SKK Stalkers and Followers
By SKKmods
Community Rating
Spawn and manage unlimited follower allies. Spawn hostiles that can actively stalk the player, on demand or at random times. Safety features to protect innocent NPCs and your savegame from spawn bloat.
Nearly like Fallout 4 Combat Stalkers
Install this at any time in any game, the player gets regenerating [ Spawn Follower Menu ] and [ Spawn Hostile Menu ] AID item activators when the mod starts up. As new game start clears player inventory, craft replacements at any Industral workbench with 1 [ Fe ] iron. Favorite them for quick access.
Spawn Follower Menu
Followers are disposable combat meat-sheilds. They are not waifus or husbandos to dwessup and form long lasting relationships with like companions. Followers are unaggressive and will not initate combat to avoid spoiling a sneak attack.
(1) Open all Followers Inventories: in sequence.
(2) Heal all Followers: only heals under 80% health to avoid spanking Medpacks (if used), updates follower to match Player base health.
(3) Move all Followers to Player: Clears any "wait here" conditions.
(4) Spawn a Random follower: picks from list of 6 at player level:
LvlMarine_Assault [NPC_:00056F09] LvlSecurity_Assault [NPC_:0025C5E5] LvlSecurity_Freestar [NPC_:0026FB62] LvlSecurity_Neon [NPC_:00247D45] LvlSecurity_TrackersAlliance [NPC_:0007F891] LvlVanguard [NPC_:00096546]
(5) Spawn a matching follower: match the first live follower you recruited (best not have more than ~8 concurrent player followers).
(6) Dismiss all Followers: stop following the player to sandbox in place and delete when the actor unloads.
(7) Loot and remove corpses: finds all human corpses in a 25 meter range, opens each corpse inventory in sequence for EZ looting then disables the corpse for the game to cleanup. Robots, creatures and critters dont really much of value to bother with.
(8) Followers use ammo: [ *Off | On ] for those that enjoy loadout micromanagement (some do).
(9) Heal Followers uses Medpacks: [ Off | *On ] Only heals if a Medpack can be taken from the Player.
(10) Actor Commands Menu: [ Off | *On ] This uses an AddActivate perk to display an additional activation option on all non hostile actors. If another mod adds an activation nothing is shown, so this can be switched on and off as much as you like to play nice with others.
Actor Commands Menu
If enabled, any non hostile actor can have an optional [ R ] Commands action option that pops a menu;
(1) Wait here | Follow me: (only active followers) wait clears on player teleport.
(2) Open Inventory.
(3) Heal: only heals if under 80% health to avoid spanking Medpacks (if used), updates follower to match Player base health.
(4) Recruit: will recruit nearly any actor that is not hostile to the player as a follower. Excludes Companion, Elite, Unique, Essential, but be careful as you can break quests recruiting undetectable scene controlled actors.
(5) Dismiss: (only active followers) stop following the player to sandbox in place and delete when the actor unloads.
Spawn Hostile Menu
Hostiles are base game actors that are forced hostile to the player with aggression set to attack Enemies on sight, but not Neutrals. The menu header shows the current value of [ iNumberActorsInCombatPlayer ] FYI.
(1) Human List [ *Enabled | Disabled ] random pick from list at random +/- 150% player level:
LvlHumanHostile_Assault [NPC_:00375AA4] LvlSpacer_Assault [NPC_:0027BB8F] LvlCrimsonFleet_Assault [NPC_:00054327] LvlEcliptic_Assault [NPC_:0026FF67] LvlTheFirst_Assault [NPC_:0026FB3E] LvlVaruun [NPC_:00278716]
(2) Creature List [ *Enabled | Disabled ] random pick from list at random +/- 150% player level:
LvlAceles "Aceles" [NPC_:001EA2C3] LvlOctopedeABlisterCrab [NPC_:002BF32D] LvlOctopedeAExocrawler [NPC_:002BF649] LvlOctopedeAGallopingBeetle [NPC_:002BF64A] LvlOctopedeAHornedCrab [NPC_:002BF64B] LvlOctopedeALonghornBeetle [NPC_:002BF64C] LvlOctopedeAMaggotCrab "Maggot Crab" [NPC_:002BF64D] LvlOctopedeARockCrab [NPC_:002BF64F] LvlTerrormorph [NPC_:002B2293]
(3) Custom List [ *Enabled | Disabled ] random pick from list at random +/- 150% player level:
need PC xEdit to modify.
(4) Spawn number [ 2 | 4 | 8 | 16 | *Random (2/8) ] Actors are a random pick from list at a random +/- 150% player level:
(5) Spawn distance [ 20/40m | 40/80m | 80/160m | 120/240m | *Random 40/240m ] interior spawns always use 20/40m.
(6) Stalk player [ 0% | 50% | *100% ] if they dont stalk/follow they sandbox in place so you may never meet them before they unload.
(7) Protect innocents [ *On | Off ] removes actors from all factions and disables aggro/radius so they are ONLY hostile only to player and allies. To help with spawning in settlements, but its not 100% foolproof so don't spawn in settlements and then cry.
(8) Show hostile info [ *On | Off ] helps you find them, disables when in combat until the last one.
(9) Timed spawns [ Off | 10/20 min | 20/40 min | 40/80 min ] real time (not game) minutes. Any change restarts the timer.
(10) Spawn in settlements [ *Off | On ] to protect innocent NPCs. This may or may not include Outposts, that location tag is inconsistent.
(11) Spawn in interiors [ Off | *On ] can't always find markers at a decent range in small interiors.
(12) >>> SPAWN NOW: Can be run as many times as you like to stack active hostiles until your game falls over. Best not have more than 32 concurrent active. Only works on planet surfaces and interiors, not in space or on ships right now because reasons: [ Unable to spawn here. ] message.
For detail information on performance and technical operations refer to the main mod publishing page at https://www.nexusmods.com/starfield/mods/6336
For support, use either:
The mod home page https://www.nexusmods.com/starfield/mods/6336?tab=posts
SKK Mods Discord channel discord://discord.gg/tgKNT77DC8
Release notes
Xbox
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005Re-release for Playstation
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005Fix: Workaround defect in base game scripts to purge dead followers from SQ_Followers.Alias_Active
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004CreationKit ESM & BA2 edition in line with nexusmods.com update 004
Playstation
-
005Re-release for Playstation
PC
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005Re-release for Playstation
-
005Fix: Workaround defect in base game scripts to purge dead followers from SQ_Followers.Alias_Active
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004CreationKit ESM & BA2 edition in line with nexusmods.com update 004
Stalkers and Followers Mod - Starfield Essentials: Xbox Creations Review
User Reviews (1)
Love all the follower options it gives you with this mod. When paired with the NPC Spawner Dangerzone mod, you get tons of options to manage your own squad of followers and opposing forces. It even comes with the extra option to loot and remove all corpses in the area - which has been handy at times. Some of its downsides are you can only spawn 1 follower at a time and only up to 20 and it doesn't give much control to the faction of the followers. The Dangerzone mod helps compensate for almost all of that really well.
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