Tower Hab 2
By Betamax76
Community Rating
Adds 6 towers to the structures tab: Each one has switches next to the door that can toggle the shell and top deck. They all snap to each other with connecting top decks and fence doors. The stairs will block snapping if already built, but otherwise snap back to front. So build the front one first, or build a hab and then connect a tower to it to get it to front snap.
All 6 are navmeshed and crew and followers can use them: Crew may stand around sometimes, but they like the top deck so I put animation markers up there. I tested all 6 with a few different companions and put crew stations all over and they pathed to them fine They don't like the fence doors for some reason and avoid them, I tried to force it without luck, but they'll go through them into habs just fine which is strange. They'll eventually teleport if there's a crew station and path around everywhere else just fine aside from a few hiccups on connected decks.
Known Bugs:
- If built during weather effects like rain, it will show through the hab. Re loading the game will fix it.
- If lights don't appear, re loading the game should fix it.
- Sometimes workbenches on or in the hab won't work, or stop working. If anyone knows a fix please let me know.
Uninstalling: All towers built should be removed before uninstalling the mod or updating! If you don't, there's a good chance the game will crash when you try to build at that outpost after uninstalling. This is true for any mod that adds custom buildable objects to the game world.
Updating: 2.56: Minor changes to containers to let them transfer. Removed possible stability issue. 2.5: The most recent update overhauled all the towers, adding top deck options, improved lighting again, and another rework of the navmesh. I highly recommend emptying hab containers and removing any built towers before updating, or using a fresh world. However, I did load and old save to check. The hab was a bit weird looking but I was able to delete and rebuild it just fine.
FAQ: Q: Why is it so tall? A: It's a tower. Towers are tall.
Q: Elevator? A: I haven't figured out moving platforms for a buildable object yet. I saw a tutorial but so far it didn't work for me in a packin cell. Normal teleport doors in a buildable cell broke the mod so bad the CK didn't recognize it as a file anymore. But it would be really cool to add at some point.
Q: More decorated versions/colors? A: I added new options in 2.5.
Q: Different habs? A: No. I'll add new stuff to my Better Habs mod though.
Q: Combine with my other mods? A: My upcoming outpost mods will snap together.
Report bugs or make suggestions to: bjcBetamax76@gmail.com https://paypal.me/Betamax76?country.x=US&locale.x=en_US https://ko-fi.com/betamax76
Additional Screenshots Available
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Mod Information
- Published
- Jul 08, 2024
- Last Updated
- Apr 15, 2025
- Platforms
- WINDOWS, XBOXONE, XBOXSERIESX
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