Legacy's End - Wild Card
By FlippingEggs
Community Rating
Note - There is a video trailer for this Creation, but the in-game Creations menu doesn't support videos. It can only be viewed on the Creations website with a web browser
Main Features
- A quest with 693 lines of dialogue that serves as an alternate ending to the Crimson Fleet questline
- An epilogue quest with 200 lines of dialogue that reacts to your choices
- Be warned, certain choices will lock you out of most of the epilogue
- Optional mini-quest involving the Freestar Collective, with 35 lines of dialogue
- Another optional mini-quest involving an agent of House Va'ruun, with 43 lines of dialogue
- Vivian Reed as the voice of Kaia. If you enjoyed her performance and are inclined to donate, her Ko-Fi can be found here: https://ko-fi.com/aferalsunflower
Details
The 4 main Constellation companions have interjections, and affinity reactions. They all have mostly the same amount of dialogue. This is all done with vanilla voice assets, as is the case for all other quest characters except Kaia, who is voice acted.
There are 43 unique dialogue choices for various skills, traits, and backgrounds.
The Freestar and Va'ruun mini-quests are mutually exclusive to each other, but they are available regardless of what traits or background you have. Anyone who has completed the Freestar Rangers questline or has [Serpent's Embrace] status will have a couple of opportunities for unique dialogue.
Shattered Space is not a dependency, and as such, it is not possible to account for all of the possible Shattered Space endings. If your character has completed the events of the DLC prior to interacting with the Va'ruun NPC included in this mod, the NPC will not be aware of this.
Turning in evidence against Crimson Fleet captains to Lt. Toft still affects whether or not you will meet them in battle.
Combat is designed to be challenging, and not just due to the level and number of enemies you face. I recommend saving often. If you want specific details, they can be found in the light spoilers section at the bottom of this description.
I recommend using a ship that has a docking port on top (not side or front). This will provide the best possible viewing angle at a certain point in the quest.
Quest Startup and Shutdown
This mod is dormant and inactive during most of the Crimson Fleet questline, up until the quest Eye of the Storm. Upon exiting the GalBank Legacy ship interior, the quest "Legacy's End - Wild Card" will start automatically. It functions the same whether you have already been kicked out of SysDef or not, with a couple minor exceptions.
Grav jumping to the UC Vigilance or to The Key at any time prior to this quest's point of no return will lock you in to the UC SysDef or Crimson Fleet endings respectively, and the quest will be marked as failed, then shut down. (You might notice a new NPC walking around Neon, though)
This quest's point of no return happens in dialogue. The dialogue choice is clearly prefixed with [Commit]. Once you select it, there's no going back.
Compatibility and Interactions With Other Creations
Overrides of vanilla records have been left to a minimum, and no vanilla quests or scripts are modified. As such, this should be mostly load order neutral, but as a general suggestion, large quest creations should go near the top of your load order. If you want specifics on exactly what vanilla records have been overridden, there is an article on the Nexus version of this mod.
Interaction with Dark Universe - Crossfire - My quest adds a new space cell where space encounters are not allowed to happen. Due to the way DU - Crossfire works, it bypasses this restriction, and can inject its own space encounters in to the cell. This can potentially interfere with my quest's progression, and one user has reported that it may have been the cause of a repeatable game crash.
If you intend to use this and DU - Crossfire at the same time - you will reach a certain point in my quest where you have to grav jump to a space station. Make a save immediately before grav jumping. Upon jumping in, you should see the station, 5 friendly ships close to the station, and some icy asteroids. If you see anything on top of this (such as hostile or neutral ships, or any space debris other than ice asteroids), then DU - Crossfire has injected a space encounter into the cell, and I highly recommend reloading the save you made before grav jumping, to prevent the space encounter from interfering with the events that are about to unfold.
Space combat is balanced around the player having only one ship. If you use something like Fleet Commander or Watchtower to bring an entire fleet of friendly ships, you might find space combat to be very easy.
Fast travel is disabled at certain points throughout this quest, for both technical and narrative reasons. If you use other creations or use the COC console command to attempt to bypass these fast travel restrictions, you will potentially break the quest. (Example: some mods allow you to teleport to your ship from anywhere.)
Interaction with mods that allow you to bring multiple companions - I highly recommend only bringing one companion with you. Companions are scripted to move to exact locations for certain dialogue scenes, but this will only work for one companion (whoever is in your main slot). If you bring more than one, they will potentially get in the way during dialogue, and during combat. Also, depending on which mod you are using, companions might talk over each other during interjections.
Interaction with Useful Brigs - Under no circumstances should you try to subdue a friendly, named quest NPC and send them to your brig. If they are already hostile to you, then fair game. As far as taking unnamed NPCs prisoner: my quest attempts to clean up after itself by disabling certain enemy bodies after the quest progresses past a certain point. If you have taken some of these enemies prisoner and they are in your brig when they get disabled, they will potentially break your brig, causing you to be unable to turn them in, or add new prisoners. If you want exact details on which enemies you can and can't take prisoner, see the spoilers section at the bottom.
Credits, and Other Creations That can be Seen in the Trailer
Vivian Reed as Kaia Valeris
Bethesda for Creation Kit, and the Crimson Fleet questline Elminster and his crew for xEdit Modding Yak for Starfield Voice Tool Perchik71 for Creation Kit Extended JRamosWorks, Darkfox127, 510deshawn, and Joseph Russell for Creation Kit tutorials
Other creations that can be seen in the trailer (i.e. not included with this creation)
UC Vigilance Visual Overhaul by DonPetrol1 Starfield Gadgets - Watches and Headphones by zone79 Ship Weapons Revised by Samuel1810 Crimson X and Crimson X Distributed by zone79 and chosti
Light Spoilers Ahead
This section will discuss interactions with Useful Brigs, and contains light spoilers. I'm also going to talk about combat balance a little.
Useful Brigs - almost all of the enemies you fight from the time you select [Commit] in dialogue, to the point where you get back to your ship, will be disabled at a later time. If you took any of these enemies prisoner, I recommend either releasing them from your brig, or turning them in before you progress the quest to the point where you travel to a certain space station.
If you still have some of these enemies in your brig at a certain point after boarding the space station, they will be disabled, and potentially break your brig. Any enemies you face after traveling to the space station can be safely taken prisoner without limitation. However, certain enemies are immune to EM damage, and immune to social skills.
Combat Balance - some of the enemies you will face don't play fair. They will fire at you indiscriminately while being surrounded by non-hostile, innocent NPCs. Unless you are very careful with your fire, it is possible to inadvertently shoot a non-hostile NPC and incur unwanted bounties and aggro from security guards, which will make everything harder. I also recommend completely forgoing the use of explosives and offensive Starborn powers in these situations, as it is very easy to clip an innocent with them.
Additional Screenshots Available
This mod has 11 additional screenshots available on the official Bethesda.net page.
View All Screenshots on Bethesda.netYouTube Videos
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Mod Information
- Published
- Jun 27, 2025
- Last Updated
- Jun 26, 2025
- Platforms
- WINDOWS, XBOXONE, XBOXSERIESX
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