UIPlayNice
By Ideki
Community Rating
UIPlayNice is a mod used by UI mods to be able to diplay multiple UI mods within the same game menu.
With a simple interface implementation, UI mods can now appear together on the same game menus.
Note: by itself this mod is useless to players. Other mods (listed below) require it to work properly alongside each others.
If you want to integrate UIPlayNice into your project, check the github I created for it: https://github.com/Ideki/UIPlayNiceExample/tree/main
The following mods work with UIPlayNice:
- Starfield Compendium
- Astrolabe
- Lock O'Plenty
- Watchtower
Note: this mod is optional. It is mainly to make sure that you have the latest UIPlayNice working with your UIPlayNice-compatible mods. But it is not mandatory anymore because each UIPlayNice-compatible mod comes with its own integrated UIPlayNice.
If you encounter a problem or have questions, you can contact me on: Discord: _zorglub Reddit: Zorglub01
Release notes
Xbox
-
2.01Updated to latest game version.
Added PlayStation. -
2.00Updated to latest game files version
-
1.9Added support for ChargenMenu (Character creation screen)
-
1.8Improved handling on custom icons in MissionMenu list
-
1.7Updated all game Menu to the latest game version.
Temporarily removed support for MonocleMenu because it was preventing the watch to update correctly while the scanner it open
Temporarily removed support for PauseMenu because it is not ready yet. -
1.6Fixed an issue where data would not be forwarded from Papyrus to the required mods
Improved support for GalaxyMap left side icons -
V1.5Fixed an issue causing data to not be forwarded properly on startup.
-
1.4Added support for mod self-registration with UIPlayNice.
Improved support for adding buttons to buttons bar.
Improved mods handling. -
1.3Fixed an issue in the ProcessUserEvent (and a few other functions) that could prevent normal game behavior when no mods are present for the menus.
Added support in the interface to provide the mods with the PlayerData (player name, level,...) -
1.2Improved the ProcessUserEvent handling to return a ternary value instead of a boolean.
-
1.1Changed the PrepareButtons function to avoid compilation issue for modders using the interface.
-
1.00Initial release
Playstation
-
2.01Updated to latest game version.
Added PlayStation.
PC
-
2.01Updated to latest game version.
Added PlayStation. -
2.00Updated to latest game files version
-
1.9Added support for ChargenMenu (Character creation screen)
-
1.8Improved handling on custom icons in MissionMenu list
-
1.7Updated all game Menu to the latest game version.
Temporarily removed support for MonocleMenu because it was preventing the watch to update correctly while the scanner it open
Temporarily removed support for PauseMenu because it is not ready yet. -
1.6Fixed an issue where data would not be forwarded from Papyrus to the required mods
Improved support for GalaxyMap left side icons -
V1.5Fixed an issue causing data to not be forwarded properly on startup.
-
1.4Added support for mod self-registration with UIPlayNice.
Improved support for adding buttons to buttons bar.
Improved mods handling. -
1.3Fixed an issue in the ProcessUserEvent (and a few other functions) that could prevent normal game behavior when no mods are present for the menus.
Added support in the interface to provide the mods with the PlayerData (player name, level,...) -
1.2Improved the ProcessUserEvent handling to return a ternary value instead of a boolean.
-
1.1Changed the PrepareButtons function to avoid compilation issue for modders using the interface.
-
1.00Initial release
Additional Screenshots Available
This mod has 2 additional screenshots available on the official Bethesda.net page.
View All Screenshots on Bethesda.netYouTube Videos
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Mod Information
- Published
- Oct 03, 2024
- Last Updated
- Apr 07, 2026
- Platforms
- Playstation, PC, Xbox