2026 New Combat Animations (ragdolls)– no cheesy death animations
By masternips
Community Rating
Realistic Death Physics (ragdolls)– No death animations or emotes - only instant ragdoll on death, they "drop dead" literally.
Finally for starfield as there are mods like this for fallout 4 and skyrim
Tired of killing 100 crimson raiders and creatures and they all have the same cheesy death animation/ or do a little dance when shot in the head? Not any more!
You will see the difference immediately if you load a save around combat, kill a few crimson fleet soldiers or any enemy and try with different weapons you will see the difference immediately.
Oblivion, Fallout 3, and Fallout New Vegas had it right. This mod removes all boring/repetitive death animations from humans and creatures. This means that you don't see the same exact death animation for shooting someone in the face 1,000 times or even worse the fact that the base game had a bear type creature have the same death animation as a giant insect, which makes them all seem the same. With this mod shoot someone or something in the face or anywhere else, they drop-dead like a limp ragdoll. Chop them with a rescue axe, they slap to the ground fast. Makes for some fun/different experiences.
Compatibility: Should be compatible with any mod even mods that directly effect ragdoll physics as this mod essentially removes the cheesy death animations.
Installation For PC - just put the Meshes folder into Starfield/Data/
ONLY INSTALL THE MESHES FOLDER
For PC
- Add required cmds to StarfieldCustom.ini in C:\Users[USER]\Documents\My Games\Starfield
[Archive] bInvalidateOlderFiles=1 sResourceDataDirsFinal=
- Place the meshes folder in the game folder \Starfield\Data
Uninstallation
- Simply delete the files.
Very Clean Mod - expect no conflict it literally just has the death animations removed
I am very proud of this mod so I'd like to tell you how this mod was made:
This was the first mod I made and I enjoyed it so much I thought I would share and honestly it seems necessary.
So the death animations, and most animations are located in starfield-animations.ba2 in the data folder, so I used the latest version of Bethesda archive extractor to unpack the ba2 into the meshes folder that has the raw data, which can be read and altered. Inside of this were thousands of animations, I found some that were called “death-head-front-standing.afx" and “death-arm-leg-left-running.afx", Then when I opened them I saw that there were start and stop frames for death animations and ragdoll, basically I opened about 200 files and edited the frames to all be start and end at 0 for each value and saved them into the appropriate meshes/actors/human/common/etc folder as you'll see when you open meshes.
This mod is very similar to realistic death physics - no animations for fallout 4 , and no spinning death animation mod for skyrim on nexus, I did not create those but took inspiration because this vastly improves the experience, the same animations get boring after literally 5 minutes without these mods and this mod.
Release notes
Xbox
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1.00== Describe this release ==
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