NorinDevWorks - Ship Weapons
Community Rating
main
- Additional ship weapons.
- Inspiration taken from Sci-Fi media.
- Tested and balanced for default vanilla game difficulty (hopefully).
notes << README
- The project file was lost during move 2 years ago.
- The
esmis still hosted on NMM (mods/10969), so file an issue there if you run into one. - Might need to rework from the ground up, but real life issues first so no promises.
- Seems to be working all these years as it touches only in-game assets.
- Have fun and good hunting. o7
important
- Functional project, featuring three new ship weapons, available at all ship service stations.
- Plan is to add more vanilla ship DPS friendly weapon variants in this neat little project.
- Balance tested by fighting in Akila space with all incoming Opfor.
purpose
- Add player-only ship weapon variants.
- Balance the weapon variants to roughly match vanilla DPS.
- Address the slow ship weapon rate of fire pet peeve.
- Prolong engagement distance and duration.
features
- PDC: One PDC turret, just like the one in the Expanse. Beautiful 1200 RPM with improved tracking, tracers included.
- PDC: Due to the calibre fired, PDC offers limited shield penetration, but works well against hull.
- CBU: One cluster missile launcher, just like those CBUs. Fires in 6-shot volleys, flies faster but delivers a smaller punch.
- CBU: Customized payload gives a balanced damage output for neutralizing and eliminating the target.
- MAC: One bow mounted MAC. Slow, packs a punch. Aim for assisted targeting reticle for long range shots.
- MAC: Shots sometimes skim through ship hull/shield, this is intended behaviour to simulate over penetration.
big todo list
PDC: Check ✔ Improved turret tracking at longer ranges. PDC: Check ✔ Change the current railgun model for something else. PDC: Check ✔ Improved turret damage profile. MAC: Check ✔ Improve hit consistency. MAC: Check ✔ Add armour penetration. MAC: Check ✔ Bigger weapon model, also better damage. MAC: Add hold to fire/ charged fire. ← No idea how yet... MAC: Add muzzle flash/effects. MAC: Increase projectile impact radius for better damage behaviour. MAC: Adjust recoil, MAC should be really powerful with its kick.
CBU: Check ✔ Additional effects. CBU: Additional variants. Misc: Check ✔ Remove skill requirements. Misc: Make additional ship equipment variants. Misc: Weapon range seems to be only effective within 10km, looking to adjust range to limit it within.
Release notes
Xbox
-
1.12# main
Add mod to creations.
This is the same version as the one on NMM.
## changelogs
Full changelogs listed.
### Version 1.12
- Redesign MAC weapon model. MAC now uses an elongated profile, collision checked. User may need to reinstall the MAC device to their ship.
- Adjust MAC fire rate, reload rate, and damage output to be consistent with MAC model change.
- Adjust PDC damage profile. Slight increase to reload rate. Decrease shield damage. Increase hull damage.
- Adjust PDC projectile behavior to allow for ricochet.
- Adjust CBU explosion profile. Decrease impact and explosion radius.
- Adjust CBU explosion damage profile. Decrease shield damage. Massivly increase EM damage.
### Version 1.11
- Fix incorrect stats in weapon form from v1.10.
- Adjust ship weapon HUD display to CBU, PDC, in line with v1.10 HUD display of MAC.
- Adjust PDC projectile speed and CBU projectile damage.
- Adjust MAC projectile behaviour, now hits target more consistently.
### Version 1.10
- Add MAC, initial version.
- Adjust PDC, CBU stats for balance.
### Version 1.00
- Initial release.
Playstation
-
1.12# main
Add mod to creations.
This is the same version as the one on NMM.
## changelogs
Full changelogs listed.
### Version 1.12
- Redesign MAC weapon model. MAC now uses an elongated profile, collision checked. User may need to reinstall the MAC device to their ship.
- Adjust MAC fire rate, reload rate, and damage output to be consistent with MAC model change.
- Adjust PDC damage profile. Slight increase to reload rate. Decrease shield damage. Increase hull damage.
- Adjust PDC projectile behavior to allow for ricochet.
- Adjust CBU explosion profile. Decrease impact and explosion radius.
- Adjust CBU explosion damage profile. Decrease shield damage. Massivly increase EM damage.
### Version 1.11
- Fix incorrect stats in weapon form from v1.10.
- Adjust ship weapon HUD display to CBU, PDC, in line with v1.10 HUD display of MAC.
- Adjust PDC projectile speed and CBU projectile damage.
- Adjust MAC projectile behaviour, now hits target more consistently.
### Version 1.10
- Add MAC, initial version.
- Adjust PDC, CBU stats for balance.
### Version 1.00
- Initial release.
PC
-
1.12# main
Add mod to creations.
This is the same version as the one on NMM.
## changelogs
Full changelogs listed.
### Version 1.12
- Redesign MAC weapon model. MAC now uses an elongated profile, collision checked. User may need to reinstall the MAC device to their ship.
- Adjust MAC fire rate, reload rate, and damage output to be consistent with MAC model change.
- Adjust PDC damage profile. Slight increase to reload rate. Decrease shield damage. Increase hull damage.
- Adjust PDC projectile behavior to allow for ricochet.
- Adjust CBU explosion profile. Decrease impact and explosion radius.
- Adjust CBU explosion damage profile. Decrease shield damage. Massivly increase EM damage.
### Version 1.11
- Fix incorrect stats in weapon form from v1.10.
- Adjust ship weapon HUD display to CBU, PDC, in line with v1.10 HUD display of MAC.
- Adjust PDC projectile speed and CBU projectile damage.
- Adjust MAC projectile behaviour, now hits target more consistently.
### Version 1.10
- Add MAC, initial version.
- Adjust PDC, CBU stats for balance.
### Version 1.00
- Initial release.
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