everything else from the leveled lists the chems now appear in to the new upgrade are handled by scripts. The new spacesuit and helmet mods are simply attached to the universal attach points (which also weren't edited) so no armor has been edited or anything like that.
Customizability Different versions of the mod are available that have different resistance caps (until I can figure out how to change it through a gameplay option) and a new gameplay option is added that allows you to change the strength of the new chems.
Installation/Uninstallation Just hit the download button. Uninstallation shouldn't hurt anything since the mod has no external assets (The scripts used are base game scripts) but you should always use caution when uninstalling ANY mod.
Pairs well with Environmental Seal by ExoWarlock313.
Release notes
Playstation
-
3.3Added new and powerful spacesuit and helmet mods!
-
3.11Fixed the recipe for Planetary Survival Kit X creating a Planetary Survival Kit II.
-
3.1Fixed many bugs and readded tier 3 chems.
-
3.01Fixed Suit-Up Extra having 3 different effects.
-
3.00Added new chems and balanced existing ones, added new mods for spacesuits and helmets, and added new gameplay options
-
2.7Forgot to check "Calculate from all levels <= PC's level" on the main leveled list causing only the highest level item in the leveled list to drop ... Modding sure is hard.
-
2.6Changed chem descriptions to remove errors and to bring them more in line with descriptions of other items.
-
2.5Items are now added to leveled lists through a base game script instead of direct edits.
-
2.4Changed the recipes for the advanced and experimental chems so that they don't require the preceding chem to make.
-
1.00== Describe this release ==
-
2.2Playstation release. Hazard chems are more common and heavy duty chems can appear in loot as well.
PC
-
3.3Added new and powerful spacesuit and helmet mods!
-
3.11Fixed the recipe for Planetary Survival Kit X creating a Planetary Survival Kit II.
-
3.1Fixed many bugs and readded tier 3 chems.
-
3.01Fixed Suit-Up Extra having 3 different effects.
-
3.00Added new chems and balanced existing ones, added new mods for spacesuits and helmets, and added new gameplay options
-
2.7Forgot to check "Calculate from all levels <= PC's level" on the main leveled list causing only the highest level item in the leveled list to drop ... Modding sure is hard.
-
2.6Changed chem descriptions to remove errors and to bring them more in line with descriptions of other items.
-
2.5Items are now added to leveled lists through a base game script instead of direct edits.
-
2.4Changed the recipes for the advanced and experimental chems so that they don't require the preceding chem to make.
-
1.00== Describe this release ==
-
2.2Playstation release. Hazard chems are more common and heavy duty chems can appear in loot as well.
-
2.12Fixed Enviro-Purge Plus being able to be crafted with only the first Hazard Kits research project.
Also changed the filename for the 95 resistance version to fix a (mostly) cosmetic bug with the creations menu. -
2.11Fixed Enviro-Purge chems.
-
2.1Made the chems much cheaper and easier to craft, and fixed the research projects and made the first one slightly easier to complete.
-
2.01Remember when I said I changed the looks of the chems? Well I forgot to... oops!
-
2.00Changed the names and looks of the chems and added them to the affliction curing item leveled lists. Now you'll find them in loot and in places other than Outland.
-
1.56Turns out max suit protection ISN'T 200. Oops!
-
1.55Forgot that max Suit Protection is 200 and not 100. Restore Kits and Heavy Duty Restore Kits now restore 100 and 200 respectively. Also made Restore Kits and Heavy Duty Restore Kits easier to craft and changed the values of all Hazard Kits.
-
1.53Increased value of Heavy Duty Purging Kits. They were the same as the base version... Again, oops
-
1.52The new chems are now considered Medical items and not enhancers.
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1.51Accidentally used the constructible object for purging kits instead of the purging kits themselves for the Heavy Duty Purging Kit recipe. Oops.
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1.00Added Purging Kits and edited the research projects for hazard kits to include them and their ingredients.
-
1.45Fixed bug that caused Thermal Weathers to check for Corrosive Resistance instead of Thermal Resistance
-
1.44Fixed extreme environments ignoring resistances.
-
1.43Accidentally had the resistance effects for Sealing Kit set to Hide in UI
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1.42Forgot to change perk rank descriptions for Environmental Conditioning
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1.41Fixed the research projects showing Amp on the UI
-
1.4Added new chems that now require researching to unlock.
-
1.3Further balancing because I forgot clothes existed (^^;) environmental conditioning only grants up to 30 resistance.
Xbox
-
3.3Added new and powerful spacesuit and helmet mods!
-
3.11Fixed the recipe for Planetary Survival Kit X creating a Planetary Survival Kit II.
-
3.1Fixed many bugs and readded tier 3 chems.
-
3.01Fixed Suit-Up Extra having 3 different effects.
-
3.00Added new chems and balanced existing ones, added new mods for spacesuits and helmets, and added new gameplay options
-
2.7Forgot to check "Calculate from all levels <= PC's level" on the main leveled list causing only the highest level item in the leveled list to drop ... Modding sure is hard.
-
2.6Changed chem descriptions to remove errors and to bring them more in line with descriptions of other items.
-
2.5Items are now added to leveled lists through a base game script instead of direct edits.
-
2.4Changed the recipes for the advanced and experimental chems so that they don't require the preceding chem to make.
-
1.00== Describe this release ==
-
2.2Playstation release. Hazard chems are more common and heavy duty chems can appear in loot as well.
-
2.12Fixed Enviro-Purge Plus being able to be crafted with only the first Hazard Kits research project.
Also changed the filename for the 95 resistance version to fix a (mostly) cosmetic bug with the creations menu. -
2.11Fixed Enviro-Purge chems.
-
2.1Made the chems much cheaper and easier to craft, and fixed the research projects and made the first one slightly easier to complete.
-
2.01Remember when I said I changed the looks of the chems? Well I forgot to... oops!
-
2.00Changed the names and looks of the chems and added them to the affliction curing item leveled lists. Now you'll find them in loot and in places other than Outland.
-
1.56Turns out max suit protection ISN'T 200. Oops!
-
1.55Forgot that max Suit Protection is 200 and not 100. Restore Kits and Heavy Duty Restore Kits now restore 100 and 200 respectively. Also made Restore Kits and Heavy Duty Restore Kits easier to craft and changed the values of all Hazard Kits.
-
1.53Increased value of Heavy Duty Purging Kits. They were the same as the base version... Again, oops
-
1.52The new chems are now considered Medical items and not enhancers.
-
1.51Accidentally used the constructible object for purging kits instead of the purging kits themselves for the Heavy Duty Purging Kit recipe. Oops.
-
1.00Added Purging Kits and edited the research projects for hazard kits to include them and their ingredients.
-
1.45Fixed bug that caused Thermal Weathers to check for Corrosive Resistance instead of Thermal Resistance
-
1.44Fixed extreme environments ignoring resistances.
-
1.43Accidentally had the resistance effects for Sealing Kit set to Hide in UI
-
1.42Forgot to change perk rank descriptions for Environmental Conditioning
-
1.41Fixed the research projects showing Amp on the UI
-
1.4Added new chems that now require researching to unlock.
-
1.3Further balancing because I forgot clothes existed (^^;) environmental conditioning only grants up to 30 resistance.
Additional Screenshots Available
This mod has 4 additional screenshots available on the official Bethesda.net page.
View All Screenshots on Bethesda.netYouTube Videos
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Mod Information
- Published
- Oct 23, 2024
- Last Updated
- May 06, 2026
- Platforms
- Playstation, PC, Xbox
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