Starfield Mods
Browse and discover mods from Bethesda's Creation Club
By nightly8282 • 1 day ago
Absorb Quantum Essence from the planets!
By JBKLYN12 • 1 day ago
Makes smuggling worth the risk by increasing the value of all contraband items and crates across the Settled Systems by 5x.
By JBKLYN12 • 1 day ago
Makes smuggling worth the risk by increasing the value of all contraband items and crates across the Settled Systems by 10x.
By Vanguard4Life • 3 days ago
Adds two UC style hats to the Lambent creation.
By ItsmePaulieB • 3 days ago
4 New Terrariums for Terran Armada Pets!
By Rayzel-01 • 3 days ago
This is a mod I made for personal use to correct a few minor issues that I have seen in DS 2.1 rather than wait for the whole QA process.
By Ursacraft • 4 days ago
This mod replaces the vanilla Sanctum Universum in New Atlantis with a custom temple. This mod in its current version is a beta, so expect some possible bugs or missing items.
By youngneil1 • 4 days ago
No gear can be taken into NG+ as the Quantum Entanglement Device cannot be build with this creation. Enter Unity for a Tabula Rasa, freed from your material shackles.
By QuarterOnionGames • 5 days ago
The free update channel for StarSim: Beyond Space offering continuous patches, improvements, and optional experimental features. Requires StarSim: Beyond Space.
By MightyBoltar • 5 days ago
22 PHOTO MODE FRAMES • 97 PLACEABLE DECORATIONS | Born from the Starfield Pals Explorer's Eye Kodak Moments & Photography Challenges.
By sgtowl • 6 days ago
Moves the Veritas Pilot Chair to the captain chair
By Vollmetal • 1 week ago
Rebalances various ASC Deimos modules to integrate them into StarSim.
By Vollmetal • 1 week ago
Patches several new modules added by Terran Armada to use StarSim's stats.
By Aerodai • 1 week ago
Adds 'Zipper Bandages', 'Anchored Immobilizers' and 'Heal Gel' to the Pharmaceutical Lab.
By TheOGTennessee • 1 week ago
Now for version 1.0.9. StarSim Beyond Space does a lot to space and to ships that makes it a more enjoyable experience. It's one flaw is compatibility with other mods. Back to Vanilla returns some of...
By xXalex5776Xx • 1 week ago
A model-accurate consumable overhaul for Darkfox127's Stellar Needs, ensuring packaged meals and drinks match their visual 3D models with true survival stats.
By HeroicPie117 • 2 weeks ago
Phantom Strike XR-9 Sniper Rifle developed by Allied Armaments. It utilizes .50 Caliber ammo.
By AdidasPunk • 2 weeks ago
Makes using Skip Capacity Boostpack more like Dashing.
By Vanguard4Life • 2 weeks ago
The UCV-61C .50cal with AIM technology and an insane rate of fire.
By HeroicPie117 • 3 weeks ago
SR-7 PDW developed by Allied Armaments. It utilizes 7.62 ammo.
By xtcrefugee • 3 weeks ago
Teleport robots and turrets to you, mostly to locate missing ones.
By ZeCroque • 3 weeks ago
Turns Stache at the Trackers Alliance HQ into a proper vendor, allowing you to sell legendary equipment and buy X-Tech using Astras as the currency.
By BlackRidgeCreations • 4 weeks ago
Chose only ONE file version! Vanilla+ Author's Choice Version - Have Vasco carry your loot more efficiently with this small edit.
By Vanguard4Life • 4 weeks ago
Adds 8 Faction themed Eyepatches to the storeroom of Jemison Mercantile in New Atlantis.
By Vanguard4Life • 4 weeks ago
Adds 8 UC Helmets that you can wear as Hats to the Lodge