UC Arbitrator-Class Heavy Escort Cruiser | UC War Chest Series | Evie's Ship Shop Standalone Ship
By Evie_Mae
Required mods
Install these creations before using this mod on Bethesda.net.
Community Rating
A genuine Evie's Ship Shop Lore-Friendly RP YouTube build. Link to Build: https://www.youtube.com/watch?v=0BNdVj3aHaU Link to Nexus Page: https://www.nexusmods.com/starfield/mods/17406
Ship Vendor Framework Mod required! https://creations.bethesda.net/en/starfield/details/36f1911d-8197-43f2-8a44-29a0c23209ec/Ship_Vendor_Framework
Where to find it? You can find this ship for sale at the New Atlantis Ship Services Technician.
If the ship does NOT appear in the Vendor's Sale List:
- Ship vendors replenish their stock every 1 week in-game UT time (168 Hours UT)
- Go to a place like Titan and wait 168 hours UT and then check the ship vendor.
- SVF Dependency: Make sure you have the latest version of the SVF installed.
- Load Order: Ensure the ship ESMs are below the SVF mod
- Restart the game: Create a manual save, or quit and let it make an exit save. Exit to desktop. Then reload save.
What is it? This is a lore-friendly, RP-friendly combat vessel with worldbuilding loosely tied into the Shattered Space and Terran Armada DLC stories.
Gameplay Style: Combat/RP Combat Capability: Excellent
Worldbuilding Story: Recently, the United Colonies Cabinet called an emergency meeting with us at Evie's Ship Shop.
The Cabinet has been well aware of a major cataclysmic event within House Va'ruun space. Additionally, there have been more and more reports of aggressive attacks against the Settled Systems by a highly organized militarized fleet calling themselves, "The Terran Armada." These two major events combined threaten the already shaky peace of the Settled Systems, and the Cabinet is worried that an all out multiple-front Settled Systems-wide war may break out, and they already know that the Navy's aging leftover fleet from the Colony War, Serpent's Crusade, and Crimson Fleet campaigns are in dire need of an update.
Rather than an overhaul or a retrofit, The UC Navy offered us at Evie's Ship Shop, a ship design contract for three new military vessels. The only two stipulations they sought in the contract were:
- Must contain MOSTLY Deimos Staryards, INC branded modules
- All new vessels must come equipped with a genuine Evie's Ship Shop Electromagnetic Muon Mass Accelerator [EMMMA] weapon system.
Enter the Arbitrator-Class Heavy Escort Cruiser, our second entry in our UC Naval contract series.
The Arbitrator, or "Arby," as Deimos Staryards technicians have started to call it, was designed specifically to be a heavily armored and armed fleet escort vessel, with no compromises to RCS or it's main thrust engines. Focusing on armor, armaments, and raw firepower, the Arby is able to be an extremely mobile and versatile combat unit aiding it's fellow fleet vessels, or even going on it's own solo missions.
Arby's got some of the most advanced reactive hull plating known to Humankind, afforded by the Pinch 8Z Reactor, which makes Arby one of the more heavily armored ships of the line.
In addition to the hull plating, perhaps Arby's most striking feature is the spinally mounted, dual-Electromagnetic Muon Mass Accelerator [EMMMA], an Evie's Ship Shop patented weapons system. You really cannot miss it, the dual EMMMA gun dominates the entirety of the front two-thirds of the ship. Via optimized power circuits, we were able to cram two fully-powered EMMMA guns for Arby's primary battery, which can be fired in conjunction or on their own as each EMMMA gun has it's own firegroup. The dual setup was, however, intended to both be fired at the same time.
The Arbitrator-Class Heavy Escort Cruiser is a scaled up version of the Requital-Class Corvette and sits on a heavily modified Corbita-Class Freighter frame: A UC Navigator Corps ship we replicated in the past.
Whether you're UC Navy personnel, Vanguard, a concerned citizen, or someone from beyond, the Arbitrator is ready to stand by you, Captain, to ensure the continued peace of the Settled Systems.
UC War Chest Series Requital-Class Corvette: https://creations.bethesda.net/en/starfield/details/f6fb6fc9-0f1d-4c2c-a3e0-cea85acfdba5/UC_Requital_Class_Corvette___UC_War_Chest_Series__
Bastion-Class Battlecruiser: TBA
Full UC War Chest package: TBA
Release notes
Xbox
-
1.02Known Issue:
- It appears Z fighting in the merged reactor/grav drive is caused by potential creation kit ship builder inconsistencies with the in-game ship builder: The original Arbitrator built in-game does NOT have the z fighting while the CK built version does.
- Attempts to fix the graphical issue in the CK builder have not been successful.
- Known Workaround:
- Take the CK-Built Arbitrator into the ship builder, and simply remove and replace the two merged modules and the Z fighting will go away.
Please report any issues or bugs on this ship's Nexus page.
Please **indicate** you downloaded from **Creations and what platform you are on.**
https://www.nexusmods.com/starfield/mods/17406
Playstation
-
1.02Known Issue:
- It appears Z fighting in the merged reactor/grav drive is caused by potential creation kit ship builder inconsistencies with the in-game ship builder: The original Arbitrator built in-game does NOT have the z fighting while the CK built version does.
- Attempts to fix the graphical issue in the CK builder have not been successful.
- Known Workaround:
- Take the CK-Built Arbitrator into the ship builder, and simply remove and replace the two merged modules and the Z fighting will go away.
Please report any issues or bugs on this ship's Nexus page.
Please **indicate** you downloaded from **Creations and what platform you are on.**
https://www.nexusmods.com/starfield/mods/17406
PC
-
1.02Known Issue:
- It appears Z fighting in the merged reactor/grav drive is caused by potential creation kit ship builder inconsistencies with the in-game ship builder: The original Arbitrator built in-game does NOT have the z fighting while the CK built version does.
- Attempts to fix the graphical issue in the CK builder have not been successful.
- Known Workaround:
- Take the CK-Built Arbitrator into the ship builder, and simply remove and replace the two merged modules and the Z fighting will go away.
Please report any issues or bugs on this ship's Nexus page.
Please **indicate** you downloaded from **Creations and what platform you are on.**
https://www.nexusmods.com/starfield/mods/17406
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