Real O2
By S1nderion
Community Rating
Design Principles
Minimalism
All effects are applied independently, and no vanilla records are touched except notifications. Additionally, there are no external requirements for basic functionality. As far as design philosophy, the systems are designed to feel like they were always there, as much as possible.
Realism
This part is simple: You have a set amount of O2 in your pack. If you run out, you will eventually suffocate and die.
Mechanics
O2 Reserves
Your Pack now holds a set amount of O2, varying per category. Categories are as follows: • Survival - Holds just enough O2 to avoid instant death in vacuum. • Balanced - Suitable for short on-foot traversal, or vehicular exploration. • Standard - Suitable for combat encounters or light exploration. • Exploration - Holds tremendous O2 for extended planetary expeditions. Note: Removing or switching your pack while in vacuum will cost you a majority of your reserves.
Travel Restrictions
When you are drawing on Reserves, Fast Travel is no longer available in Simulation mode. Switching to Streamlined mode or disabling the mod will revert Fast Travel characteristics to vanilla.
Constant Drain
When you are in a location without breathable air, you will use O2 at a set rate. This rate is influenced by your Aerobic Fitness.
Exertion Drain
Running and sprinting will cause varying amounts of O2 usage.
Adverse Condition Drain
Extreme weather or adrenaline from combat will cause varying amounts of additional O2 usage.
Boost Uses O2
When this is enabled, Boost Jumping when in zero-atmosphere uses O2 instead of 'boost fuel'. This varies depending on the Boost Type where Power packs use the most and Skip packs use the least, as expected. Taking Boost Pack Training reduces this amount.
Punctures
In Simulation mode, taking gunfire or being bitten can cause a Puncture - instantly draining a certain amount of O2. This is mostly combated by installing Hypercure Sealant or, if Suit Up is present, using an Assault suit.
Aerobics
Aerobics is a new meta-skill derived from vanilla perks like Boxing, Fitness, Gymnastics, Wellness, Sniper Certification, and the Spaced trait. All drains will scale down to ~70% of their original as your Aerobics meta-skill increases.
CO2 Buildup
When you are drawing on your Reserves, CO2 will slowly build up over time. Improving your Anaerobic Fitness reduces CO2 buildup rate. The rate of buildup becomes higher the lower your O2 meter falls.
Asphyxiation
At very low levels of O2, you will begin taking Environmental damage. The only way to recover from this is to either enter somewhere with environment, cast Personal Atmosphere, or use an Emergency Reserve.
Kickstart
When you enter a breathable location, your O2 is quickly replenished to full and all behavior reverts to normal. All systems will be paused until you next enter an environment without breathable air.
Vehicle Interactions
While in a vehicle, O2 will (very) slowly Regenerate. If your O2 is Low when you enter the vehicle, a Kickstart will be triggered for safety.
New Items
Consumables
Heliox can be made at Pharmaceutical workbenches and will reduce O2 consumption and allow some CO2 replenishment. Emergency Reserves can be created at Industrial workbenches and will instantly replenish a large portion of your O2.
Craftable Suit Mods
Experimental Scrubbers for Packs will allow slight O2 regeneration when sitting, standing, or walking. Hypercure Sealant for Suits simply reduces the amount of O2 lost when a Puncture is caused by incoming gunfire.
Compatibility
Compatible with anything except for mods with overlapping features.
Recommendations
Atmospheric Audio is highly recommended to enhance the zero-atmosphere experience! Smarter Spacesuit Auto-hide or Configurable Spacesuit Auto-Hide are fully compatible, as are most similar mods.
Installation
Simply install with your mod manager. The mod will initialize the first time you exit your ship after installation.
Uninstallation
Simply set both Gameplay Options to Disabled before uninstalling. It is recommended to be somewhere with breathable air (e.g. inside your ship) when uninstalling.
Configuration
[SIMULATION]: Considers all modifiers and effects, and care must be taken when entering zero-atmosphere environments. [STREAMLINED] Disables all auxiliary systems - like Fast Travel restrictions - and relaxes the general scaling of O2 drains. [DISABLED] Disables the mod entirely. The Boosting Uses O2 setting is self-explanatory: on or off.
Credits
Bethesda for Starfield and the Creation Kit. TommInfinite for Real Time Form Patcher. RenamonNonaka’s Ash & Adoring Fan for accompanying me in a convenient savegame for testing.
Release notes
PC
-
1.98Add wider distribution to Emergency Reserve and Heliox
Remove Purge Valve
Add CO2 Metabolization effect to Heliox
Change default behavior of Boost Uses O2 option
Asphyxiation now causes Environmental Damage instead of health damage -
1.96Adjust gameplay options display
Added workbench icons -
1.95Updated Creations build to latest mod version.
Added scripted leveled list injection.
Added Playstation files. -
1.92Fixed conditions for asphyxiation health drain.
-
1.9Minor fixes to fast travel logic
-
1.8Startup procedure completely replaced - mod will initialize the first time you exit your ship.
Settings handling now works across all scenarios
Vanilla startup no longer triggers O2 drain on Vectera
Scripts tremendously simplified -
1.77Fixes Streamlined handling not reverting properly in settings
Attempts to fix fast travel restrictions in vanilla start -
1.75Fitness condensed to a single Aerobics skill
Status Menu displays condensed
Vanilla startup asphyxiation hopefully fixed
CO2 drain while using scopes replaced with visual effect
Kickstart visual effect enhanced
Fast Travel disabled in Simulation mode while in zero-atmosphere environments -
1.55Fixed Scope interactions while Steadying aim (holding your breath).
CO2 buildup replaces O2 drain in the above conditions in Zero-Atmosphere. -
1.50Creations release
Includes Simulation and Streamlined modes
Includes Boosting Uses O2 system
Includes Puncture, Fitness, and Vehicle systems
Includes Tutorial system
Includes three Consumables to manage O2
Includes two Armor Mods to mitigate O2 loss in certain conditions
Xbox
-
1.98Add wider distribution to Emergency Reserve and Heliox
Remove Purge Valve
Add CO2 Metabolization effect to Heliox
Change default behavior of Boost Uses O2 option
Asphyxiation now causes Environmental Damage instead of health damage -
1.96Adjust gameplay options display
Added workbench icons -
1.95Updated Creations build to latest mod version.
Added scripted leveled list injection.
Added Playstation files. -
1.92Fixed conditions for asphyxiation health drain.
-
1.9Minor fixes to fast travel logic
-
1.8Startup procedure completely replaced - mod will initialize the first time you exit your ship.
Settings handling now works across all scenarios
Vanilla startup no longer triggers O2 drain on Vectera
Scripts tremendously simplified -
1.77Fixes Streamlined handling not reverting properly in settings
Attempts to fix fast travel restrictions in vanilla start -
1.75Fitness condensed to a single Aerobics skill
Status Menu displays condensed
Vanilla startup asphyxiation hopefully fixed
CO2 drain while using scopes replaced with visual effect
Kickstart visual effect enhanced
Fast Travel disabled in Simulation mode while in zero-atmosphere environments -
1.55Fixed Scope interactions while Steadying aim (holding your breath).
CO2 buildup replaces O2 drain in the above conditions in Zero-Atmosphere. -
1.50Creations release
Includes Simulation and Streamlined modes
Includes Boosting Uses O2 system
Includes Puncture, Fitness, and Vehicle systems
Includes Tutorial system
Includes three Consumables to manage O2
Includes two Armor Mods to mitigate O2 loss in certain conditions
Playstation
-
1.98Add wider distribution to Emergency Reserve and Heliox
Remove Purge Valve
Add CO2 Metabolization effect to Heliox
Change default behavior of Boost Uses O2 option
Asphyxiation now causes Environmental Damage instead of health damage -
1.96Adjust gameplay options display
Added workbench icons -
1.95Updated Creations build to latest mod version.
Added scripted leveled list injection.
Added Playstation files.
Additional Screenshots Available
This mod has 4 additional screenshots available on the official Bethesda.net page.
View All Screenshots on Bethesda.netYouTube Videos
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Mod Information
- Published
- Dec 22, 2024
- Last Updated
- Jun 25, 2026
- Platforms
- Playstation, PC, Xbox
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