Magic Forest Framework
By -Ruainn
Community Rating
Maybe a planet has the right resources, but no life. Maybe, you just want to add some palm trees to the coastline so the view from your island resort looks like a paradise instead of a desert. Maybe, you want to make a desert...This mod adds almost all plants and trees (and their color variants) into the outpost build menu: if you can imagine it, you can build it. Additionally, there are buildable caves, landing/cargo pads, simple lights, and more. Goes in your outpost decorations section of your load order.
Updated: Finally figured out the water thing and added...quite a few new water features in six different colors.
Newer update: I tested the rock pools on some terrain that was...not typical...Collision has been fixed so they can now be placed on ground that isn't perfectly flat...
Known issues:
The area that displays the decals decreases after reloading the area; final size is roughly 25 cm, or so...
Building plants/trees that are included in a planet's biome data will have their color variant overwritten by the biome data.
A handful of models cannot be properly placed right now; specifically, these are mangrove saplings 1 and 2, and tree spires 4, 7, and 14 (I think...). There's some simple solutions I just don't have time to test right now...
The Hobbit Hole is weird about activators; workbenches and furniture need to be placed while crouched, and a good distance away.
There are likely a multitude of minor issues, like typos, random unplaceable objects, or unselectable objects (though I believe I fixed all these...). You can report these to 1337a***ole on Reddit (clearly not actually asterisks; also, best way to contact me) or @ruainn on Discord (I don't really check this, ever....).
To do:
Wall decals
Preview pictures (late 2027...)
Release notes
Xbox
-
1.07Added medium versions of the rock and volcanic pools, because I'm bad at math...
Made placement of certain large rocks easier -
1.06Fixed some navmeshes and collision on the new water features
-
1.05Added new lava/mud/tar/sludge hazards, as well as a number of water hazards
Added volcanic versions of the caves
Fixed environmental protection on the small caves and hobbit hole
Made adjustments to the hobbit hole's lighting, ceiling, and door
Added the outpost bulldozers to the "tree" category, because I kept forgetting... -
1.04Forgot to fix collision on hanging vines...
Finally added venom trees... -
1.03Added vines, decals, and fallen trees.
-
1.02Redid the original lava pools and added two more
Added three versions of mud, sludge, and tar pools
Added ice caves -
1.00Test. Some things wound up broken...
-
1.01Spiral cypress trees were unselectable; converted to pack-ins
Mangrove trees and tree spires were largely unbuildable; converted to pack-ins
Olive crescents were placed far too low in the ground; converted to pack-ins
Added lighting to the Hobbit Hole.
Fixed some typos
Playstation
-
1.07Added medium versions of the rock and volcanic pools, because I'm bad at math...
Made placement of certain large rocks easier -
1.06Fixed some navmeshes and collision on the new water features
-
1.05Added new lava/mud/tar/sludge hazards, as well as a number of water hazards
Added volcanic versions of the caves
Fixed environmental protection on the small caves and hobbit hole
Made adjustments to the hobbit hole's lighting, ceiling, and door
Added the outpost bulldozers to the "tree" category, because I kept forgetting... -
1.04Forgot to fix collision on hanging vines...
Finally added venom trees... -
1.03Added vines, decals, and fallen trees.
-
1.02Redid the original lava pools and added two more
Added three versions of mud, sludge, and tar pools
Added ice caves -
1.00Test. Some things wound up broken...
-
1.01Spiral cypress trees were unselectable; converted to pack-ins
Mangrove trees and tree spires were largely unbuildable; converted to pack-ins
Olive crescents were placed far too low in the ground; converted to pack-ins
Added lighting to the Hobbit Hole.
Fixed some typos
PC
-
1.07Added medium versions of the rock and volcanic pools, because I'm bad at math...
Made placement of certain large rocks easier -
1.06Fixed some navmeshes and collision on the new water features
-
1.05Added new lava/mud/tar/sludge hazards, as well as a number of water hazards
Added volcanic versions of the caves
Fixed environmental protection on the small caves and hobbit hole
Made adjustments to the hobbit hole's lighting, ceiling, and door
Added the outpost bulldozers to the "tree" category, because I kept forgetting... -
1.04Forgot to fix collision on hanging vines...
Finally added venom trees... -
1.03Added vines, decals, and fallen trees.
-
1.02Redid the original lava pools and added two more
Added three versions of mud, sludge, and tar pools
Added ice caves -
1.00Test. Some things wound up broken...
-
1.01Spiral cypress trees were unselectable; converted to pack-ins
Mangrove trees and tree spires were largely unbuildable; converted to pack-ins
Olive crescents were placed far too low in the ground; converted to pack-ins
Added lighting to the Hobbit Hole.
Fixed some typos
Additional Screenshots Available
This mod has 7 additional screenshots available on the official Bethesda.net page.
View All Screenshots on Bethesda.netYouTube Videos
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Mod Information
- Published
- Jul 19, 2026
- Last Updated
- Aug 15, 2026
- Platforms
- Playstation, PC, Xbox
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