NPC Routines Expanded + Robot Vendors
By FlippingEggs
Community Rating
Updated and tested with the Free Lanes update
Broad Overview
While there are a decent number of NPCs who have had daily schedules since day 1 of Starfield's launch, many of them do not have schedules, especially vendor NPCs.
72 named characters now have daily schedules
10 unnamed characters now have daily schedules
26 new robots work in various stores, so you can buy stuff when the store owner isn't there (Styx included)
110 data slates added to various store countertops and NPCs' personal spaces. Some of these slates are simple notifications of business hours, while others offer you a window into the lives of characters and where you can find them when they aren't working.
3 of these data slates are Easter eggs for The Expanse
All of this is spread across New Atlantis, Cydonia, Akila City, Neon, Gagarin, HopeTown, Paradiso, the Red Mile, New Homestead, The Den, and The Key. Dazra is covered in a separate Creation.
All robot vendors are voiced with recycled and spliced vanilla robot dialogue, with a few cut voice lines incorporated. No AI is used.
Specific Details
NPC routines are controlled by custom AI packages that I made from scratch and thoroughly tested in-game. They will physically walk from their store to various locations, and back. All schedules and store hours are based on a planet's local time. The business directories for the New Atlantis and Akila information kiosks have been updated to show businesses that have hours and/or robots.
I have been very careful not to interfere with vanilla quest progression. Before adding a schedule to an NPC, I looked up every single dialogue scene they were involved in. If someone was required to be in an exact location for a scene, I have either not touched them, or added conditions to ensure their custom packages will not run until the scene is done.
If you find a shopkeeper while they're away from their store, or sleeping, their normal dialogue tree will not be available and you won't be able to trade with them. There are a couple of exceptions to this, mainly quest dialogue. If you have to talk to someone to advance or turn in a quest, you will still be able to do that. I have tested this, and you can see examples in the screenshot section.
All robots working in stores are linked to the exact same vendor inventory as their human counterparts, so you won't miss out on anything by buying from them. There are no conflicts with mods that add items to vendors. If you Enhance yourself via a robot, the cost is the same as doing it through a human. If you have any mods that change the cost of Enhance, they will still be in effect.
Certain named NPCs can have random conversations with other named NPCs that they normally would never get close to in vanilla. Where possible, I have taken this into account in assigning schedules, so you will have a chance to hear these conversations.
Cell edits have been left to an absolute minimum wherever possible. 90% of additions are either invisible markers for NPCs to path to, or just adding a data slate to a countertop. I have not removed or changed any vanilla items, only added new ones. Example: Belle Rowland now has a bed in her back room, a personal chest, and some food.
There are a 2 restored vanilla dialogue scenes. Antonio Bianchi (UC Surplus in the Well) and Farad Kallob (Eit Clothiers) both have unique greeting scenes that are supposed to play the first time you talk to them, but they were either not conditioned correctly, or intended to be cut, and the player would never hear them. I have fixed the conditions, and it applies retroactively, so the next time you talk to them (during business hours, of course) you will hear their unique greeting scenes and get some new dialogue options.
I have added post-scene cleanup packages to certain NPCs who spend the entire game standing in the same spot after their one-time dialogue scene is done. This includes the 2 customers in the New Atlantis spaceport Terrabrew, the Red Mile patron who is about to get shot by Stocker, and Mr. Tawfiq in Paradiso.
I have added extra dialogue options that allow you to skip some of the longer greeting conversations that Neon vendors give to you the first time you talk to them. You can tell them you aren't interested in their problems, and this will take you straight to their normal vendor dialogue tree. Their quests will still be available. You can still choose the original vanilla dialogue if you want to. James Newill, Sieghart, Kolman Lang, and Frank Renick are the 4 vendors who have these additions.
Installation and Compatibility
This is a full master. It is mostly load order neutral, but ensure any mods that contain deleted references load below it.
Mods that only change game settings, such as Better NPCs are compatible. This mod does not touch game settings. Mods that add items or credits to vendor inventories are compatible.
SFBGS008.esm, the vanilla esm that adds city maps, has been included as a master to this, so you won't lose city maps unless another mod that edits cities and doesn't include SFBGS008 as a master overrides this one. If that is the case, you can download The Final Patch.
Credits
Without any of these people, this mod would just be an idea in my head:
Bethesda for Creation Kit Elminster and his crew for xEdit Perchik71 for Creation KIt Extended JMPZ11 for Plugin Bridge Darkfox 127, 510deshawn, JRamos, and Joseph Russell for Creation Kit tutorial videos
Release notes
Xbox
-
2.2-- Released for PS5
-
2.2-- Saved plugin with the updated Creation Kit and tested it against the Free Lanes update
-
2.1-- Antonio Bianchi and Kay Mason will no longer lock their doors - this should fix the issue where the elevators to the Well were occasionally locked with a novice lock
-- Note that any doors or elevators that were locked before installing this update will remain in a locked state until the player unlocks them, at which point they should then remain unlocked
-- Ambient New Atlantis city music will no longer play inside UC Distribution -
2.0-- Added 1 new robot vendor to UC Distribution
-- Changed the robot working in the Akila City Trade Authority from a minibot to a small Model A, and added 37 new lines of dialogue to him. Also gave him a voice override, so he actually sounds like a robot now
-- Using vanilla voice assets, added 112 lines of dialogue to various NPCs so their responses will reflect where they currently are (i.e. away from their store, or sleeping)
-- Certain NPCs will now lock their doors. If you want more details, see the sticky post on the Nexus version of this mod
-- Due to the new robot in UC Distribution, Johann Baptiste is no longer a vendor, and his dialogue that references this fact has been restored (note: if you update on an existing game, you may still be able to buy from him. Starting a NG+ should resolve this)
-- Fixed an issue where choosing to attack certain robots through dialogue did not properly trigger combat
-- Fixed an issue with the New Atlantis spaceport Terrabrew employee's appearance
-- Fixed an issue where Shepherd's robot blocked his ability to pathfind to his bed
-- The dialogue options to buy from robots will now always be at the top of their dialogue trees, to match vanilla vendors, rather than randomly being at the bottom for certain robots
-- Fixed a QOL issue where asking certain robots a question would result in getting kicked out of dialogue prematurely
-- Changed the Paradiso vendor bot's voice type from ShopsRobotModelAViator to RobotModelAViator, which allows him to make use of vanilla lines for theft, assault, etc. -
1.09Xbox version update, same changes as PC version
-- Added 3 new pirate robot vendors to The Key
-- Added schedules to 5 NPCs on The Key - Aludra Tahan, Isra Liskova, Taryn Kallis, Radley Jaso, and Zuri Abara
-- NPC schedules on The Key will not be active under certain conditions to avoid interfering with vanilla quests
-- Changed one of Ravioli's "goodbye" dialogue lines to be slightly less mean -
1.09-- Added 3 new pirate robot vendors to The Key
-- Added schedules to 5 NPCs on The Key - Aludra Tahan, Isra Liskova, Taryn Kallis, Radley Jaso, and Zuri Abara
-- NPC schedules on The Key will not be active under certain conditions to avoid interfering with vanilla quests
-- Changed one of Ravioli's "goodbye" dialogue lines to be slightly less mean
-
1.08.1Fixed the .esm not having the proper flag in the file header. According to people smarter than me, Starfield would automatically enable the master flag if it was missing, but I figured I should probably fix the .esm anyway
-
1.08Xbox version update, same changes as PC version
-- Added schedules to 10 new NPCs. Akila City - Maria Starett, Sarah Filburn, Henry Filburn, Weston Filburn, Sammie, Coma, and Mooch. New Atlantis - Nadia Muffaz. Gagarin - Dalitso Pretorius. The Den - Marcel Duris
-- Added 1 new robot vendor and his sidekick to The Den
-- Many of the Akila City NPCs affected by this update can have random conversations with each other that you would never hear in vanilla, because they wouldn't be close enough to each other
-- Fine-tuned the packages of certain vendor robots so they will face in logical directions, rather than occasionally staring at walls -
1.08-- Added schedules to 10 new NPCs. Akila City - Maria Starett, Sarah Filburn, Henry Filburn, Weston Filburn, Sammie, Coma, and Mooch. New Atlantis - Nadia Muffaz. Gagarin - Dalitso Pretorius. The Den - Marcel Duris
-- Added 1 new robot vendor and his sidekick to The Den
-- Many of the Akila City NPCs affected by this update can have random conversations with each other that you would never hear in vanilla, because they wouldn't be close enough to each other
-- Fine-tuned the packages of certain vendor robots so they will face in logical directions, rather than occasionally staring at walls -
1.07.1.05-- Fixed an issue where Sakura was giving the wrong type of "hello" dialogue lines causing them to be silent
-
1.07.05-- Fixed an issue where some of the Paradiso vendor bot's voice lines decided to go silent after the 1.07 update
-- Fixed an issue where Sakura was giving the wrong type of "hello" dialogue lines causing them to be silent -
1.07.1Xbox version update, same changes as PC version
-- Added 4 new robot vendors with expanded dialogue - Jemison Mercantile, Dawn's Roost, Cydonia Enhance, and Ryujin Tower Arboron
-- Added schedules to 4 new NPCs. Akila City - Rose, Ethan Nash. Cydonia - Ifeanyi Adigwe. New Atlantis - Royce Elgin
-- Added a missing voice line to Styx
-- Retconned Amoli's diary and added a new entry to account for the presence of a robot
-- Retconned the message from Ryujin management to Ken Bright and added a second one to account for the presence of a robot -
1.07-- Added 4 new robot vendors with expanded dialogue - Jemison Mercantile, Dawn's Roost, Cydonia Enhance, and Ryujin Tower Arboron
-- Added schedules to 4 new NPCs. Akila City - Rose, Ethan Nash. Cydonia - Ifeanyi Adigwe. New Atlantis - Royce Elgin
-- Added a missing voice line to Styx
-- Retconned Amoli's diary and added a new entry to account for the presence of a robot
-- Retconned the message from Ryujin management to Ken Bright and added a second one to account for the presence of a robot -
1.06.1Xbox version update, same changes as PC version
-- Added schedules to 5 new NPCs - the unnamed Trackers Alliance Agents in the Well, Neon, Cydonia, and Akila City, plus Demelza Myers in Cydonia
-- Completely rebuilt 30 packages that were using the SitFoundRef template, and converted them to Sandbox templates. This should fix the rare issue where NPCs stay frozen in one place until their next package kicks in
-- Converted 6 packages from Sit to TravelThenSit templates for better redundancy and reliability
-- Flagged certain idle animation markers that were added by this mod to be Ignored By Sandbox, to prevent random crowd NPCs from using them and interfering with named NPC schedules
-- Fixed an issue that caused Enhance prices to not show up in dialogue with Enhance robots. This fix may require a new game or new game plus to take effect
-- Padded the schedules of certain NPCs who have a long commute to work, to give them a chance to get to work on time
-
1.06-- Added schedules to 5 new NPCs - the unnamed Trackers Alliance Agents in the Well, Neon, Cydonia, and Akila City, plus Demelza Myers in Cydonia
-- Completely rebuilt 30 packages that were using the SitFoundRef template, and converted them to Sandbox templates. This should fix the rare issue where NPCs stay frozen in one place until their next package kicks in
-- Converted 6 packages from Sit to TravelThenSit templates for better redundancy and reliability
-- Flagged certain idle animation markers that were added by this mod to be Ignored By Sandbox, to prevent random crowd NPCs from using them and interfering with named NPC schedules
-- Fixed an issue that caused Enhance prices to not show up in dialogue with Enhance robots. This fix may require a new game or new game plus to take effect
-- Padded the schedules of certain NPCs who have a long commute to work, to give them a chance to get to work on time
-
1.04.1Xbox version update, same changes as PC version
-- Added schedules to 8 new NPCs. Paradiso - Clara Lyon, Violet Ibarra, Jacquotte Laguerre. New Homestead - Jae Montreal, Luthor Atlanta, Anja Seattle, Maurice Lyon, Chunks employee
-- Added 4 new robot vendors: Paradiso Enhance, Paradiso convenience store, New Atlantis Enhance, New Homestead general goods store
-- Added a post-scene cleanup package to Mr. Tawfiq after he finishes his conversation with Viator in Paradiso
-- Fixed an issue that could have caused Helena Chamber's argument scene with the Terrabrew manger to play out in Dawn's Roost, instead of the spaceport Terrabrew
-- Changed Saburo Okadigbo and Helena Chambers packages from SitFoundRef to Sandbox to attempt to decrease the chances of them not finding a suitable ref and getting stuck -
1.04-- Added schedules to 8 new NPCs. Paradiso - Clara Lyon, Violet Ibarra, Jacquotte Laguerre. New Homestead - Jae Montreal, Luthor Atlanta, Anja Seattle, Maurice Lyon, Chunks employee
-- Added 4 new robot vendors: Paradiso Enhance, Paradiso convenience store, New Atlantis Enhance, New Homestead general goods store
-- Added a post-scene cleanup package to Mr. Tawfiq after he finishes his conversation with Viator in Paradiso
-- Fixed an issue that could have caused Helena Chamber's argument scene with the Terrabrew manger to play out in Dawn's Roost, instead of the spaceport Terrabrew
-- Changed Saburo Okadigbo and Helena Chambers packages from SitFoundRef to Sandbox to attempt to decrease the chances of them not finding a suitable ref and getting stuck -
1.03.1Xbox version update, same changes as PC version
-- Added schedules to 6 new NPCs. By location: Akila City - Terrabrew employee. The Well - Altagracia Gonzalez, Jake, and Henrik. Red Mile - Sati, Donovan
-- Added 1 new robot vendor to the Red Mile
-- Fixed being able to buy from Theresa Mason outside of her business hours
-- Fixed an issue where multiple customers in Akila City stores had the exact same packages, resulting in them clumping together. Solution was flagging 2 of them as disabled, because they were cloned NPCs that normally would never have been near each other
-- Added a post-scene package for the Red Mile patron who almost gets shot by Stocker the first time you go to the Red Mile. Now he will return to the casino after the scene is over
-- Finally figured out how to clean identical-to-master records in the CK, and cleaned them. This reduced the plugin's file size by about 3 MB, because most of the ITMs were apparently for city worldspaces where all I did was move the camera around without touching anything -
1.03PC Version Update
-- Added schedules to 6 new NPCs. By location: Akila City - Terrabrew employee. The Well - Altagracia Gonzalez, Jake, and Henrik. Red Mile - Sati, Donovan
-- Added 1 new robot vendor to the Red Mile
-- Fixed being able to buy from Theresa Mason outside of her business hours
-- Fixed an issue where multiple customers in Akila City stores had the exact same packages, resulting in them clumping together. Solution was flagging 2 of them as disabled, because they were cloned NPCs that normally would never have been near each other
-- Added a post-scene package for the Red Mile patron who almost gets shot by Stocker the first time you go to the Red Mile. Now he will return to the casino after the scene is over
-- Finally figured out how to clean identical-to-master records in the CK, and cleaned them. This reduced the plugin's file size by about 3 MB, because most of the ITMs were apparently for city worldspaces where all I did was move the camera around without touching anything -
1.02.1Carried forward all 1.02 changes to xBox version, including archived voice files for robot vendors. I don't have an xBox so I can't test the voice files. You can go to my mod page on Nexus Mods and let me know if the robot voices are working or not: https://www.nexusmods.com/starfield/mods/12140/?tab=description
-
1.02-- Added proper voice lines to robot vendors, both model As and minibots
-- Added schedules to 4 new NPCs: Matias Durant, Duncan Lynch, John Smith, and Rosa Newill (Rosa's schedule only activates after completing James Newill's quest)
-- Added 2 new robot vendors, one is for Kore Kinetics in Neon, the other is for the Akila City Trade Authority
--Changed the position of slates and personal items in CJ's and Centaurian Arsenal to allow for compatibility with New Atlantis Store Overhaul
-- Fixed an inconsistency with Ken Bright's vendor dialogue
-- Packed voice files into an archive with BSArchPro, rather than Archive2 which caused them to be silent -
1.01Included Xbox, with the caveat that I haven't been able to find any official documentation on how to port from PC to Xbox. It's just a plugin with no external assets, so I'm pretty sure it should work on Xbox
Playstation
-
2.2-- Released for PS5
PC
-
2.2-- Released for PS5
-
2.2-- Saved plugin with the updated Creation Kit and tested it against the Free Lanes update
-
2.1-- Antonio Bianchi and Kay Mason will no longer lock their doors - this should fix the issue where the elevators to the Well were occasionally locked with a novice lock
-- Note that any doors or elevators that were locked before installing this update will remain in a locked state until the player unlocks them, at which point they should then remain unlocked
-- Ambient New Atlantis city music will no longer play inside UC Distribution -
2.0-- Added 1 new robot vendor to UC Distribution
-- Changed the robot working in the Akila City Trade Authority from a minibot to a small Model A, and added 37 new lines of dialogue to him. Also gave him a voice override, so he actually sounds like a robot now
-- Using vanilla voice assets, added 112 lines of dialogue to various NPCs so their responses will reflect where they currently are (i.e. away from their store, or sleeping)
-- Certain NPCs will now lock their doors. If you want more details, see the sticky post on the Nexus version of this mod
-- Due to the new robot in UC Distribution, Johann Baptiste is no longer a vendor, and his dialogue that references this fact has been restored (note: if you update on an existing game, you may still be able to buy from him. Starting a NG+ should resolve this)
-- Fixed an issue where choosing to attack certain robots through dialogue did not properly trigger combat
-- Fixed an issue with the New Atlantis spaceport Terrabrew employee's appearance
-- Fixed an issue where Shepherd's robot blocked his ability to pathfind to his bed
-- The dialogue options to buy from robots will now always be at the top of their dialogue trees, to match vanilla vendors, rather than randomly being at the bottom for certain robots
-- Fixed a QOL issue where asking certain robots a question would result in getting kicked out of dialogue prematurely
-- Changed the Paradiso vendor bot's voice type from ShopsRobotModelAViator to RobotModelAViator, which allows him to make use of vanilla lines for theft, assault, etc. -
1.09Xbox version update, same changes as PC version
-- Added 3 new pirate robot vendors to The Key
-- Added schedules to 5 NPCs on The Key - Aludra Tahan, Isra Liskova, Taryn Kallis, Radley Jaso, and Zuri Abara
-- NPC schedules on The Key will not be active under certain conditions to avoid interfering with vanilla quests
-- Changed one of Ravioli's "goodbye" dialogue lines to be slightly less mean -
1.09-- Added 3 new pirate robot vendors to The Key
-- Added schedules to 5 NPCs on The Key - Aludra Tahan, Isra Liskova, Taryn Kallis, Radley Jaso, and Zuri Abara
-- NPC schedules on The Key will not be active under certain conditions to avoid interfering with vanilla quests
-- Changed one of Ravioli's "goodbye" dialogue lines to be slightly less mean
-
1.08.1Fixed the .esm not having the proper flag in the file header. According to people smarter than me, Starfield would automatically enable the master flag if it was missing, but I figured I should probably fix the .esm anyway
-
1.08Xbox version update, same changes as PC version
-- Added schedules to 10 new NPCs. Akila City - Maria Starett, Sarah Filburn, Henry Filburn, Weston Filburn, Sammie, Coma, and Mooch. New Atlantis - Nadia Muffaz. Gagarin - Dalitso Pretorius. The Den - Marcel Duris
-- Added 1 new robot vendor and his sidekick to The Den
-- Many of the Akila City NPCs affected by this update can have random conversations with each other that you would never hear in vanilla, because they wouldn't be close enough to each other
-- Fine-tuned the packages of certain vendor robots so they will face in logical directions, rather than occasionally staring at walls -
1.08-- Added schedules to 10 new NPCs. Akila City - Maria Starett, Sarah Filburn, Henry Filburn, Weston Filburn, Sammie, Coma, and Mooch. New Atlantis - Nadia Muffaz. Gagarin - Dalitso Pretorius. The Den - Marcel Duris
-- Added 1 new robot vendor and his sidekick to The Den
-- Many of the Akila City NPCs affected by this update can have random conversations with each other that you would never hear in vanilla, because they wouldn't be close enough to each other
-- Fine-tuned the packages of certain vendor robots so they will face in logical directions, rather than occasionally staring at walls -
1.07.1.05-- Fixed an issue where Sakura was giving the wrong type of "hello" dialogue lines causing them to be silent
-
1.07.05-- Fixed an issue where some of the Paradiso vendor bot's voice lines decided to go silent after the 1.07 update
-- Fixed an issue where Sakura was giving the wrong type of "hello" dialogue lines causing them to be silent -
1.07.1Xbox version update, same changes as PC version
-- Added 4 new robot vendors with expanded dialogue - Jemison Mercantile, Dawn's Roost, Cydonia Enhance, and Ryujin Tower Arboron
-- Added schedules to 4 new NPCs. Akila City - Rose, Ethan Nash. Cydonia - Ifeanyi Adigwe. New Atlantis - Royce Elgin
-- Added a missing voice line to Styx
-- Retconned Amoli's diary and added a new entry to account for the presence of a robot
-- Retconned the message from Ryujin management to Ken Bright and added a second one to account for the presence of a robot -
1.07-- Added 4 new robot vendors with expanded dialogue - Jemison Mercantile, Dawn's Roost, Cydonia Enhance, and Ryujin Tower Arboron
-- Added schedules to 4 new NPCs. Akila City - Rose, Ethan Nash. Cydonia - Ifeanyi Adigwe. New Atlantis - Royce Elgin
-- Added a missing voice line to Styx
-- Retconned Amoli's diary and added a new entry to account for the presence of a robot
-- Retconned the message from Ryujin management to Ken Bright and added a second one to account for the presence of a robot -
1.06.1Xbox version update, same changes as PC version
-- Added schedules to 5 new NPCs - the unnamed Trackers Alliance Agents in the Well, Neon, Cydonia, and Akila City, plus Demelza Myers in Cydonia
-- Completely rebuilt 30 packages that were using the SitFoundRef template, and converted them to Sandbox templates. This should fix the rare issue where NPCs stay frozen in one place until their next package kicks in
-- Converted 6 packages from Sit to TravelThenSit templates for better redundancy and reliability
-- Flagged certain idle animation markers that were added by this mod to be Ignored By Sandbox, to prevent random crowd NPCs from using them and interfering with named NPC schedules
-- Fixed an issue that caused Enhance prices to not show up in dialogue with Enhance robots. This fix may require a new game or new game plus to take effect
-- Padded the schedules of certain NPCs who have a long commute to work, to give them a chance to get to work on time
-
1.06-- Added schedules to 5 new NPCs - the unnamed Trackers Alliance Agents in the Well, Neon, Cydonia, and Akila City, plus Demelza Myers in Cydonia
-- Completely rebuilt 30 packages that were using the SitFoundRef template, and converted them to Sandbox templates. This should fix the rare issue where NPCs stay frozen in one place until their next package kicks in
-- Converted 6 packages from Sit to TravelThenSit templates for better redundancy and reliability
-- Flagged certain idle animation markers that were added by this mod to be Ignored By Sandbox, to prevent random crowd NPCs from using them and interfering with named NPC schedules
-- Fixed an issue that caused Enhance prices to not show up in dialogue with Enhance robots. This fix may require a new game or new game plus to take effect
-- Padded the schedules of certain NPCs who have a long commute to work, to give them a chance to get to work on time
-
1.04.1Xbox version update, same changes as PC version
-- Added schedules to 8 new NPCs. Paradiso - Clara Lyon, Violet Ibarra, Jacquotte Laguerre. New Homestead - Jae Montreal, Luthor Atlanta, Anja Seattle, Maurice Lyon, Chunks employee
-- Added 4 new robot vendors: Paradiso Enhance, Paradiso convenience store, New Atlantis Enhance, New Homestead general goods store
-- Added a post-scene cleanup package to Mr. Tawfiq after he finishes his conversation with Viator in Paradiso
-- Fixed an issue that could have caused Helena Chamber's argument scene with the Terrabrew manger to play out in Dawn's Roost, instead of the spaceport Terrabrew
-- Changed Saburo Okadigbo and Helena Chambers packages from SitFoundRef to Sandbox to attempt to decrease the chances of them not finding a suitable ref and getting stuck -
1.04-- Added schedules to 8 new NPCs. Paradiso - Clara Lyon, Violet Ibarra, Jacquotte Laguerre. New Homestead - Jae Montreal, Luthor Atlanta, Anja Seattle, Maurice Lyon, Chunks employee
-- Added 4 new robot vendors: Paradiso Enhance, Paradiso convenience store, New Atlantis Enhance, New Homestead general goods store
-- Added a post-scene cleanup package to Mr. Tawfiq after he finishes his conversation with Viator in Paradiso
-- Fixed an issue that could have caused Helena Chamber's argument scene with the Terrabrew manger to play out in Dawn's Roost, instead of the spaceport Terrabrew
-- Changed Saburo Okadigbo and Helena Chambers packages from SitFoundRef to Sandbox to attempt to decrease the chances of them not finding a suitable ref and getting stuck -
1.03.1Xbox version update, same changes as PC version
-- Added schedules to 6 new NPCs. By location: Akila City - Terrabrew employee. The Well - Altagracia Gonzalez, Jake, and Henrik. Red Mile - Sati, Donovan
-- Added 1 new robot vendor to the Red Mile
-- Fixed being able to buy from Theresa Mason outside of her business hours
-- Fixed an issue where multiple customers in Akila City stores had the exact same packages, resulting in them clumping together. Solution was flagging 2 of them as disabled, because they were cloned NPCs that normally would never have been near each other
-- Added a post-scene package for the Red Mile patron who almost gets shot by Stocker the first time you go to the Red Mile. Now he will return to the casino after the scene is over
-- Finally figured out how to clean identical-to-master records in the CK, and cleaned them. This reduced the plugin's file size by about 3 MB, because most of the ITMs were apparently for city worldspaces where all I did was move the camera around without touching anything -
1.03PC Version Update
-- Added schedules to 6 new NPCs. By location: Akila City - Terrabrew employee. The Well - Altagracia Gonzalez, Jake, and Henrik. Red Mile - Sati, Donovan
-- Added 1 new robot vendor to the Red Mile
-- Fixed being able to buy from Theresa Mason outside of her business hours
-- Fixed an issue where multiple customers in Akila City stores had the exact same packages, resulting in them clumping together. Solution was flagging 2 of them as disabled, because they were cloned NPCs that normally would never have been near each other
-- Added a post-scene package for the Red Mile patron who almost gets shot by Stocker the first time you go to the Red Mile. Now he will return to the casino after the scene is over
-- Finally figured out how to clean identical-to-master records in the CK, and cleaned them. This reduced the plugin's file size by about 3 MB, because most of the ITMs were apparently for city worldspaces where all I did was move the camera around without touching anything -
1.02.1Carried forward all 1.02 changes to xBox version, including archived voice files for robot vendors. I don't have an xBox so I can't test the voice files. You can go to my mod page on Nexus Mods and let me know if the robot voices are working or not: https://www.nexusmods.com/starfield/mods/12140/?tab=description
-
1.02-- Added proper voice lines to robot vendors, both model As and minibots
-- Added schedules to 4 new NPCs: Matias Durant, Duncan Lynch, John Smith, and Rosa Newill (Rosa's schedule only activates after completing James Newill's quest)
-- Added 2 new robot vendors, one is for Kore Kinetics in Neon, the other is for the Akila City Trade Authority
--Changed the position of slates and personal items in CJ's and Centaurian Arsenal to allow for compatibility with New Atlantis Store Overhaul
-- Fixed an inconsistency with Ken Bright's vendor dialogue
-- Packed voice files into an archive with BSArchPro, rather than Archive2 which caused them to be silent -
1.01Included Xbox, with the caveat that I haven't been able to find any official documentation on how to port from PC to Xbox. It's just a plugin with no external assets, so I'm pretty sure it should work on Xbox
-
1.00Initial release
Additional Screenshots Available
This mod has 12 additional screenshots available on the official Bethesda.net page.
View All Screenshots on Bethesda.netYouTube Videos (5)
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Mod Information
- Published
- Oct 19, 2024
- Last Updated
- Apr 08, 2026
- Platforms
- Playstation, PC, Xbox
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