Starfield Mods
Browse and discover mods from Bethesda's Creation Club
By ItheraI • 4 weeks ago
This mod aims to bring all standard ranged weapons up to a (reasonably) usable level. Most early guns receive a substantial boost to effectiveness, and scale better into the mid/la
By ItheraI • 1 year ago
WEAPONS In general, most non-turret weapons are buffed to the same damage output as their turret versions if they have one. Turrets now have increased ammo capacity before needing to reload, and...
By ItheraI • 1 year ago
Part of the 4 mod series, intended to be used together, but will function individually ENGINES All Engines have speed cut ~in half, but are now additive. For example, for 3 power Engines, 2x En...
By ItheraI • 1 year ago
Part of the 4 mod series, intended to be used together, but will function individually. SHIP MODULES AND HABS Structural components now provide hull value, typically 5x per mass. All radiators a...
By ItheraI • 1 year ago
Part of the 4 mod series, intended to be used together, but will function individually. REACTORS Reactor power is improved on the low end through to the best ones. A-Class now have between 16-33...
By ItheraI • 1 year ago
Non-functional thrusters got you down? This mod is your answer!