Starfield Mods

Browse and discover mods from Bethesda's Creation Club

Active filters: Author: youngneil1
Total Results: 89
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Quantum of Balance

Quantum of Balance

By youngneil1 • 300 Credits

Starborn power ranks cannot exceed the current NG+ number (plus a configurable adder). Furthermore, all power ranks are optionally culled to new NG+ number upon crossing Unity.

Tabula Rasa

Tabula Rasa

By youngneil1 • 100 Credits

No gear can be taken into NG+ as the Quantum Entanglement Device cannot be build with this creation. Enter Unity for a Tabula Rasa, freed from your material shackles.

Costly Gear Upgrades

Costly Gear Upgrades

By youngneil1 • 100 Credits

Increases the credit and X-Tech cost of upgrading ranks (by 3x) and tiers (by 6x) for all weapons, armors and ships (3x). X-Tech extractor works only at 0.5% of vanilla speed.

Jump from the Edge

Jump from the Edge

By youngneil1 • 300 Credits

Gravjumps only work near the outermost planet in each star system. No fast travelling to other planets, no short videos for intrasystem flight. Cruise and explore every inch.

Legendary Choice

Legendary Choice

By youngneil1 • 300 Credits

Sacrifice a legendary weapon or armor (3+ traits) and choose your reward: Quantum Essence, X-Tech or XP. Anywhere, anytime. Every legendary item found feels exciting this way.

Feel the Scale

Feel the Scale

By youngneil1 • 300 Credits

The second exterior camera allows flying your ship from a really far distance, planets and suns can be approached very closely, flight speed around planets is much slowed down.

High Level Enemies

High Level Enemies

By youngneil1 • 300 Credits

A new tier of extra lethal enemies (drawing from 12 new traits) and a new damage reduction system that requires choosing the correct weapons for each enemy type, changing each NG+.

Dynamic Universe Terran Armada Patch

Dynamic Universe Terran Armada Patch

A free patch to integrate the Terran Armada content into the gameplay balance set up with the Dynamic Universe creation. Dynamic Universe is required for this to properly work.

Perkout - Locational Gameplay

Perkout - Locational Gameplay

By youngneil1 • 300 Credits

Every universe plays differently. Each star system and planet have a unique selection of deactivated player skills. Rerolled and optionally increased each NG+. Adapt to survive.

Difficulty Buildup

Difficulty Buildup

By youngneil1 • 300 Credits

The modifiers from the gameplay options (ground and ship combat) gradually build up instead of being applied fully at level 1. Make the higher difficulties playable from the start.

GunFu

GunFu

By youngneil1 • 500 Credits

Headshots to human enemies cause slow motion for a short time. Use melee attacks during bullet time. Re-enter by shooting other limbs. Configurable. Everybody is GunFu fighting!

Level Scaled Quest XP

Level Scaled Quest XP

By youngneil1 • 300 Credits

LSQXP makes XP rewards for almost all quests (campaign, faction, mission boards, other radiants...) scale with the player level. Questing stays relevant mid and endgame this way.

Explorer Config: Primers

Explorer Config: Primers

A free configuration file for the "Explorer" Creation: Requirements for crafting ammo are back to vanilla, including Primers.

Explorer Config: XP and Credits Reduced

Explorer Config: XP and Credits Reduced

A free configuration file for the "Explorer" Creation. Survey rewards in credits and in XP are only 200% of vanilla (instead of 500% in default Explorer).

Time

Time

By youngneil1 • 300 Credits

Touching the Artifact caused rapid cellular decay. Only 24 wait/sleep cycles then it's time to let the white dove go. Reach the next Universe to reset the counter. Use time wisely.

Waylayer

Waylayer

By youngneil1 • 300 Credits
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Open field random encounter system. For adventures inbetween the Points of Interest (POI). You never know what lurks out there.

Journey

Journey

By youngneil1 • 300 Credits

Skill ranks 3 and 4 only unlock after crossing Unity many times and having 1000 Units of varying minerals. Broaden your play style, rebuild outpost networks, embrace the journey.

Health

Health

By youngneil1 • 300 Credits

Health regeneration from the start, but only up to a limit. Increase it by killing enemies, but beware: if you die or reload midsession you have to rebuild your kill streak.

Slow Travel Config: 50% Marker Distance

Slow Travel Config: 50% Marker Distance

A free configuration file for the "Slow Travel" Creation. It makes map and compass markers appear at 50% vanilla distance (instead of only 5% with regular Slow Travel).

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Slow Travel Config: 30% Marker Distance

A free configuration file for the "Slow Travel" Creation. It makes map and compass markers appear at 30% vanilla distance (instead of only 5% with regular Slow Travel).

POI Rotation

POI Rotation

By youngneil1 • 300 Credits

A new realtime timer and a new list of discovered POI (Points of Interest) effectively prevent repetition. It will now take many hours before you can discover the same POI twice.

Rarity

Rarity

By youngneil1 • 300 Credits

Increase your chances of finding Legendary and Epic loot by fully surveying Star Systems. The more you explore, the better the loot. But beware, all beginnings are hard.

Explorer Config: No Resources

Explorer Config: No Resources

A free configuration file for the "Explorer" Creation. Not even common resources are sold by vendors - you have to find everything by yourself. Good luck, Explorer.

Explorer Config: More Ammo

Explorer Config: More Ammo

A free configuration file for the "Explorer" Creation. It doubles the amounts of ammo found or on sale in Explorer.

Enter Unity

Enter Unity

By youngneil1 • 300 Credits

With Enter Unity your origin universe has a max level of 60, raised by 30 with each NG+. If you enter Unity more than 50 levels below max though, you are in for big trouble.