Dogs N Cats
By comespm
Community Rating
DOGS & CATS v0.81 (2026-10-09) Adopt dogs and cats cloned from Earth-diaspora samples.
- Hear the SSNN report at a news kiosk, then visit the UC Distribution Center (New Atlantis, Commercial District) and talk to adoption officer Hana Reyes.
- Dogs: Labrador, German shepherd and golden retriever. Cats: tabby, calico, white and black. By default, up to 3 of each, one adoption every 3 game days.
- Activate a pet to follow, wait, lie down or be petted. Waiting pets nap; NPC-owned pets rest near their owners. Petting grants a 180-second buff.
- Name or retrieve adopted pets through the Pet Registration Slate or outpost registry terminals. Some NPCs have cats or dogs; some city kids have dogs.
- Build water and kibble bowls under Miscellaneous at an outpost. Fill with water or Pet Kibble (crafted from red meat at a cooking station). Each fill serves 3 visits. Activate a full bowl to call a waiting pet; visits also happen automatically. Self-napping pets can wake to eat or drink.
- Settings > Gameplay Options > Dogs & Cats Options: unkillable pets, toughness, attack strength, follow distance, adoption cap and waiting days.
Updated in 0.81
- Fixed pet vocal distance falloff: meows, barks and other vocals become quieter farther away. Purring has a shorter audible range.
- Improved the calico coat with finer fur detail and softer, fur-like edges between its colored patches.
- Improved dog collision around the head and body, reducing clipping into counters and furniture.
This is a minor fix update to 0.8. Existing pets and features are retained.
Requires Starfield (PC, Xbox Series X|S, PS5). No script extender needed. Install and enable Dogs & Cats through the Creations menu in Starfield.
- Re-deployed due to packaging errors
Release notes
Xbox
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1.02Redeployed to fix packaging errors
Playstation
-
1.02Redeployed to fix packaging errors
PC
-
1.02Redeployed to fix packaging errors
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