Environmental Hazards Overhaul - 95 Resistance Version - Starfield Unity

Environmental Hazards Overhaul - 95 Resistance Version

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This version of my Environmental Hazards Overhaul mod caps resistances at 95% so as to make the mod less "cheaty" and to not make the new consumables redundant once you max out resistances.

The Environmental Damage & Afflictions advanced option feels tacked on and not well thought out. There's no means of restoring suit protection outside of safe areas and environmental resistances are just too low to offer much protection. This mod is my attempt to mitigate that.

The bug that causes extreme environments to ignore resistances has been fixed, which means that your, say, Thermal resistance will actually MEAN something while you're on a hot planet. Resistances can now reach 95 instead of 85 which means that you can become almost immune to hazards. You'll still very slowly take soak damage though so try to find cover or craft some of the new aid items.

The Environmental Conditioning perk has been changed to provide much greater resistances, up to 30 at rank 4 and to allow the research and crafting of a couple of new chems (as well as stronger variants of them) called Suit-Up, Seal-It, and Enviro-Purge. Suit-Up restores Suit Protection, Seal-It increases Airborne, Corrosive, Radiation, and Thermal resistance temporarily, and Enviro-Purge heals Environmental Damage. Two to four of each will also be sold at Outland in New Atlantis and can be found wherever affliction curing items are found.

Pairs well with Environmental Seal by ExoWarlock313.

This used to be called Better Environmental Conditioning and added passive suit regeneration in hazardous areas and, despite my assurances it wouldn't break the environmental hazard system, absolutely broke the environmental hazard system ^^;

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Mod Information

Published
Jun 23, 2025
Last Updated
Dec 08, 2025
Platforms
WINDOWS, XBOXONE, XBOXSERIESX

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