Binford Industrial Weapons

Binford Industrial Weapons

By -Ruainn

Free Mod

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The goal of Binford Industrial Weapons is to turn the industrial tools the game provides into the high level machines of devastation they were meant to be.* No longer will heavy weapons be overlooked, cast aside for something new and shiny that has lots of useless customization options. In fact, almost all those useless customization options from your favorite "actual" weapons are now available for the cutter, arc welder, auto rivet, plasma cutter, microgun, and magstorm. There's even a new minigun receiver with no charging time, as well as depleted uranium and tear gas rockets for the negotiator and bridger. Also includes new versions of legendaries that work with continuous fire beam weapons and other legendary effects cut for the listed weapons.

*This has been expanded to all the poor, forgotten weapons...

Latest Update

Added melee damage modifier under gameplay options, with up to 25x multiplier (this defaults to 1.5x...will fix later...). This is completely separate from the other global damage options, because melee damage is trash to begin with, and inconsistent across other mods.

Fixed the gravity receiver for the arc welder...

Adjusted the explosion and impact data for the various laser beams; some of the screen should be visible when blasting during phased time...

Added tear gas rounds for the bridger and negotiator; these will be either ridiculously powerful or not very powerful, but limited testing suggests the former. Does not work on robots because they don't have lungs.

Updated

Added new "shrapnel blaster" magazines for the microgun and magstorm - lower accuracy and damage, more projectiles and bleed effect.

Added the armor piercing effect to the stainless steel mod for melee weapons....

Toned down the explosion radius of the overcharge receivers for the cutter, arc welder, and plasma cutter.

New receivers/mags include:

Max Watt - increased damage/range Overcharged - explosive, slower rate of fire EM - think cattle prod, not 9v on the tongue... Gravity - Arc welder converted to cleaning duty...sweeping is for suckers... Penetrator rivets - less affected by gravity, pierce targets, big damage Nails - multiple projectiles, bleed, decreased range

Balance: These are balanced on extreme difficulty with Dynamic Universe; if playing on lower difficulties, or without an enemy scaling mod, I hope you enjoy pwning things. Comparing fully modded weapons from this mod to other weapons might make them seem overpowered if only damage values are considered. However, range, reload spead, and accuracy can become major issues, depending on your choices. They do big damage when they hit, but they're still bulky and unwieldy tools.

Known issues:

The arc welder Black Hole Sun receiver does not vibrate the controller while charging; still searching for a fix.

Melee damage option defaults to 1.5x...

Compatibility: Will require a patch for any mod that edits the cutter, arc welder, auto rivet, or plasma cutter for the full range of attachments; otherwise, attachments will only be available for default attachment slots.

Additional Screenshots Available

This mod has 1 additional screenshot available on the official Bethesda.net page.

View All Screenshots on Bethesda.net

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Mod Information

Published
Apr 16, 2026
Last Updated
Aug 18, 2026
Platforms
Playstation, PC, Xbox

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