Unlock+ (Unlock With Skill Checks)
By LX6R
Community Rating
Unlock+ adds skill-based bypass options to locked terminals, containers, and doors. The vanilla minigame remains untouched, for when you feel like picking a lock the old-fashioned way, or have other mods affecting it (like the brilliant Lock O Plenty). Unlock+ just gives you some alternative options with some added flavor.
DIFFERENT CHARACTER BUILDS MATTER In vanilla Starfield, breaking through locks completely depends on one skill - Security. With Unlock+, you get a couple more options that "just make sense" when you stand in front of a lock.
WHAT ARE YOUR OPTIONS? Containers/Doors: Theft - bypass locks by spending Digipicks. Higher rank means lower cost, scaling with the lock's difficulty. Demolitions - blow the lock off with an explosive charge. Effective. Not subtle. Use an Impact Driver - no skill required. One shot per lock. If it doesn't work, that's it - the mechanism is too damaged for another attempt and you have to go back to the vanilla minigame.
Terminals (including Galbank ATMs): Security - same as the first option for Containers/Doors. It's the most basic way to bypass the minigame. Special Projects - assemble a makeshift electronic device from Zero Wire to short out a terminal. Nearby enemies may notice. Note Search - sometimes the password is written down somewhere nearby. One look per terminal.
ADDITIONAL INFORMATION
- There are several Impact Driver misc items in the game. You can find a complete one, or piece it together from parts: the body, the battery, and the bit attachment. The mod checks what you're carrying and tells you exactly what you're missing.
- There is a gameplay option that you can toggle if you are using another mod that permanently replaces the default unlock option on doors (like Skills of the Scoundrel by Gothos).
MISC There is a hidden goodie for you to discover at Sonny Di Falco's Island Estate. When you enter the building, you can find a new Dataslate to the right of the entrance. Solve the riddle it contains and be rewarded with a special new weapon! (For those who cannot crack the riddle or just don't want to spend time with it, look at the last screenshot.)
Thanks to my fellow verified creators, for sharing their advice with me to achieve this creation. Special thanks to TheOGTennessee, who not only tested the mod but also helped to solve several big issues I encountered along the way. Also thanks to my other testers, XV-Versus and cyberpsyche!
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