Crimson Start New Game
By SKKmods
Community Rating
Fast Start a new game as a Crimson rook in a Ghost ship at the Key in 60 seconds to roll different. All this with ZERO BASE GAME SCRIPT HACKS for stable conflict free games.
With the mod loaded any new games, including NG+, will automatically start as a Crimson Priate at the Key. You can do all the regular quests again or create your own narratives in an Open Universe, starting:
With a level 1 Crimson Pirate loadout.
In a Crimson Ghost homeship outside the Key Station (Kryx system).
The Key is unlocked with all services available.
Crimson joining quest CF01 Deep Cover completed (no Exp is awarded).
Crimson joining quest CF02 Rook meets King completed (no Exp is awarded).
Crimson faction quest CF03 Echos of the Past is ready to go.
Sysdef choice [ Never ! ] makes Sysdef hostile.
Sysdef choice [ Maybe ... ] starts CFSD01 Burden of Proof.
The Free Lanes update Cruise Mode is enabled without completing the One Small Step quest for any new or existing game.
The Shattered Space DLC01 quests will not start until you complete MQ101 "One Small Step".
Factions and Quests
Apart from completing the listed Crimson join quests this does not affect, trigger or touch any other base game quests, dialog or faction relations. It is by design a FAST START, it is not an ALT start solution that hacks base game quests and dialog about.
As in the base game, being a member of the criminal CrimsonFleet faction does not actually switch any faction friends or enemies EXCEPT Sysdef if you select that option.
KNOWN ISSUES
(1) Anything that touches the base game startup sequence in MQ101 or MQ101Debug will stop this from working.
(2) This can not be active in a load order at the same time as Fast Start New Game or any other new game startup mod as they will obviously all try to take control of the startup sequence. SKK mods detect each other and warn you of contention.
STARTUP STOP CODES
If Fast Start is unable to validate the game state when it first loads in a new game, or it is loaded into an existing game it will display a stop code message and shutdown. Be aware that the mouse may be game disabled when the message shows so use the [ E ] key to close. This is what the stop codes mean:
'[ 1 ] New new game GlobalVariable MQ101Debug is not set to 5 (a hard edit by the ESM).' '[ 2 ] not used.' '[ 3 ] New new game player is over Level 2.' '[ 4 ] New new game Quest MQ101 has passed stage 20 (Vectera mine lazer). ' '[ 5 ] New new game Player is not in Cell VecteraMine01.' '[ 6 ] NG+ restart Quest MQ101 is not at stage 0 or stage 2000.' '[ 7 ] NG+ restart player is not in MQPlayerStarbornShipREF 00180F16.'
FOR SUPPORT
'The mod home page https://www.nexusmods.com/starfield/mods/6869?tab=posts'
'SKK Mods Discord channel discord://discord.gg/tgKNT77DC8'
Release notes
Playstation
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007Cruise Mode is enabled without completing the One Small Step quest for any new or existing game.
PC
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007Cruise Mode is enabled without completing the One Small Step quest for any new or existing game.
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006CreationKit ESM & BA2 edition in line with nexusmods.com update 006
Xbox
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007Cruise Mode is enabled without completing the One Small Step quest for any new or existing game.
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006CreationKit ESM & BA2 edition in line with nexusmods.com update 006
Crimson Start New Game Mod - Starfield Essentials: Xbox Creations Review
Starfield Essentials: Instantly Become a Pirate with the Crimson Start #Mod
User Reviews (1)
Helps you perfectly start as a pirate in the Crimson Fleet right out of the gate at level 1. To achieve that, your character has already completed the starting quests for the Crimson Fleet quest line, so I wouldn't recommend this to beginner's who haven't done the quests before (and would be unfamiliar with the loyalty question the mod prompts you with right at the start).
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