DarkStar Integration - Vigilance
Required mods
Install these creations before using this mod on Bethesda.net.
Community Rating
This mod is an INTEGRATION PATCH. Both of these mods work just fine side by side without this patch. What this mod accomplishes is full integration between the original and DarkStar, so that the original's assets can take full advantage of DarkStar's features. If you are seeking an achievement friendly playthrough, you can safely use the original mods together without issue. However, if you want to experience the original mod alongside DarkStar's entire featureset and gain access to the special features provided by this integration patch, then you will, of course, need this integration patch installed. Usage of this patch is entirely optional, and at the discretion of each individual player.
- REQUIRES: DarkStar Total Gameplay Overhaul (paid creation)
- REQUIRES: Vigilance (paid creation) by NovaFinch Creations
Full integration of all creatures, armor and weapons into DarkStar 2.1 systems
This Patch Does The Following
- Scales enemies with the DarkStar scaling system
- Creates Mk. II versions of all armor
- Creates Mk. II and Mk. III versions of weapons
- Allows for crafting of Mk. II and Mk. III items after acquiring the schematics
- Moves crafting for Vigilance items to their own Workbench
- Allows for crafting of quality tiers up to Relic for all Mk. II and Mk. III items
- Injects Mk. II and Mk. III versions of all items into enemy hands, including Mythic quality versions of weapons
Load Order
- nfvc0003vigilance.esm
- DarkStar.esm
- any other patches for Vigilance
- DarkStarPatch_Vigilance.esm DarkStar HQ Patching Team
- Author: DrFlowers
- Last Updated: Rayzel
Special Thanks!
- The DarkStar Testing team as always for all of your help getting this tested!
- The community for your patience while we finished this one up
And the DarkStar HQ Discord community, the best place for positive Starfield modding content!
If you need help with this patch or with DarkStar, please come join our Discord:
Release notes
Playstation
-
1..1.2Fixed Codex machine issues with 2 pieces of gear
-
1.1.1Fixed visual issues with the Mk II Haunted Helmet
Fixed a number of crafting issues
Fixed the Mark V helmet not fitting in the Codex machine -
1.1.0- Split the crafting benches into 2 separate benches
- Cleaned up master dependencies to hopefully remove the issue with the patch disabling itself. -
1.0.2- Fixed quality tiers issue on some pieces, and strange phys resistance bug on Golden Helmet
-
1.0.1- Fixed multiple issues with crafting
-
1.0.0Initial Release
PC
-
1..1.2Fixed Codex machine issues with 2 pieces of gear
-
1.1.1Fixed visual issues with the Mk II Haunted Helmet
Fixed a number of crafting issues
Fixed the Mark V helmet not fitting in the Codex machine -
1.1.0- Split the crafting benches into 2 separate benches
- Cleaned up master dependencies to hopefully remove the issue with the patch disabling itself. -
1.0.2- Fixed quality tiers issue on some pieces, and strange phys resistance bug on Golden Helmet
-
1.0.1- Fixed multiple issues with crafting
-
1.0.0Initial Release
Xbox
-
1..1.2Fixed Codex machine issues with 2 pieces of gear
-
1.1.1Fixed visual issues with the Mk II Haunted Helmet
Fixed a number of crafting issues
Fixed the Mark V helmet not fitting in the Codex machine -
1.1.0- Split the crafting benches into 2 separate benches
- Cleaned up master dependencies to hopefully remove the issue with the patch disabling itself. -
1.0.2- Fixed quality tiers issue on some pieces, and strange phys resistance bug on Golden Helmet
-
1.0.1- Fixed multiple issues with crafting
-
1.0.0Initial Release
Explore more Starfield creations for Weapons. Browse all Weapons mods →
Jvogy's Burr Walnut Tombstone
Re-uploaded my original Burr Walnut Tombstone. Now for ALL PLATFORMS. Metal surfaces tweaked and polished, wood material changed to bring a fantastic appearance to one of the best
Quantum Weapon Internals: Enhanced
Advanced internal weapon mods enhancing ballistic and energy performance with quantum precision and stealth‑ready technology.
Old Earth Special forces rifle (AS VAL)
A new 9x39mm assault rifle with integrated suppressor
Explore more Starfield creations for Creatures. Browse all Creatures mods →
Zero Jump Games - Encounter Director
A portable encounter control device. Spawn any creature, robot or hostile faction, stage Team A vs Team B battles, run endless spawn waves, and clear it all away again.
2026 New Combat Animations (ragdolls)– no cheesy death animations
Realistic Death Physics (ragdolls)– No death animations or emotes - only instant ragdoll on death, they "drop dead" literally. Finally for starfield as there are mods like this for fallout 4 and sk...
DarkStar Integration - Trackers Alliance The Lovers
Full Integration patch for the quest The Lovers from the Trackers Alliance