VTI Ship Habs Achievement Friendly
By GreenRecon
Community Rating
“Navigate the Stars in the Serpents Wake" - VTI Director Damari Sekhem
VTI Ship Habs provides Varuun themed habs for your ship as well as habs designed to facilitate long term space travel, exploration and research, filling the gaps that base game habs leave in comforts and facilities while appealing to the dark and mysterious vibes of the Varuun. I am absolutely open to suggestions for further additions.
Varuun Shipyard Current Features:
- Ship Services technician, provides all vti ship habs / non-exclusive ship habs & Parts
- Armory with vendor who will provide the ability to buy Varuun weapons and equipment
- Emergency Clinic (npc doctor and vendor still pending)
Varuun Fleet Roster: (Make a minor edit immediately after purchase, or ship will be inaccessable)
- Hungry Groat - (Avaliable at level 15)
- Sekhen's Dirge - (Avaliable at level 10)
Current Roster of Habs:
- 1x1 Varuun Airlock shower A - (Useable doors are fore/stbd/port)
- 1x1 Varuun Airlock shower B - (Useable doors are aft/stbd/port)
- 1x1 Varuun Morgue Hab A - (Useable doors are fore/port/stbd)
- 1x1 Varuun Morgue Hab B (Useable doors are aft/port/stbd
- 1x1 Varuun Airlock Suit room - (Useable doors are fore/aft/top/bottom)
- 1x1 Varuun Exam Room - (Useable doors are port/stbd)
- 1x1 Varuun Interrogation Room - (Useable doors are port/stbd)
- 1x1 Varuun Storage - (All doorways are useable)
- 1x1 Varunn Bathroom Hab - (Useable doors are port/stbd)
- 1x1 Varunn Shrine Hab - (All doorways are useable)
- 1x1 Varuun Decontamination Hab - (Useable doors are Fore/Aft)
- 2x1 Varuun Vehicle Bay Hab A - (Useable doors are all aft doorways)
- 2x1 Varuun Vehicle Bay Hab B - (Useable doors are all fore doorways)
- 2x1 Varuun AIO Airlock A - (Useable doors are all fore doorways, and port/stbd in aft section)
- 2x1 Varuun AIO Airlock B - (Useable doors are all aft doorways, and port/stbd in fore section)
- 2x1 Varuun Mess Hall Hab - (All doorways are useable)
- 2x1 Varuun Computer Core Hab - (All doorways are useable)
- 2x1 Varuun Captains Quarters Hab - (All doorways are useable)
- 2x1 Varuun Bunk Hab - (All doorways are useable)
- 2x1 Varuun Cargo Hab - (All doorways are useable)
- 3x1 Varuun Hydroponics Hab - (All doorways are useable)
- 3x1 Varuun Shooting Range Hab A - (Useable doors are all aft doorways)
- 3x1 Varuun Shooting Range Hab B - (Useable doors are all fore doorways)
- 2x2 Varuun Stasis Chamber Hab - (All doorways are useable)
- 2x2 Varuun Brig - (All doorways are useable)
- 2x2 Varuun Cargo Hab - (All doorways are useable
- 2x2 Varuun Gymnasium Hab - (All doorways are useable)
- 2x2 Varuun Biology Lab Hab - (All doorways are useable)
Current Roster of Bridges:
- Varuun Kon-Tiki 300 Standard/Reenforced - (Uses flips to change between them)
- Va'ruun Viking CP-220
Current Roster of Landingbays:
- Varuun 120LD Troop Bay - (Avaliable in fore/aft flips)
Release notes
Xbox
-
1.2.3Ship Hab Changes:
* Passenger slots added to habs with jump seats.
* Passenger slots added to Va'ruun Viking Bridge.
Ship Hab Bug Fixes:
* Armillary console should now be properly interactable when all artifacts collected.
* Passenger slots removed from shooting range habs. -
1.2.2Ship Hab New Features:
* Va'ruun Biology Lab Hab 2x2 Added.
* Va'ruun 1x1 Decontamination Hab Added.
* Va'ruun Viking CP-220 Bridge Added.
* Aft port side water tank greeble in hydroponics hab changed for a lower profile and more thematic version.
* All hab floormats updated to static packins to optimize performance.
* Suit station hab workbench sunk further into the wall to allow for more room to move around.
Ship Hab Bug fixs:
* shooting range habs to resolve z-fighting on roof.
* Vehicle bay fore version's door is now fixed so it wont appear inside the hab in space.
* 2x2 rear left floor port now properly connected so that ladders, and windows can be placed without obstruction.
* 3x1 Shooting range floor rug properly connected so it despawns.
Shipyard New Features:
* Staircase leading up to the surface completed.
* Solar power station added to the top of the poi.
* Medical Clinic added to shipyard, doctor and medical vendor will come at a later date.
* Residental section construction well underway!
* Fencing added to main landing pad.
* Map Markers added to various important locations. -
1.1.1Seats in messhall renamed from chair to bench.
pull up bars in gym linked to top and bottom hatches to prevent clipping.
Fixed persistent pathing issues where paths would attempt to form through invalid connections.
New Varuun themed hab shells added.
New Varuun Shooting Range Hab Added (fore and aft flips avaliable)
Recolor of both Hungry Groat & and the Sekhens Dirge to account for the new shells. -
1.00Initial release
PC
-
1.2.3Ship Hab Changes:
* Passenger slots added to habs with jump seats.
* Passenger slots added to Va'ruun Viking Bridge.
Ship Hab Bug Fixes:
* Armillary console should now be properly interactable when all artifacts collected.
* Passenger slots removed from shooting range habs. -
1.2.2Ship Hab New Features:
* Va'ruun Biology Lab Hab 2x2 Added.
* Va'ruun 1x1 Decontamination Hab Added.
* Va'ruun Viking CP-220 Bridge Added.
* Aft port side water tank greeble in hydroponics hab changed for a lower profile and more thematic version.
* All hab floormats updated to static packins to optimize performance.
* Suit station hab workbench sunk further into the wall to allow for more room to move around.
Ship Hab Bug fixs:
* shooting range habs to resolve z-fighting on roof.
* Vehicle bay fore version's door is now fixed so it wont appear inside the hab in space.
* 2x2 rear left floor port now properly connected so that ladders, and windows can be placed without obstruction.
* 3x1 Shooting range floor rug properly connected so it despawns.
Shipyard New Features:
* Staircase leading up to the surface completed.
* Solar power station added to the top of the poi.
* Medical Clinic added to shipyard, doctor and medical vendor will come at a later date.
* Residental section construction well underway!
* Fencing added to main landing pad.
* Map Markers added to various important locations. -
1.1.1Seats in messhall renamed from chair to bench.
pull up bars in gym linked to top and bottom hatches to prevent clipping.
Fixed persistent pathing issues where paths would attempt to form through invalid connections.
New Varuun themed hab shells added.
New Varuun Shooting Range Hab Added (fore and aft flips avaliable)
Recolor of both Hungry Groat & and the Sekhens Dirge to account for the new shells. -
1.00Initial release
Additional Screenshots Available
This mod has 12 additional screenshots available on the official Bethesda.net page.
View All Screenshots on Bethesda.netMod Feedback Thread
r/starfieldmodfeedbackThis is a dedicated feedback thread where users can provide direct feedback on this mod.
YouTube Videos
Community Rating & Feedback
No reviews with comments yet.
Be the first to leave a review!
Related Starfield Mods
By DownfallNemesis • 1 year ago
Features 12 new ship habs (7 furnished, 5 empty), designed around luxury and maximum comfort for all your space travels.
By HjaImere • 1 year ago
Journey to New Atlantis and visit the headquarters of the latest vendor to enter the ship services market in the Settled Systems!
By DownfallNemesis • 1 year ago
Adds two new habs from the Fortuna to the ship builder.
By BosDragon • 1 year ago
Overhauled spaceship lights, combined with curated light installations and tweaks that enhance visual realism and immersion around your vessel.
Quick Actions
Your Rating
Sign in to rate and review this mod—your vote helps the community.
Community Rating
Categories
Mod Information
- Published
- Oct 28, 2025
- Last Updated
- Feb 17, 2026
- Platforms
- PC, Xbox
Search Mods
More by GreenRecon