DarkStar Astrodynamics
By WykkydGaming
Community Rating
Advanced Shipbuilding - DarkStar Avenger Ship - Starborn Armor Scaling - Ship Intercom Controls
For more details, visit: https://www.wykkydgaming.com/ For support, join us on Discord: https://discord.gg/NRDUdvftVr
DarkStar Astrodynamics is designed to empower and reward those who push higher levels and travel into New Game plus. Ship modules are split between M-series, and X-series. M-series modules are designed to serve non-NG+ players. X-series modules are exclusive to NG+ players. The mod also provides several enhancements to the way Starborn are rewarded as they enter a new game, making it easier to acclimate to their new reality.
Visit the basement of the Lodge, next to the Mark 1 armor case to access the DarkStar Terminal, and pick up a slate with details.
Gain access to the DarkStar Avenger Mk.I through Mk.V, and fly a prototype ship that can be claimed even if you already own 10 ships... completely for free (starting at level 40).
Build a DarkStar Terminus advanced shipbuilder platform at your outpost, and gain access to a plethora of mission boards, food and drink kiosks, crafting benches, vendors and the DarkStar Terminal, all for the cost of a few credits.
Build enhanced ships using DarkStar weaponry, shields, grav drives, reactors, equipment, landing gear, cargo and fuel and conquer the galaxy on the most Extreme difficulty with confidence.
If you are Starborn, place a DarkStar Cloaking Device on ANY ship to cloak when you boost, just like the Starborn Guardian.
Changelog v4.3.3
- Added Dunn 11/21/31 Engines that were missing (Named Dunn-X in Astrodynamics now). Special thanks to Izlagor on Discord for pointing out their absence.
Changelog v4.3.2
- Removed "ShipTypeStarborn" keyword from Predator and Avenger ships, to fix docker animation hijacking when docker was installed beneath the ship.
- Converted cloak & grav drive animation hooks to new, custom Perk and assignments, bypassing the need for ShipTypeStarborn keyword.
- Avengers are NOW EDITABLE & SELLABLE... but have larger crew & passenger capacity thanks to hidden stat buffs, so it may not be necessary.
- Predators & Avengers are now flagged as Mantis & Freestar Ranger faction & Vanguard faction. Go... police the galaxy.
- Blue Starborn-style grav drive animations that used to fire on ships which had X-series grav drives installed is now gone, and for now can't be brought back. This is due to the need to remove the ShipTypeStarborn keyword as mentioned above. This keyword triggers the animations. If I can find a way to bring it back optionally (your option) in the future, I will. For now... it's gone
Changelog v4.3.1
- Fixed a bug with Terminal that had incorrect conditions for when the Predator option should display for lower level characters.
Changelog v4.3
- Compressed & renamed Ship Engines in build menu.
- Compressed & renamed Ship Landing Gear in build menu.
- Added Nova 1-power Engines to all classes.
- Added SA-4x 1-power Engines to all classes.
- Added DarkStar Predator, a new ship you can claim at Level 75+ & NG+20, OR Level 125+ if you're pre-NG or under NG+20. Use the Control Slate, or Terminal, to acquire the ship. It CAN be sold & modified, so be careful or you might lose it.
- Added Game Setting changes to increase ship module limits from 130 to 250. Enjoy :)
- Ship Technicians will now respond to the Avenger and Predator ships as if they were Starborn.
Changelog v4.2
- Streamlined slate-issuing quest, and script
- Injected slates into Jemison Mercantile inventory
- Cleaned up and adjusted names & descriptions of items/ship parts to reduce confusion when future DarkStar mods are published
- Flattened CLASS scaling of existing Ship Weapons to the lowest class available originally. IE: if a weapon started as Class A, it will now stay Class A through all tiers rather than scaling up to Class B and C.
- Reduced ship weapon option visibility to only the highest Mark version unlocked by the player. If you have unlocked a Mark 10 ship weapon, that is now the only version that will show in the build list as a NEW part to be installed (existing ships with lower tier weapons will still show a limited supply of those lower tier weapons in the list when removed, until you save an exit the builder).
Additional Screenshots Available
This mod has 10 additional screenshots available on the official Bethesda.net page.
View All Screenshots on Bethesda.netYouTube Videos (1)
Starfield This Mod Should Cost Money Darkstar Astrodynamics and Manufacturing
Community Rating & Feedback
User Reviews (1)
Loved this free version of Darkstar for just the ship building. In some ways, I prefer it to the paid version with its normal landing pad for your outpost. The weapons and engines and shields are a bit overpowered - so much so I sometimes do playthroughs without any Darkstar mods.
Related Starfield Mods
DarkStar
By WykkydGaming •
PaidDarkStar Manufacturing
By WykkydGaming •
FreeDarkStar Community Lolz
By WykkydGaming •
FreeDarkStar Boost Fixer
By WykkydGaming •
FreeLogin to rate this mod
LoginCommunity Rating
Categories
Mod Information
- Published
- Jun 01, 2024
- Last Updated
- Dec 31, 2024
- Platforms
- WINDOWS, XBOXONE, XBOXSERIESX
Search Mods
More by WykkydGaming