Starfield Mods
Browse and discover mods from Bethesda's Creation Club
By JBKLYN12 • 1 day ago
Makes smuggling worth the risk by increasing the value of all contraband items and crates across the Settled Systems by 5x.
By JBKLYN12 • 1 day ago
Makes smuggling worth the risk by increasing the value of all contraband items and crates across the Settled Systems by 10x.
By youngneil1 • 4 days ago
No gear can be taken into NG+ as the Quantum Entanglement Device cannot be build with this creation. Enter Unity for a Tabula Rasa, freed from your material shackles.
By Maximalism665 • 1 week ago
Unfamiliar Faces, the Terran Armada patch.
By Maximalism665 • 1 week ago
Unfamiliar Faces, the Shattered Space patch.
By danya3933 • 1 week ago
Complete the full skill tree by Level 101 with a tapered 4→3→2→1 skill-point progression and a vanilla-friendly level cap — without the Level 300+ grind.
By Vollmetal • 1 week ago
Rebalances various ASC Deimos modules to integrate them into StarSim.
By Vollmetal • 1 week ago
Patches several new modules added by Terran Armada to use StarSim's stats.
By Maximalism665 • 1 week ago
Each Unity is not a copy, but an alternate universe. Different choices throughout life, even small, can have a profound effect on those who make them.
By QuarterOnionGames • 1 week ago
A living space simulation where the void is yours to wander, discover, and explore.
By DarkStarHQPatchers • 2 weeks ago
This mod is an INTEGRATION PATCH. Both of these mods work just fine side by side without this patch. What this mod accomplishes is full integration between the original and DarkStar, so that the origi...
By FrenchGentleman • 2 weeks ago
Compatibility patch for Neon Vertigo.
By FrenchGentleman • 2 weeks ago
Compatibility patch for Neon Vertigo.
By FrenchGentleman • 2 weeks ago
A lightweight, lore-friendly overhaul that gives Neon Core’s non-instanced shops, storefronts and the Ryujin Tower lobby a stronger identity, more detail and coherence.
By Vanguard4Life • 2 weeks ago
*This is not an update but a new small master.esm, If using on an existing game, remove REAL Vanguard missile launcher, save, install REAL Vanguard Weapons & Ship Modules, then load, do NOT select to...
By GRLT • 3 weeks ago
Simple mod to improve the look of the Ryujin Tower lobby.
By GRLT • 3 weeks ago
Small mod to enhance the look of Laredo Firearms' interior in Akila City.
By GRLT • 3 weeks ago
A reimagination of New Atlantis' most forgotten store.
By halrixx • 3 weeks ago
GOME improves Gameplay Options UI menu, making it easier to browse, compare, and adjust gameplay settings.
By youngneil1 • 1 month ago
Increases the credit and X-Tech cost of upgrading ranks (by 3x) and tiers (by 6x) for all weapons, armors and ships (3x). X-Tech extractor works only at 0.5% of vanilla speed.
By youngneil1 • 1 month ago
Gravjumps only work near the outermost planet in each star system. No fast travelling to other planets, no short videos for intrasystem flight. Cruise and explore every inch.
By youngneil1 • 1 month ago
Sacrifice a legendary weapon or armor (3+ traits) and choose your reward: Quantum Essence, X-Tech or XP. Anywhere, anytime. Every legendary item found feels exciting this way.