Matilija Aerospace V8.5
By Ericjohn
Community Rating
Matilija Aerospace aims to be the premier ship manufacturer in the Settled systems, we provide advanced weaponry, shields, reactor habs, stair cases, Battle Stations, Cps, Engines and more, we are always working on improving our existing portfolio of equipment on offer as well as developing new equipment to ensure our customer's have the safest, most comfortable and convenient of space fairing ventures both in and outside of the Settled Systems.
Things included in my mod range from various cps, reactor habs, grav drives, shields, cargo containers, various different hab shapes, tons of structural pieces and landing gear and landing bays, almost everything you need to make a unique ship within the settled systems.
If you wish to stay tuned for what's in development at Matilija Aerospace, our main page at Nexusmods.com is always kept current with what we are working on, and what you can expect in the future from us here at Matilija Aerospace. I plan on having roughly monthly updates to consistently add to and improve this mod. Fly Safe, and enjoy the view!
8.5 updates
-Brings Matilija Aerospace free version into parody with the AF version of the mod. -Updates SB CP model -Fixes Geometry File issues -Updates Fighter Fuselage model to make connection points on bottom easier to see. -Adds icons for all MA parts -Improves part descriptions to include requirements
Version Next- working on a new SB inspired CP model, improved hab models, improved structural models, improved interiors, ect.
Credits DownfallNemesis-Grav Toggle Script DerekM17x/V_Sev-inspiration LJTiger69-inspiration JMPZ11-NifMigrationTool TangGirl444-Navmesh Halrixx-ElevatorTutorial Edgiestswing23-TheRealElevator WykkedGaming and TheAngryMechanic-Exterior Cargo Access Script
Release notes
Xbox
-
8.58.5 updates
-Brings Matilija Aerospace free version into parity with the AF version of the mod.
-Updates SB CP model
-Fixes Geometry File issues
-Updates Fighter Fuselage model to make connection points on bottom easier to see.
-Adds icons for all MA parts
-Improves part descriptions to include requirements -
8.4Hotfix
Somehow when the archive was packed for 8.3 a couple of geometry files were not included with the CK packing it.
Manually added them to the archive and re-uploaded, should fix merging habs issue. -
8.3Hotfix Update
Fixes broken rear connection points on Grav Drive habs and their respective decorative versions in the Hab tab. Also fixes collision on Fighter Grav Drives.
Additions
Adds new glass cover plates to the fighter fuselage over the Grav Drive Slots.
-
8.2-Adds Avenger CP Variant of the Nemesis CP
-Adds new structural parts to help blend both the Avenger and Nemesis CP's into the rest of your ship
-Adds Home ship Cargo Access to all MA landing bays and to the drop down cargo holds
-Adds 2 new variants of the half x half corridor habs, new versions are Jacob's ladder variants allowing vertical access
-Temporarily removes the option to build robot crew(the crew still exist in the mod, just the ability to make more is removed so shouldn't cause any issues if you have some already made in your game) until I can get help fixing the various issues with them.
-
8.1Updates original Nemesis CP model to a new made from scratch model(video logs of model development on my youtube channel)
Updates all interior hab lights to default off until turned on at their respective switches.
-
8.0-Fixes collision on nearly every model in the mod.
-Updates every hab model, every Bridge Model, the SMA series of CP's have an all new model loosely based on the Pelican from Halo, updated all of the battleship, cruiser, destroyer gun models and the laser turret models.
-adds working light switches to most habs and CP's.
-adds working shutters to the windows in every hab with windows.
-adds working gravity levers to the gravhabs(only works while in space)(Thank you DownfallNemesis for help on the script!)
Probably a lot more that I can't currently think of. -
7.2Adds missing material file for large screen in Captain's quarters and Fighter Fuselage
Fixes Geometry Models for Glass Habs and also reduces total file size
Fixes clipping exterior geometry into interior of large CPS Bridges
Adjusts collision of fighter grav drives, should hopefully resolve the connectivity issues on console. -
7.1Adds Empty variant of fighter fuselage
Adds copilot seat variant of fighter CP
Fixes rotating weapon barrel separation in ship builder
Fixes disappearing interior decorations in Matilija Aerospace Habs
Minor adjustments to both Fighter CP and Fuselage models to clean them up a bit.
Improves Fighter Landing gear Thruster positioning
Fixes colorizing on Fighter Fuel tanks and Engines
Fixes missing magnet rings on Class A and B fighter Grav Drives
Adjusts glass habs to use Flips instead of variants
Probably more that I'm forgetting in my old age.
Hope you all enjoy! -
7.0Adds Fighter Parts, Perimeter Habs, Corner habs and more.
Highly recommend the mod Ship Builder Configurator which grants extra game settings, one of them in ship builder tolerance, which I recommend a medium settings, this will ensure mod added parts snap appropriately.
May the 4th be with you! -
1.00== Describe this release ==
-
6.126.12 Fixes EM weapons, and restores Laser Projectiles as well as adds Navmesh to all Custom Interior Statics so that NPC's should be able to fully traverse between habs and cockpits found in Matilija Aerospace.
-
6.1-Replaces Fighter CP with a new custom model, adds a Blast Shield option in the Equipment tab for the new Fighter CP model
-Adds all new custom model Class A B and C Destroyer, and Cruiser Cannons. Also adds Class B and 2 different level Class C Battleship Cannons with custom Models.
-Adds Class A B and C Grav Drive Habs in the Grav Drive Tab, and decorative versions in the Hab Tab so that you can have multiples if you so wish.
-Fixes missing geometry inbetween the floors of the Security Hab introduced in V6, also restores the floating attachment points to the old Side armor Plates.
-
5.03Small Hotfix update to resolve flipped Aft Hatch Plug on new Hangar Bay, also corrects projectiles of Direct Fire weapons to no seek Target, and small update/fix on Nose Cannon Projectile Model.
-
5.02Hotfix
Fixes misalignment of Struts in new Hangar Bay
Fixes misalignment of Distortion Field in new EM weapons
Fixes weapon snapnodes on all manual fire Destroyer, Cruiser, Battleship, and Artillery weapons.
Adjusts lighting in Reactor hab interiors to reduce/eliminate flickering
Adjusts lighting in exterior of Reactor Habs, Grav Drives and Triple Deck Observatory Hab -
5.0Version 5.0 Introduces
-Hangar Bay
-Various Wing Structural parts
-Port/Stbd Fuel Cells
-Class A+B manual fire Flak Cannons
-Class A+B+C manual fire Lasers
-Class A+B+C manual fire Particle Beams
-Class C Hyper Shield Generator
Various Collision model fixes and improvements, some lighting adjustments, adds an aft doorway on all of the elevators in my elevator habs so they now have both fore and aft exits out of the elevator modules.
-
4.0Fixes all issues with 3.01 not rendering certain habs, improves snap points, fixes navmesh in all stairwells and cockpits, adds 5 and 6 deck real time elevator habs, adds ramp toppers, adds new fore/aft deck signs to the miscellaneous tab of the outpost/ship builder, improves lighting in many habs, fixes floating decorations in v-habs, reduces level requirements of all cockpits in mod, and much much more, enjoy!
-
3.015Small fix to archive, nothing game changing. (4.0 update coming 9/8 if you want to wait to update)
-
3.01Same as 3.0 but small archive fix.
-
3Adds
-a new Bridge with 4 variants
-a cross hab, a cross passage, and a cross spine
-an alternate variant of my 1x1 with top and bottom hatch,
-a new 1x3 hab with a top/bottom hatch in the middle section and doors at every "vanilla" attach point
-a new 3x3 engineering hab with a single door entrance in the middle on every side as well as an equipment expandable central bay with 4 new pieces of equipment that can garner just that little bit more of customization in your ship ranging from a reactor core(not a full reactor, just a booster) that will grant just a bit more power and quicker system repair rates, a shield booster that improves shield regen rate and slightly boosts shields, a gravdrive booster that increases grav drive and regular engine thrust as well as increased boost fuel, or a weapon system upgrade that grants a flat 2.5% increase to ship weapon damage(except turrets which only gain 1%).
-A new large Nose structural piece
Various improvements to bar hab, navmesh on all habs, and fixed flickering textures in BattleStations and various other small performance improvements.
Note- My next update will likely be about a month out and will be smaller, it's going to be primarily focused on performance improvements and ironing out any issues with existing content within the mod, such as missing snap points ect. Then the update after that I'll focus on adding more content. The reason for this is because I need to research what I need to do in order to get my own personal designed ships into vendor lists, and how to get them in without the CK crashing on me every time. -
2.05Hot fix for broken starboard link connections on Aft Battle Station Hab, also Fixes Aft door plug on the 4way glass cross passage, and fixes the corner structural pieces to have all flips/variants.
-
2.0Version 2 adds Aft, Fore, Port, and Stbd M-Habs and A-Habs, it also employs new navmesh for all cockpits and habs in the mod, and updates lighting across all habs, reduces file size and poly count on most added items which should result in far less performance issues, also should improve snap points for easier ship module connection across most pieces in the mod. As always, more work will likely need done, your feedback is greatly appreciated whether on my Nexus page or my youtube channel, I read all the comments, and try my best to resolve any outstanding issues. And as always, more is in the pipeline for the future, I plan on releasing roughly monthly updates to the mod. =
-
1.05Should resolve archive issue causing invisible security hab, captain's quarters and bar hab.
Version 2 coming soon! -
1.00Initial Creations release, this mod is also available on Nexusmods, and has all of it's details and previous updates included on it's home page there, from now on, all updates will be uploaded to both Nexus and Creations, and if you want to keep track of mod progress, I fairly regularly upload my mod progress on Youtube, I hope everyone gets some value out of this new ship manufacturer, Matilija Aerospace.
PC
-
8.58.5 updates
-Brings Matilija Aerospace free version into parity with the AF version of the mod.
-Updates SB CP model
-Fixes Geometry File issues
-Updates Fighter Fuselage model to make connection points on bottom easier to see.
-Adds icons for all MA parts
-Improves part descriptions to include requirements -
8.4Hotfix
Somehow when the archive was packed for 8.3 a couple of geometry files were not included with the CK packing it.
Manually added them to the archive and re-uploaded, should fix merging habs issue. -
8.3Hotfix Update
Fixes broken rear connection points on Grav Drive habs and their respective decorative versions in the Hab tab. Also fixes collision on Fighter Grav Drives.
Additions
Adds new glass cover plates to the fighter fuselage over the Grav Drive Slots.
-
8.2-Adds Avenger CP Variant of the Nemesis CP
-Adds new structural parts to help blend both the Avenger and Nemesis CP's into the rest of your ship
-Adds Home ship Cargo Access to all MA landing bays and to the drop down cargo holds
-Adds 2 new variants of the half x half corridor habs, new versions are Jacob's ladder variants allowing vertical access
-Temporarily removes the option to build robot crew(the crew still exist in the mod, just the ability to make more is removed so shouldn't cause any issues if you have some already made in your game) until I can get help fixing the various issues with them.
-
8.1Updates original Nemesis CP model to a new made from scratch model(video logs of model development on my youtube channel)
Updates all interior hab lights to default off until turned on at their respective switches.
-
8.0-Fixes collision on nearly every model in the mod.
-Updates every hab model, every Bridge Model, the SMA series of CP's have an all new model loosely based on the Pelican from Halo, updated all of the battleship, cruiser, destroyer gun models and the laser turret models.
-adds working light switches to most habs and CP's.
-adds working shutters to the windows in every hab with windows.
-adds working gravity levers to the gravhabs(only works while in space)(Thank you DownfallNemesis for help on the script!)
Probably a lot more that I can't currently think of. -
7.2Adds missing material file for large screen in Captain's quarters and Fighter Fuselage
Fixes Geometry Models for Glass Habs and also reduces total file size
Fixes clipping exterior geometry into interior of large CPS Bridges
Adjusts collision of fighter grav drives, should hopefully resolve the connectivity issues on console. -
7.1Adds Empty variant of fighter fuselage
Adds copilot seat variant of fighter CP
Fixes rotating weapon barrel separation in ship builder
Fixes disappearing interior decorations in Matilija Aerospace Habs
Minor adjustments to both Fighter CP and Fuselage models to clean them up a bit.
Improves Fighter Landing gear Thruster positioning
Fixes colorizing on Fighter Fuel tanks and Engines
Fixes missing magnet rings on Class A and B fighter Grav Drives
Adjusts glass habs to use Flips instead of variants
Probably more that I'm forgetting in my old age.
Hope you all enjoy! -
7.0Adds Fighter Parts, Perimeter Habs, Corner habs and more.
Highly recommend the mod Ship Builder Configurator which grants extra game settings, one of them in ship builder tolerance, which I recommend a medium settings, this will ensure mod added parts snap appropriately.
May the 4th be with you! -
1.00== Describe this release ==
-
6.126.12 Fixes EM weapons, and restores Laser Projectiles as well as adds Navmesh to all Custom Interior Statics so that NPC's should be able to fully traverse between habs and cockpits found in Matilija Aerospace.
-
6.1-Replaces Fighter CP with a new custom model, adds a Blast Shield option in the Equipment tab for the new Fighter CP model
-Adds all new custom model Class A B and C Destroyer, and Cruiser Cannons. Also adds Class B and 2 different level Class C Battleship Cannons with custom Models.
-Adds Class A B and C Grav Drive Habs in the Grav Drive Tab, and decorative versions in the Hab Tab so that you can have multiples if you so wish.
-Fixes missing geometry inbetween the floors of the Security Hab introduced in V6, also restores the floating attachment points to the old Side armor Plates.
-
5.03Small Hotfix update to resolve flipped Aft Hatch Plug on new Hangar Bay, also corrects projectiles of Direct Fire weapons to no seek Target, and small update/fix on Nose Cannon Projectile Model.
-
5.02Hotfix
Fixes misalignment of Struts in new Hangar Bay
Fixes misalignment of Distortion Field in new EM weapons
Fixes weapon snapnodes on all manual fire Destroyer, Cruiser, Battleship, and Artillery weapons.
Adjusts lighting in Reactor hab interiors to reduce/eliminate flickering
Adjusts lighting in exterior of Reactor Habs, Grav Drives and Triple Deck Observatory Hab -
5.0Version 5.0 Introduces
-Hangar Bay
-Various Wing Structural parts
-Port/Stbd Fuel Cells
-Class A+B manual fire Flak Cannons
-Class A+B+C manual fire Lasers
-Class A+B+C manual fire Particle Beams
-Class C Hyper Shield Generator
Various Collision model fixes and improvements, some lighting adjustments, adds an aft doorway on all of the elevators in my elevator habs so they now have both fore and aft exits out of the elevator modules.
-
4.0Fixes all issues with 3.01 not rendering certain habs, improves snap points, fixes navmesh in all stairwells and cockpits, adds 5 and 6 deck real time elevator habs, adds ramp toppers, adds new fore/aft deck signs to the miscellaneous tab of the outpost/ship builder, improves lighting in many habs, fixes floating decorations in v-habs, reduces level requirements of all cockpits in mod, and much much more, enjoy!
-
3.015Small fix to archive, nothing game changing. (4.0 update coming 9/8 if you want to wait to update)
-
3.01Same as 3.0 but small archive fix.
-
3Adds
-a new Bridge with 4 variants
-a cross hab, a cross passage, and a cross spine
-an alternate variant of my 1x1 with top and bottom hatch,
-a new 1x3 hab with a top/bottom hatch in the middle section and doors at every "vanilla" attach point
-a new 3x3 engineering hab with a single door entrance in the middle on every side as well as an equipment expandable central bay with 4 new pieces of equipment that can garner just that little bit more of customization in your ship ranging from a reactor core(not a full reactor, just a booster) that will grant just a bit more power and quicker system repair rates, a shield booster that improves shield regen rate and slightly boosts shields, a gravdrive booster that increases grav drive and regular engine thrust as well as increased boost fuel, or a weapon system upgrade that grants a flat 2.5% increase to ship weapon damage(except turrets which only gain 1%).
-A new large Nose structural piece
Various improvements to bar hab, navmesh on all habs, and fixed flickering textures in BattleStations and various other small performance improvements.
Note- My next update will likely be about a month out and will be smaller, it's going to be primarily focused on performance improvements and ironing out any issues with existing content within the mod, such as missing snap points ect. Then the update after that I'll focus on adding more content. The reason for this is because I need to research what I need to do in order to get my own personal designed ships into vendor lists, and how to get them in without the CK crashing on me every time. -
2.05Hot fix for broken starboard link connections on Aft Battle Station Hab, also Fixes Aft door plug on the 4way glass cross passage, and fixes the corner structural pieces to have all flips/variants.
-
2.0Version 2 adds Aft, Fore, Port, and Stbd M-Habs and A-Habs, it also employs new navmesh for all cockpits and habs in the mod, and updates lighting across all habs, reduces file size and poly count on most added items which should result in far less performance issues, also should improve snap points for easier ship module connection across most pieces in the mod. As always, more work will likely need done, your feedback is greatly appreciated whether on my Nexus page or my youtube channel, I read all the comments, and try my best to resolve any outstanding issues. And as always, more is in the pipeline for the future, I plan on releasing roughly monthly updates to the mod. =
-
1.05Should resolve archive issue causing invisible security hab, captain's quarters and bar hab.
Version 2 coming soon! -
1.00Initial Creations release, this mod is also available on Nexusmods, and has all of it's details and previous updates included on it's home page there, from now on, all updates will be uploaded to both Nexus and Creations, and if you want to keep track of mod progress, I fairly regularly upload my mod progress on Youtube, I hope everyone gets some value out of this new ship manufacturer, Matilija Aerospace.
Additional Screenshots Available
This mod has 5 additional screenshots available on the official Bethesda.net page.
View All Screenshots on Bethesda.netYouTube Videos
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Mod Information
- Published
- Jun 16, 2024
- Last Updated
- Nov 20, 2025
- Platforms
- PC, Xbox