Alternate Vasco
By korodic
Community Rating
How it works
Once Vasco is available as a crew member, a new interaction option "Modify" will be available for Vasco.
The modify option is displayed when:
- Vasco is a companion or available as a crew member
- Vasco is not in combat
- The player does not have their weapon out
Using the new Modify interaction option, you can now customize Vasco's:
- Appearance (Race/Model)
- Weapon (if available)
- Combat Style (if available)
- Voice
FAQ
What races can Vasco be?
- Model A
- Model G (if Terran Armada DLC is present)
- Model S
- MiniBot
- Terran (if Terran Armada DLC is present)
What weapons can Vasco use?
The weapons are equipped to the slots available on each "body kit". Not all body kits have a weapon attachment capability. For example, the Model A "frame" typically has a head attachment, a left arm, and a right arm. Some configurations do not support weapons. For example, the Model G frame and MiniBot Sanitary body kit do not have a weapon attachments. The weapons available reflect those available in-game for other robots.
How many appearances?
So many. I can't fit a picture for each one. File this one under "trust me bro".
What's a combat style?
How Vasco approaches combat. Options available reflect those seen for other robots.
Voice? Will Vasco still talk to me?
It's still Vasco but modulated to give off a different feel.
Compatibility & Extensibility
Not compatible with Smarter Spacesuit Auto-Hide. This creation is no longer maintained per the author's description and is unlikely to receive an update necessary to be compatible. If this creation is enabled, Vasco will appear invisible, if configured as a Terran.
Should work with most things, but, if you want to keep another creation's appearance, don't change Vasco's outfit and load this creation before that one. Make sure you have a save before testing.
Release notes
Xbox
-
5.3* New feature: Added Terran eye color settings.
* Bug fix: Terran model makes metal sounds when hit.
* Bug fix: Terran model no longer gets stuck if using multiple followers. This change also allows for the removal of the previous, less optimal implementation of managing Vasco race vehicle compatibility. For existing saves: to get this to work, if Vasco is not a Model A, change Vasco to a model A and then change him to back to your desired race. -
5.2* New feature: Added Terran helmet combat FX.
* Bug fix: Attempted to correct Terran outfit not showing. -
5.1* New feature: Added Terran Armada support! Vasco can now be reconstructed to a Model G or Terran, if Terran Armada is installed.
* New feature: Added damage scaling perk to Vasco to make his non-Terran form weapons more viable in late game combat.
* PS5 support. -
5.01Bug fix: Vasco will no longer get stuck in your vehicle when fast traveling to your vehicle if Vasco is a Model S or Minibot.
-
5.0Bug fix: Choosing options within the voice menu will no longer unequip Vasco's body kit.
Bug fix: Removed decals from Model A Brute. No more floating weapon decals on the left arm.
Bug fix: Some mispellings or inconsistencies in the menu.
New feature: Better compatibility with SFBGS004.esm (vehicle DLC); Vasco will be removed from the player vehicle if Vasco is a Minibot or Model S race to prevent issues with the player getting stuck.
New feature: Added new body kits for selection, Model S Tactical Armored, Model S Brute Generic, Model S Slayton, Model S Slayton Heavy.
Rebalanced the Model A rocket pod. The rocket pod still fires often but will fire in bursts with a cooldown period.
Removed edits from vanilla Race object records. Alternate Vasco now uses its own custom races to ensure maximum compatibility/reduce conflicts with other mods/Creations. -
4.01I derped. We'll ignore this.
-
4.1Bug fix: EM weapons will no longer apply damage. EM weapons were applying damage despite having 0 base damage. Added necessary weapon mod effects to remove damage.
Bug fix: Updated messagebox ammo type for Model A EM weapons. Model A EM weapons for left and right hand had Heavy Fuse listed for the ammo, should be 3KV as its firing that type of projectile. -
4.0Shown weapons are now tied to weapon selection instead of being tied to the body kit. In short, you can now make Vasco wield different weapons at the same time.
Most body kits that didn't have weapons before can now have weapons added.
Body kits that cannot use weapons will remove the Weapon Loadout option from the main menu.
When choosing a weapon, if a paint job variant is available, the weapon will match the paint job of the body kit. -
3.2Hotfix for a scripting issue that could result in an infinite loop.
Menu behavior optimization; when a weapon is selected for Model A, you are returned to the weapon slot selection screen, this is because if you change one weapon, you are likely to want to change multiple. On Model S and Mini Bot, the menu is exited as there are no other weapon slots to choose from. -
3.1Added missing title for voice menu messagebox.
Removed exit option from all lists and directly integrated a cancel option within the messagebox.
Resolved Model S turret not firing.
Fixed mistake in Model A Combat Body Kits menu, Red Devil Armored should now work properly.
Increased EM damage for some EM weapons. -
3.0Re-created from scratch using Creation Kit. This took a long time to do, so please consider donating using the Nexus.
-
3.0.1A hotfix because Mini Bot dialogue was interfering with Vasco's greetings.
Playstation
-
5.3* New feature: Added Terran eye color settings.
* Bug fix: Terran model makes metal sounds when hit.
* Bug fix: Terran model no longer gets stuck if using multiple followers. This change also allows for the removal of the previous, less optimal implementation of managing Vasco race vehicle compatibility. For existing saves: to get this to work, if Vasco is not a Model A, change Vasco to a model A and then change him to back to your desired race. -
5.2* New feature: Added Terran helmet combat FX.
* Bug fix: Attempted to correct Terran outfit not showing. -
5.1* New feature: Added Terran Armada support! Vasco can now be reconstructed to a Model G or Terran, if Terran Armada is installed.
* New feature: Added damage scaling perk to Vasco to make his non-Terran form weapons more viable in late game combat.
* PS5 support.
PC
-
5.3* New feature: Added Terran eye color settings.
* Bug fix: Terran model makes metal sounds when hit.
* Bug fix: Terran model no longer gets stuck if using multiple followers. This change also allows for the removal of the previous, less optimal implementation of managing Vasco race vehicle compatibility. For existing saves: to get this to work, if Vasco is not a Model A, change Vasco to a model A and then change him to back to your desired race. -
5.2* New feature: Added Terran helmet combat FX.
* Bug fix: Attempted to correct Terran outfit not showing. -
5.1* New feature: Added Terran Armada support! Vasco can now be reconstructed to a Model G or Terran, if Terran Armada is installed.
* New feature: Added damage scaling perk to Vasco to make his non-Terran form weapons more viable in late game combat.
* PS5 support. -
5.01Bug fix: Vasco will no longer get stuck in your vehicle when fast traveling to your vehicle if Vasco is a Model S or Minibot.
-
5.0Bug fix: Choosing options within the voice menu will no longer unequip Vasco's body kit.
Bug fix: Removed decals from Model A Brute. No more floating weapon decals on the left arm.
Bug fix: Some mispellings or inconsistencies in the menu.
New feature: Better compatibility with SFBGS004.esm (vehicle DLC); Vasco will be removed from the player vehicle if Vasco is a Minibot or Model S race to prevent issues with the player getting stuck.
New feature: Added new body kits for selection, Model S Tactical Armored, Model S Brute Generic, Model S Slayton, Model S Slayton Heavy.
Rebalanced the Model A rocket pod. The rocket pod still fires often but will fire in bursts with a cooldown period.
Removed edits from vanilla Race object records. Alternate Vasco now uses its own custom races to ensure maximum compatibility/reduce conflicts with other mods/Creations. -
4.01I derped. We'll ignore this.
-
4.1Bug fix: EM weapons will no longer apply damage. EM weapons were applying damage despite having 0 base damage. Added necessary weapon mod effects to remove damage.
Bug fix: Updated messagebox ammo type for Model A EM weapons. Model A EM weapons for left and right hand had Heavy Fuse listed for the ammo, should be 3KV as its firing that type of projectile. -
4.0Shown weapons are now tied to weapon selection instead of being tied to the body kit. In short, you can now make Vasco wield different weapons at the same time.
Most body kits that didn't have weapons before can now have weapons added.
Body kits that cannot use weapons will remove the Weapon Loadout option from the main menu.
When choosing a weapon, if a paint job variant is available, the weapon will match the paint job of the body kit. -
3.2Hotfix for a scripting issue that could result in an infinite loop.
Menu behavior optimization; when a weapon is selected for Model A, you are returned to the weapon slot selection screen, this is because if you change one weapon, you are likely to want to change multiple. On Model S and Mini Bot, the menu is exited as there are no other weapon slots to choose from. -
3.1Added missing title for voice menu messagebox.
Removed exit option from all lists and directly integrated a cancel option within the messagebox.
Resolved Model S turret not firing.
Fixed mistake in Model A Combat Body Kits menu, Red Devil Armored should now work properly.
Increased EM damage for some EM weapons. -
3.0Re-created from scratch using Creation Kit. This took a long time to do, so please consider donating using the Nexus.
-
3.0.1A hotfix because Mini Bot dialogue was interfering with Vasco's greetings.
Additional Screenshots Available
This mod has 9 additional screenshots available on the official Bethesda.net page.
View All Screenshots on Bethesda.netYouTube Videos (1)
Starfield Mod Review - Alternate and Female Vasco
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Mod Information
- Published
- Jul 07, 2024
- Last Updated
- May 21, 2026
- Platforms
- Playstation, PC, Xbox
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