BBSM MACH 10
By PhoenixWorks
Required mods
Install these creations before using this mod on Bethesda.net.
Community Rating
The BBSM MACH 5 has just landed at New Atlantis!!! Stop on by and take a gander at this beauty!!
*Disclaimer: Our Ship maid went on holiday, and she failed to clean up some of the clutter in the main two habs. Our apologies for this issue. (If any modder out there can help what that small issue and create a patch please feel free to do so. I do not know how to do that yet)
Habs I used (all are 2 x 1 by Falkland): Captains Quarters, Berth (x2), and an empty hab for decorating.
mods required:
Ship Vender Framework.
Matilija Aerospace v8.5 mod by: Ericjohn
Place doors yourself mod by: Jimsoon -note you will need the PDY patch for Falkland by Hjalmere
Falkland Systems Ship Services mod by: Hjalmere
More Power capacity of reactors mod by: remidaszi
TN's Restricted area markers mod by TheOGTennessee
200 ship crew slots mod by: sp0ckrates
Another two great mods to pair this ship with are:
Mordrid's Ship Shield Systems mod by: jacobsod
Mordrid's ship energy weapons both mods are by: jacobsod
*There are also other accent color patches for the Falkland Habs/Cockpits.
*Please note: If the ship dose not load correctly after you purchase the ship and it makes it your home ship. Enter the ship builder. You may have to click on a part move it/replace it back once you do so it should fully load the ship when exiting the ship builder menu then. other solution is to select the whole ship move it over and place it. You need the notification to pop up about some decoration items being returned to the cargo. *
Release notes
PC
-
1.00== Describe this release ==
Explore more Starfield creations for Ships. Browse all Ships mods →
BNW USC – Terran Armada
Extend BNW USC coverage to 14 Terran Armada shipbuilding recipes. Removes player-level checks while preserving every other recipe requirement.
BNW – Unlevelled Ship Components [USC]
Remove player-level gates from 480 vanilla shipbuilding recipes. Keep perk, quest, vendor and manufacturer requirements intact. Build your ship without the grind.
AB - Enhanced Ship Weapons
Standalone ship weapons with 10x damage, 2x nominal fire rate and stronger hull and systems. Includes lasers, cannons, particle beams, missiles, EM weapons and turrets.
AB - Enhanced Fuel Tanks & Grav Drives
Standalone He3 tanks with 2,000 fuel each, plus enhanced NG160, Apollo GV100, Aurora 11G and NG300 grav drives. Stronger hull and systems, original masses.
AB - Enhanced Engines & Landing Gear
Standalone engines with 250 base speed, stronger thrust, boost and durability. Includes enhanced 220CB, Hope 5, Hope 6 and NG-10 landing gear with thrust 5.
AB - Enhanced Ship Reactors
Four standalone reactor upgrades: 330T, DC303, A9 and SF10. Get 50–100 power, stronger hull and systems, a 6.45 repair rate and a crew rating of 8.
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Infinite Boost Mod - Roy's Garage - The Expedition General
Infinite horizontal and vertical boost for Roy's Garage - The Expedition General vehicle
Vehicle Deployment and Switcher
Choose if a vehicle will appear after landing your ship, and switch between vehicles without having to visit ship services.
Exit Ship To Vehicle
Teleports you directly in to your active land vehicle when exiting your ship.