Configurable Research Cost

Free Mod

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Makes research cost (quantity of resources required) configurable by gameplay option. I personally wanted research costs to be a little higher, but not as much as some other mods, and I also wanted the option to turn it up or back down if I changed my mind down the road. This mod does that!

The mod provides three levels lower than vanilla, or three levels higher. You can go from as low as 0.25x up to 8x (prepare to grind at 8x!). I recommend trying Very High if you want to slow down advancement a little bit, and find the Research Methods skill and the Synapse Alpha chems more useful.

The exact levels provided are:

  • Extreme Low = 0.25x
  • Very Low = 0.50x
  • Low = 0.75x
  • Vanilla default
  • High = 2x
  • Very High = 4x
  • Extreme High = 8x

Requirements

  • No specific requirements. Compatible with latest version and expansions to Starfield

Load Order:

  • Should work anywhere. Only uses new forms and a new script.
  • Should work fine with any mods that directly hard edit the cost of specific research projects or add new research projects.

How to use:

  • Safe to add mid-game or new game. Set the gameplay option to your desired value at anytime. It takes effect immediately after changing the GPO.

Technical/Mod Authors:

  • All forms start with "cpsyche". This mod applies a perk to the player which utilizes "Mod Research Cost" to alter research cost, exactly like the vanilla chems that do so. It uses a script to watch for the GPO change and upon change it will set the cost accordingly. Cost multipliers are mapped to the GPO settings in the included script.

Support

  • I'm Cyberpsyche on Discord. I'm in DarkStar HQ https://discord.gg/joindarkstar in the cyberpsyche-mods channel, but most of the popular Starfield discords as well.

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