Dark Universe: Overtime - Selective Assignments - Starfield Unity
Dark Universe: Overtime - Selective Assignments

Dark Universe: Overtime - Selective Assignments

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Mission board looking chaotic? Adds options to disable DUO and vanilla missions by category, a roleplay mode that unlocks categories when you have basic skill or background requirements and an option to limit Crimson Fleet targets.

Note - this is a patch for Dark Universe Overtime, and requires that mod. I'm not the author of DUO (the amazing kaos_nyrb)

FEATURES AND OVERVIEW: Configuration options for seven DUO mission types

  • Assault
  • Bounty
  • Delivery
  • Exploration
  • Infestation
  • Infrastructure
  • Manufacturing

Configuration options for vanilla missions on the generic board

  • Bounty
  • Cargo
  • Passenger
  • Supply
  • Survey

Options for each category include:

  • Enabled
  • Disabled
  • Roleplay

OPTION: ROLEPLAY Unlocks category based on certain minimum skill or background requirements. Roleplay requirements are shown in the gallery photos. When you meet requirements, there is no fanfare or notification at the moment, missions will simply start being offered on the board if there is room. Most categories skill requirements can be bypassed by starting with a particular background, otherwise you need to meet the skills. Usually there is one or two hard requirements, and a few elective requirements.

I’ll never please everyone with the requirements I choose, so they are what they are. I’m always open to feedback. The roleplay options are best for new characters as the skill requirements are very light, so high-level characters will likely unlock most of the categories unless the character is highly specialized in certain skills.

Background or skill requirements for unlocking the categories set to roleplay mode are shared between certain DUO and vanilla mission categories. Meaning, the vanilla missions that overlap will unlock using the same requirements as the DUO categories.

  • Vanilla Bounty shares with DUO Bounty
  • Vanilla Passenger shares with DUO Delivery
  • Vanilla Cargo shares with DUO Delivery
  • Vanilla Survey shares with DUO Exploration
  • Vanilla Supply shares with DUO Manufacturing

OPTION: LESS CRIMSON FLEET

When enabled will detect if you are a member of Crimson Fleet and if so, block most but not all DUO missions which target Crimson Fleet. This avoids polluting your mission board with missions that are irrelevant if you don't want to encounter friendly Crimson Fleet.

I've left some missions alone, such as the DUO Hijacked bounty missions as they are all Crimson Fleet faction without any alternatives. Maybe... you are occasionally traitorous when the price is right.

On Nexus and Creations I have a separate general patch called "Crimson Fleet Less Fleet More Heat" available that will block CF from being chosen for most vanilla ground/land bounties.

INSTALLATION AND LOAD ORDER:

  • You can install mid game or on a new game
  • Load it right after Dark Universe Overtime
  • First thing you need to do after adding the mod, (or upon starting your new game) is to set the gameplay options you want, as each option will default to Disabled, to avoid polluting your missionboard with missions you may not want in the case of a new game.
  • If you are installing mid-game. After setting options, you will have to accept and reject any existing missions you don’t want on the boards. Unfortunately there is no way around this that I can find yet without some additional modification. See support notes for details on refreshing boards.

TECHNICAL NOTES:

  • This mod adds conditions to vanilla Story Manager Branch and Quest Nodes, and the DUO mission nodes, for the generic mission board. I haven’t seen any other mods that touch that area, so conflict may be rare. I tested on a stack of around 200 mods and found no conflicts.

SUPPORT NOTES:

  • There are a few missions that are categorized under a different type, for example there are some delivery missions under Exploration, and so on. That is part of DUO and nothing related to this mod.
  • To remove missions from a board after they have been disabled, you will often have to accept and reject the missions.
  • When trying to populate new missions on a board, after you’ve removed missions you don’t want, travel to another system, wait 48hr UT (2 hrs on Earth's moon Luna), then travel back. Changing location matters in certain scenarios. That is built into the base game.

SUPPORT:

CREDITS:

  • Thank you to kaos_nyrb for DUO and also random help. Amazing mod and creator!
  • Thank you to umat and gamerroundup206 for ideas and collaboration!

Additional Screenshots Available

This mod has 10 additional screenshots available on the official Bethesda.net page.

View All Screenshots on Bethesda.net

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Mod Information

Published
Jan 27, 2026
Last Updated
Jan 27, 2026
Platforms
WINDOWS, XBOXONE, XBOXSERIESX

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