Magic Forest Framework 1.11
By -Ruainn
Community Rating
Maybe a planet has the right resources, but no life. Maybe, you just want to add some palm trees to the coastline so the view from your island resort looks like a paradise instead of a desert. Maybe, you want to make a desert...This mod adds almost all plants and trees (and their color variants) into the outpost build menu: if you can imagine it, you can build it. Additionally, there are buildable caves, landing/cargo pads, simple lights, and more. Goes in your outpost decorations section of your load order.
IMPORTANT INFORMATION
Beth.net kept giving errors when I tried updating...This is the exact same .esm, with some changes to the placement behavior for the landing/cargo pads, and I believe this update adds the base pack-ins to the cave list. I suggest removing the original MFF by first disabling it, then exiting the game; restart, delete MFF, exit again; download this version. I tested the switch in an outpost with a decent amount of stuff from this mod, and everything is in place and working fine.
Apologies for multiple new versions...My computer kept crashing while uploading, and, I'm guessing, the corrupted data prevents further changes...
Known issues:
The area that displays the decals decreases after reloading the area; final size is roughly 25 cm, or so...I believe this is because the decals only affect the pack-in itself, so this may be challenging...
Building plants/trees that are included in a planet's biome data will have their color variant overwritten by the biome data.
A handful of models cannot be properly placed right now; specifically, these are mangrove saplings 1 and 2, and tree spires 4, 7, and 14 (I think...). There's some simple solutions I just don't have time to test right now...
The Hobbit Hole is weird about activators; workbenches and furniture need to be placed while crouched, and a good distance away.
There are likely a multitude of minor issues, like typos, random unplaceable objects, or unselectable objects (though I believe I fixed all these...). You can report these to 1337a***ole on Reddit (clearly not actually asterisks; also, best way to contact me) or @ruainn on Discord (I don't really check this, ever....).
To do:
Decal fix...
Preview pictures (late 2027...)
Release notes
Playstation
-
1.11Reuploaded because computer crashed while updating and broke the creation...
Fixed placement on landing pad bases and caves
1.00
Spiral cypress trees were unselectable; converted to pack-ins
Mangrove trees and tree spires were largely unbuildable; converted to pack-ins
Olive crescents were placed far too low in the ground; converted to pack-ins
Added lighting to the Hobbit Hole.
Fixed some typos
1.01
Test...Some things wound up broken...
1.02
Redid the original lava pools and added two more
Added three versions of mud, sludge, and tar pools
Added ice caves
1.03
Added vines, decals, and fallen trees.
1.04
Forgot to fix collision on hanging vines...
Finally added venom trees...
1.05
Added new lava/mud/tar/sludge hazards, as well as a number of water hazards
Added volcanic versions of the caves
Fixed environmental protection on the small caves and hobbit hole
Made adjustments to the hobbit hole's lighting, ceiling, and door
Added the outpost bulldozers to the "tree" category, because I kept forgetting...
1.06
Fixed some navmeshes and collision on the new water features
1.07
Added medium versions of the rock and volcanic pools, because I'm bad at math...
Made placement of certain large rocks easier
1.08
Fixed some improperly placed dirt piles on the landing pads
Added the landing pad bases into the cave list
1.09
Changed the placement behavior of the landing pads
1.10
Rerelease...
PC
-
1.11Reuploaded because computer crashed while updating and broke the creation...
Fixed placement on landing pad bases and caves
1.00
Spiral cypress trees were unselectable; converted to pack-ins
Mangrove trees and tree spires were largely unbuildable; converted to pack-ins
Olive crescents were placed far too low in the ground; converted to pack-ins
Added lighting to the Hobbit Hole.
Fixed some typos
1.01
Test...Some things wound up broken...
1.02
Redid the original lava pools and added two more
Added three versions of mud, sludge, and tar pools
Added ice caves
1.03
Added vines, decals, and fallen trees.
1.04
Forgot to fix collision on hanging vines...
Finally added venom trees...
1.05
Added new lava/mud/tar/sludge hazards, as well as a number of water hazards
Added volcanic versions of the caves
Fixed environmental protection on the small caves and hobbit hole
Made adjustments to the hobbit hole's lighting, ceiling, and door
Added the outpost bulldozers to the "tree" category, because I kept forgetting...
1.06
Fixed some navmeshes and collision on the new water features
1.07
Added medium versions of the rock and volcanic pools, because I'm bad at math...
Made placement of certain large rocks easier
1.08
Fixed some improperly placed dirt piles on the landing pads
Added the landing pad bases into the cave list
1.09
Changed the placement behavior of the landing pads
1.10
Rerelease...
Xbox
-
1.11Reuploaded because computer crashed while updating and broke the creation...
Fixed placement on landing pad bases and caves
1.00
Spiral cypress trees were unselectable; converted to pack-ins
Mangrove trees and tree spires were largely unbuildable; converted to pack-ins
Olive crescents were placed far too low in the ground; converted to pack-ins
Added lighting to the Hobbit Hole.
Fixed some typos
1.01
Test...Some things wound up broken...
1.02
Redid the original lava pools and added two more
Added three versions of mud, sludge, and tar pools
Added ice caves
1.03
Added vines, decals, and fallen trees.
1.04
Forgot to fix collision on hanging vines...
Finally added venom trees...
1.05
Added new lava/mud/tar/sludge hazards, as well as a number of water hazards
Added volcanic versions of the caves
Fixed environmental protection on the small caves and hobbit hole
Made adjustments to the hobbit hole's lighting, ceiling, and door
Added the outpost bulldozers to the "tree" category, because I kept forgetting...
1.06
Fixed some navmeshes and collision on the new water features
1.07
Added medium versions of the rock and volcanic pools, because I'm bad at math...
Made placement of certain large rocks easier
1.08
Fixed some improperly placed dirt piles on the landing pads
Added the landing pad bases into the cave list
1.09
Changed the placement behavior of the landing pads
1.10
Rerelease...
Additional Screenshots Available
This mod has 6 additional screenshots available on the official Bethesda.net page.
View All Screenshots on Bethesda.netYouTube Videos
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Mod Information
- Published
- Aug 20, 2026
- Last Updated
- Aug 20, 2026
- Platforms
- Playstation, PC, Xbox
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