Experimental Magshear Modifications
By LX6R
Community Rating
Bethesda absolutely nailed the unique design of the Kore Kinetics weapons. To show these weapons some love, I added a bunch of new attachments to my favorite one of them, the Kore Kinetics Magshear.
With this creation installed, you can customise your Magshear with the following new attachments:
• Four new receivers • Three new optics • Two new muzzles • Two new barrels • Three new top covers in a brand new attachment category
(Skins shown in screenshots are not part of the mod)
Update 0.1.4: • Remodeled all receivers to reduce hand clipping* • Added a new "sniper" barrel option** • Added two new "side coil" attachments to the top cover category***
*The hand clipping is almost completely removed for the fire ready stance and as much as possible reduced for the relaxed stance. It is unfortunately not possible to completely fix all the clipping for every movement because the animations are made with only a vertical grip in mind and not an angled one. **The sniper barrel does not change the projectile of the weapon to the MagSniper variant. It is a cosmetic option that uses the effects of the long barrel. ***Side coil options increase the rate of fire of the weapon.
Update 0.1.3: • Added Advanced Frame • Changed Heavy Frame Extended into Advanced Frame Extended with updated model (now fits all normal attachments) • Updated some descriptions according to the changes
UPDATE 0.1.2: • Updated model for Long Scope • Updated model for Heavy Frame Extended • Added new category for top covers
Acouple of things are important to keep in mind with these:
• Neither the Magpulse nor the Magshear have scope options in vanilla Starfield, and I quickly realised why Bethesda didn't bother adding those. The barrels have an offset, which means the closer you stand to the object you are aiming at, the further the beams are getting out of your view. The beams indicate where you hit, which already makes it kind of hard to aim with these weapons with the default ironsights. I could not get a proper reticle solutions to work. That's why the added optics work a little different: They still use the beams for aiming and are basically just a "zoom in" feature. They are mostly cosmetic with limited gameplay utility. • Certain modifications are built as a set and won't look right in combination with other attachments. • The mod includes two unique variants that use the added attachments. Those come with unique workbench icons. You can still change the attachments at the workbench, but it will make the icon look wrong.
You can find one unique at Kore Kinetics headquarter in Neon. It's waiting there for you to take completely for free, and also has some ammunition next to it. The other one is owned by a famous collector - and he does not want to give it to you voluntarily.
All of the parts in this mod are nifbashed from vanilla assets. I hope you enjoy them as much as I do!
If you got any issues, questions or suggestions, you can contact me on Discord @LX6R or tag me on the offical Bethesda Discord server.
Credits to Bub200, DownfallNemesis, frogs345 and xtcrefugee for being very patient with all my CK related questions Bethesda for developing Starfield
Additional Screenshots Available
This mod has 8 additional screenshots available on the official Bethesda.net page.
View All Screenshots on Bethesda.netYouTube Videos
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Mod Information
- Published
- Sep 06, 2025
- Last Updated
- Sep 15, 2025
- Platforms
- WINDOWS, XBOXONE, XBOXSERIESX