DarkStar - Starfield Unity
DarkStar

DarkStar

Paid Mod (1,000 credits)

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DarkStar is a complete gameplay overhaul that extends gameplay hundreds of levels beyond where core Starfield stops scaling. This includes continuously upgraded player rewards, a greatly enhanced Armor and Weapon crafting system, upgrades that take the Shipbuilding system well past level 100 and deeper into New Game+. Additionally, increased scaling is applied to enemies across the game, on ground and in space. Take your gameplay to level 300 and beyond with greater challenges and superior rewards for your efforts.

Follow the "Collect Vex's Slates" quest to discover important DarkStar locations.

Free Mods Combined Into DarkStar

  • DarkStar Astrodynamics
  • DarkStar Manufacturing
  • DarkStar Boost Fixer

New Features Added With DarkStar

  • Advanced Enemy Scaling
  • Enhanced Spacesuit Hide
  • Legendary Codex extraction
  • DarkStar Outpost Habs

Shipbuilding Features

  • New ship weapon unlocks from level 45 & New Game 0 to level 126 & New Game 10
  • New shield, grav drive & reactor unlocks from level 84 & New Game 0 to level 103 & New Game 10
  • Many additional, secondary ship parts
  • Most ship parts from DarkStar have multiple flips so you can choose your appearance
  • 2 new ships with multiple tier unlocks: DarkStar Interceptor & DarkStar Ravager
  • DarkStar landing pads now offer shipbuilder inventory filtration

Crafting Features

  • Legendary Codex extraction & installation: Move legendaries between equipment pieces
  • Research & level driven unlocks for crafting & equipment upgrades, starting at level 1 & New Game 0 to level 150 and New Game 20
  • The ability to convert Ballistic weapons into Particle Beam weapons, keeping most weapons relevant in the end game
  • New Quality Tiers includes the addition of Advanced and Superior to all equipment, with Unrivaled and Relic beyond those
  • Learn to craft Legendary Codex from scratch with Research
  • Craft DarkStar's proprietary "combo" and "unique" Legendaries with Research, Levels & New Game+ trips
  • Unlock the coveted DarkStar Force Assault armor & blade by completing Research
  • Unlock superior food & drink recipe by completing all DarkStar research (once learned they become craftable and purchasable)

Enemy Scaling Features

  • Enemies are now scaled to a percentage of your level. The percentage used on each is directly related to their world spawn & base level configurations
  • Human enemies can be scaled up, or down, further in difficulty by dialing your DarkStar Challenge setting in Gameplay Options

Outpost Features

  • New Cargo Links that hover above the ground and offer enlarged cargo capacity
  • New Outpost hab recolors to fit the DarkStar tone
  • New 2-Story Large Hex hab for all your industrial builds
  • Build any of 5 new Landing Pads: Omen X, Omen V, Omen H, Nexus & Plexus
  • All habs & landing pads in DarkStar levitate atop invisible, magnetic fields and can be built high in the sky
  • All DarkStar landing pads generate atmosphere in your local area, providing a modicum of safety through small-scale terraforming
  • All outpost structures are built with Quantum Rig components, which can be purchased or crafted and are weightless

Gameplay Features

  • Enable Starborn Armor Scaling to continue receiving upgraded Starborn Armor through New Game 50
  • Enable/Disable ship intercom chatter at your whim: your peace of mind is our goal
  • Equip the .Boost Fixer pack to clear boostpack bugs off your person
  • DarkStar Services kiosks have been placed in every city in strategic locations, for your convenience
  • Paradiso holds a crafting hub for those who do not wish to build outposts or customize their ship interiors
  • Gagarin, Paradiso & Hopetown now include Starborn Ship Technicians for all your DarkStar shipbuilding desires

Gameplay Overrides

  • Increased maximum ship sizes (in builder, and when landing)
  • Increased max number of ships owned to 100
  • Increased some Outpost build height limits to facilitate the new habs & landing pads
  • Increased item & outpost name length limits (may only work on PC, where the original limit was very small)
  • more details inside the DarkStar Information Kiosk in game

Special Thanks to my Testers (on discord)

  • DaAngryMechanic
  • syberghost
  • manicpolymath
  • Double D

Complimentary Mods

  • Starborn Among Us => worked wonderfully together in testing
  • Bedlam => high success rate in testing, but occasionally Bedlam enemies do not properly scale
  • Forgotten Frontiers => tested by several testers. Works great.
  • Dark Universe: Crossfire => tested by Double D and declared successful
  • Community Patch => several testers used this patch and experienced no issues. Others ran no patch at all and experienced no issues. If you wish to use a Starfield patch, use this one.
  • Gorefield => the combination can be overpowered, depending on gameplay settings, but it can help those who struggle with the higher difficulty
  • The Gang's All Here => this can also help with difficulty, and add flavor to your playthrough
  • Most companion mods... take your pick
  • Starfall SEEDs by DaAngryMechanic => useful if you find space battles too difficult
  • Starfall STEM Habs by DaAngryMechanic => the best empty habs on Creations

Compatible Mods

  • Place Doors Yourself
  • StarUI
  • Shipbuilder Categories => tested and functional
  • Ship Crew Assignments
  • Most ship part mods (can't think of any that aren't)

Known Conflicts

  • Minor conflict with DarkStar Manufacturing if running them side-by-side. Use the 'DSM DarkStar Transition' patch to fix
  • Smarter Spacesuit Autohide => soft conflict. SSA would simply fail to do its thing properly
  • Royal Leveled Enemies & similar scaling mods => Whichever mod loads last in your load order would win. For best experience, it is recommended you disable these mods
  • Mods that increase outpost radius => soft conflict. The false atmosphere generated by DarkStar landing pads will not extend beyond default build radius. Pieces of the landing pads that overlap the extended buildable area might also become detached and stuck in place if you move or destroy the landing pad (rare)

Dealer's Choice Mods

  • DarkStar Astrodynamics => You can run these side by side, but it is recommended you transition to only DarkStar.
  • DarkStar Manufacturing => You can run these side by side, but it is recommended you transition to only DarkStar. Patch required if running together.
  • McClarence => [Soft Conflict] These will run at the same time, but their custom legendaries will not transfer between them. Their crafting does very similar things to DarkStar.
  • DM Legendary Recycler => [Possible Conflict] You may succeed in running these side by side, but it is recommended you transition to DarkStar. Their crafting does very similar things to DarkStar. Choice is yours.
  • *** Craftable Quality => [Possible Conflict] You may succeed in running these side by side, but it is recommended you transition to DarkStar. Their crafting does very similar things to DarkStar. Choice is yours.

** for a Comprehensive list of all known comlimentary and conflicting mods, please visit the DarkStar HQ discord.

Load Order

  • Place DarkStar near the end of your load order (last if possible)
  • Load any Patches for DarkStar after DarkStar

Support Join us on DarkStar HQ discord for all feedback and support. We have a community of over 1400 members who enjoy Starfield and DarkStar mods, all eager to share their knowledge.

Website

Update 1.0.1 is now available. Please check patch notes

Additional Screenshots Available

This mod has 4 additional screenshots available on the official Bethesda.net page.

View All Screenshots on Bethesda.net

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Mod Information

Published
Apr 08, 2025
Last Updated
Apr 28, 2025
Platforms
WINDOWS, XBOXONE, XBOXSERIESX

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