Binford Industrial Weapons
By -Ruainn
Community Rating
The goal of Binford Industrial Weapons is to turn the industrial tools the game provides into the high level machines of devastation they were meant to be.* No longer will heavy weapons be overlooked, cast aside for something new and shiny that has lots of useless customization options. In fact, almost all those useless customization options from your favorite "actual" weapons are now available for the cutter, arc welder, auto rivet, plasma cutter, microgun, and magstorm. There's even a new minigun receiver with no charging time, as well as depleted uranium and tear gas rockets for the negotiator and bridger. Also includes new versions of legendaries that work with continuous fire beam weapons and other legendary effects cut for the listed weapons.
*This has been expanded to all the poor, forgotten weapons...
Latest Update
Added melee damage modifier under gameplay options, with up to 25x multiplier (this defaults to 1.5x...will fix later...). This is completely separate from the other global damage options, because melee damage is trash to begin with, and inconsistent across other mods.
Fixed the gravity receiver for the arc welder...
Adjusted the explosion and impact data for the various laser beams; some of the screen should be visible when blasting during phased time...
Added tear gas rounds for the bridger and negotiator; these will be either ridiculously powerful or not very powerful, but limited testing suggests the former. Does not work on robots because they don't have lungs.
Updated
Added new "shrapnel blaster" magazines for the microgun and magstorm - lower accuracy and damage, more projectiles and bleed effect.
Added the armor piercing effect to the stainless steel mod for melee weapons....
Toned down the explosion radius of the overcharge receivers for the cutter, arc welder, and plasma cutter.
New receivers/mags include:
Max Watt - increased damage/range Overcharged - explosive, slower rate of fire EM - think cattle prod, not 9v on the tongue... Gravity - Arc welder converted to cleaning duty...sweeping is for suckers... Penetrator rivets - less affected by gravity, pierce targets, big damage Nails - multiple projectiles, bleed, decreased range
Balance: These are balanced on extreme difficulty with Dynamic Universe; if playing on lower difficulties, or without an enemy scaling mod, I hope you enjoy pwning things. Comparing fully modded weapons from this mod to other weapons might make them seem overpowered if only damage values are considered. However, range, reload spead, and accuracy can become major issues, depending on your choices. They do big damage when they hit, but they're still bulky and unwieldy tools.
Known issues:
The arc welder Black Hole Sun receiver does not vibrate the controller while charging; still searching for a fix.
Melee damage option defaults to 1.5x...
Compatibility: Will require a patch for any mod that edits the cutter, arc welder, auto rivet, or plasma cutter for the full range of attachments; otherwise, attachments will only be available for default attachment slots.
Release notes
Xbox
-
1.09Adjusted damage on the arc welder's Black Hole Sun receiver so the grav hazard actually does reasonable (or unreasonable...) damage...
Added a melee damage option to the gameplay options menu
Added tear gas rounds to the bridger and rocket launcher
Changed the explosion and impact data for the various laser weapons. When firing during phased time, only about 70% of the screen will turn white from the combined explosions. -
1.08Added new "shrapnel blaster" magazines for the microgun and magstorm - lower accuracy and damage, more projectiles and bleed effect.
Added the armor piercing effect to the stainless steel mod for melee weapons....
Toned down the explosion radius of the overcharge receivers for the cutter, arc welder, and plasma cutter. -
1.07Removed Plasma Cutter quality levels, as they were patched in by Bethesda
Adjusted the Ignition Beam mag enchant, but it's still throwing an error; it does not appear to be an issue -
1.03Added quality levels for the cutter and plasma cutter to the legendary list. They are now craftable.
-
1.04Added unavailable legendary effects for the cutter, as well as a few for the microgun and magstorm.
-
1.05Removed a number of persistent effects from the legendaries added in 1.04, and added them to the arc welder and plasma cutter. These effects should not cause continuous fire weapons to stop firing.
-
1.06Perhaps fixed the Binford Radioactive legendary. This one is really stubborn and just doesn't want to work...
-
1.02Adjusted the projectile data for the Auto Rivet Penetrator magazine to be faster and more accurate
Added attachments to the MagStorm and Microgun
Fixed some models and crafting recipes -
1.01Adjusted the projectile data for the Auto Rivet Penetrator magazine to be faster and more accurate
Added attachments to the MagStorm and Microgun -
1.00Initial release
Playstation
-
1.09Adjusted damage on the arc welder's Black Hole Sun receiver so the grav hazard actually does reasonable (or unreasonable...) damage...
Added a melee damage option to the gameplay options menu
Added tear gas rounds to the bridger and rocket launcher
Changed the explosion and impact data for the various laser weapons. When firing during phased time, only about 70% of the screen will turn white from the combined explosions. -
1.08Added new "shrapnel blaster" magazines for the microgun and magstorm - lower accuracy and damage, more projectiles and bleed effect.
Added the armor piercing effect to the stainless steel mod for melee weapons....
Toned down the explosion radius of the overcharge receivers for the cutter, arc welder, and plasma cutter. -
1.07Removed Plasma Cutter quality levels, as they were patched in by Bethesda
Adjusted the Ignition Beam mag enchant, but it's still throwing an error; it does not appear to be an issue -
1.03Added quality levels for the cutter and plasma cutter to the legendary list. They are now craftable.
-
1.04Added unavailable legendary effects for the cutter, as well as a few for the microgun and magstorm.
-
1.05Removed a number of persistent effects from the legendaries added in 1.04, and added them to the arc welder and plasma cutter. These effects should not cause continuous fire weapons to stop firing.
-
1.06Perhaps fixed the Binford Radioactive legendary. This one is really stubborn and just doesn't want to work...
-
1.02Adjusted the projectile data for the Auto Rivet Penetrator magazine to be faster and more accurate
Added attachments to the MagStorm and Microgun
Fixed some models and crafting recipes -
1.01Adjusted the projectile data for the Auto Rivet Penetrator magazine to be faster and more accurate
Added attachments to the MagStorm and Microgun -
1.00Initial release
PC
-
1.09Adjusted damage on the arc welder's Black Hole Sun receiver so the grav hazard actually does reasonable (or unreasonable...) damage...
Added a melee damage option to the gameplay options menu
Added tear gas rounds to the bridger and rocket launcher
Changed the explosion and impact data for the various laser weapons. When firing during phased time, only about 70% of the screen will turn white from the combined explosions. -
1.08Added new "shrapnel blaster" magazines for the microgun and magstorm - lower accuracy and damage, more projectiles and bleed effect.
Added the armor piercing effect to the stainless steel mod for melee weapons....
Toned down the explosion radius of the overcharge receivers for the cutter, arc welder, and plasma cutter. -
1.07Removed Plasma Cutter quality levels, as they were patched in by Bethesda
Adjusted the Ignition Beam mag enchant, but it's still throwing an error; it does not appear to be an issue -
1.03Added quality levels for the cutter and plasma cutter to the legendary list. They are now craftable.
-
1.04Added unavailable legendary effects for the cutter, as well as a few for the microgun and magstorm.
-
1.05Removed a number of persistent effects from the legendaries added in 1.04, and added them to the arc welder and plasma cutter. These effects should not cause continuous fire weapons to stop firing.
-
1.06Perhaps fixed the Binford Radioactive legendary. This one is really stubborn and just doesn't want to work...
-
1.02Adjusted the projectile data for the Auto Rivet Penetrator magazine to be faster and more accurate
Added attachments to the MagStorm and Microgun
Fixed some models and crafting recipes -
1.01Adjusted the projectile data for the Auto Rivet Penetrator magazine to be faster and more accurate
Added attachments to the MagStorm and Microgun -
1.00Initial release
Additional Screenshots Available
This mod has 1 additional screenshot available on the official Bethesda.net page.
View All Screenshots on Bethesda.netYouTube Videos
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Mod Information
- Published
- Apr 16, 2026
- Last Updated
- Aug 18, 2026
- Platforms
- Playstation, PC, Xbox
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