BNW – EM Turrets Non-Lethal Patch
Community Rating
BNW – EM Turrets Non-Lethal Patch
Disable. Don't Destroy.
A lightweight compatibility and balance patch for EM Turrets, designed to transform electromagnetic ship weaponry into a dedicated non-lethal suppression system.
Developed for Vanguard captains, bounty hunters and pilots who prefer disabling hostile vessels rather than reducing them to floating wreckage.
Changelog — v1.1.0
Automatic Turret Engagement Fix
- Fixed an issue where EM turrets failed to engage hostile vessels when shield damage was set to zero.
- Increased shield damage from 0 to 1, the minimum positive value supported by the damage field.
- Retained microscopic base/hull damage at 0.000001.
- Preserved all original electromagnetic damage values.
- Retained automatic targeting, unrestricted turret tracking, firing rates, models and animations.
- Updated the damage configuration for consistent application across supported turret variants.
Xbox Field Testing
- Confirmed automatic turret targeting and engagement restored.
- Confirmed successful enemy shield depletion and ship-system incapacitation.
- Verified that modified damage statistics display correctly in Ship Builder.
Known Limitations
- Sustained turret fire can still cause cumulative hull damage.
- Turrets continue engaging disabled vessels until manually powered down or combat targeting changes.
- Automatic cease-fire behaviour remains under investigation.
Features
- Reduces base weapon damage to a microscopic 0.000001.
- Removes direct shield damage by setting its value to zero.
- Preserves the original electromagnetic damage values.
- Retains automatic turret targeting, tracking and firing behaviour.
- Preserves original firing rates, weapon models and animations.
- Requires no additional configuration.
Supported Weapons
The initial release modifies three EM turret variants:
- EMP-200 Modulated Suppressor Turret
- Tatsu 500EM Turret
- Tatsu 501EM Turret
All other weapons remain unchanged.
Requirements
Requires the original EM Turrets Creation.
Install this patch alongside EM Turrets and position it after the original mod in your load order.
Important Notes
This is an experimental balance patch. The extremely small positive base damage value is intended to preserve automatic targeting behaviour while minimising destructive damage.
Actual combat performance requires in-game validation.
This patch does not modify turret target-selection AI or introduce automatic cease-fire behaviour when an enemy vessel becomes disabled.
BNW Mods
Enhancing the Settled Systems, one Creation at a time.
Supra Et Ultra.
Release notes
Xbox
-
1.1## Changelog — v1.1.0
### Automatic Turret Engagement Fix
- Fixed an issue where EM turrets failed to engage hostile vessels when shield damage was set to zero.
- Increased shield damage from 0 to 1, the minimum positive value supported by the damage field.
- Retained microscopic base/hull damage at 0.000001.
- Preserved all original electromagnetic damage values.
- Retained automatic targeting, unrestricted turret tracking, firing rates, models and animations.
- Updated the damage configuration for consistent application across supported turret variants.
### Xbox Field Testing
- Confirmed automatic turret targeting and engagement restored.
- Confirmed successful enemy shield depletion and ship-system incapacitation.
- Verified that modified damage statistics display correctly in Ship Builder.
### Known Limitations
- Sustained turret fire can still cause cumulative hull damage.
- Turrets continue engaging disabled vessels until manually powered down or combat targeting changes.
- Automatic cease-fire behaviour remains under investigation.
### Requirements
Requires the original EM Turrets Creation.
Load BNW – EM Turrets Non-Lethal Patch after EM Turrets.
---
BNW Mods — Disable. Don't Destroy.
Supra Et Ultra. -
1.00== Describe this release ==
-
1.00### Changelog — v1.0.0
**Initial Release — Experimental**
- Added compatibility overrides for three EM Turrets weapon records.
- Reduced base damage from 1.0 to 0.000001.
- Set shield damage to 0.
- Preserved original electromagnetic damage values.
- Retained original automatic firing, tracking and turret movement configurations.
- Preserved weapon fire rates, models and associated visual effects.
- Left all unrelated weapon records unchanged.
**Testing Status**
Record changes saved and verified in xEdit.
In-game testing pending to confirm automatic targeting, EM system disruption and negligible hull damage.
Automatic cease-fire against disabled vessels is not included in this release.
Playstation
-
1.1## Changelog — v1.1.0
### Automatic Turret Engagement Fix
- Fixed an issue where EM turrets failed to engage hostile vessels when shield damage was set to zero.
- Increased shield damage from 0 to 1, the minimum positive value supported by the damage field.
- Retained microscopic base/hull damage at 0.000001.
- Preserved all original electromagnetic damage values.
- Retained automatic targeting, unrestricted turret tracking, firing rates, models and animations.
- Updated the damage configuration for consistent application across supported turret variants.
### Xbox Field Testing
- Confirmed automatic turret targeting and engagement restored.
- Confirmed successful enemy shield depletion and ship-system incapacitation.
- Verified that modified damage statistics display correctly in Ship Builder.
### Known Limitations
- Sustained turret fire can still cause cumulative hull damage.
- Turrets continue engaging disabled vessels until manually powered down or combat targeting changes.
- Automatic cease-fire behaviour remains under investigation.
### Requirements
Requires the original EM Turrets Creation.
Load BNW – EM Turrets Non-Lethal Patch after EM Turrets.
---
BNW Mods — Disable. Don't Destroy.
Supra Et Ultra. -
1.00== Describe this release ==
-
1.00### Changelog — v1.0.0
**Initial Release — Experimental**
- Added compatibility overrides for three EM Turrets weapon records.
- Reduced base damage from 1.0 to 0.000001.
- Set shield damage to 0.
- Preserved original electromagnetic damage values.
- Retained original automatic firing, tracking and turret movement configurations.
- Preserved weapon fire rates, models and associated visual effects.
- Left all unrelated weapon records unchanged.
**Testing Status**
Record changes saved and verified in xEdit.
In-game testing pending to confirm automatic targeting, EM system disruption and negligible hull damage.
Automatic cease-fire against disabled vessels is not included in this release.
PC
-
1.1## Changelog — v1.1.0
### Automatic Turret Engagement Fix
- Fixed an issue where EM turrets failed to engage hostile vessels when shield damage was set to zero.
- Increased shield damage from 0 to 1, the minimum positive value supported by the damage field.
- Retained microscopic base/hull damage at 0.000001.
- Preserved all original electromagnetic damage values.
- Retained automatic targeting, unrestricted turret tracking, firing rates, models and animations.
- Updated the damage configuration for consistent application across supported turret variants.
### Xbox Field Testing
- Confirmed automatic turret targeting and engagement restored.
- Confirmed successful enemy shield depletion and ship-system incapacitation.
- Verified that modified damage statistics display correctly in Ship Builder.
### Known Limitations
- Sustained turret fire can still cause cumulative hull damage.
- Turrets continue engaging disabled vessels until manually powered down or combat targeting changes.
- Automatic cease-fire behaviour remains under investigation.
### Requirements
Requires the original EM Turrets Creation.
Load BNW – EM Turrets Non-Lethal Patch after EM Turrets.
---
BNW Mods — Disable. Don't Destroy.
Supra Et Ultra. -
1.00== Describe this release ==
-
1.00### Changelog — v1.0.0
**Initial Release — Experimental**
- Added compatibility overrides for three EM Turrets weapon records.
- Reduced base damage from 1.0 to 0.000001.
- Set shield damage to 0.
- Preserved original electromagnetic damage values.
- Retained original automatic firing, tracking and turret movement configurations.
- Preserved weapon fire rates, models and associated visual effects.
- Left all unrelated weapon records unchanged.
**Testing Status**
Record changes saved and verified in xEdit.
In-game testing pending to confirm automatic targeting, EM system disruption and negligible hull damage.
Automatic cease-fire against disabled vessels is not included in this release.
Explore more Starfield creations for Weapons. Browse all Weapons mods →
AB - Constellation Expedition Cache
A supply chest outside the Lodge: four powerful legendary rifles, a legendary Constellation suit set, ammo, 199,999 credits, healing supplies and Digipicks.
AB - Enhanced Ship Weapons
Standalone ship weapons with 10x damage, 2x nominal fire rate and stronger hull and systems. Includes lasers, cannons, particle beams, missiles, EM weapons and turrets.
NorinDevWorks - Ship Weapons
Additional ship weapons. Inspiration taken from Sci-Fi media. Tested and balanced for default vanilla game difficulty (hopefully).
The Livingstone Weave
A guided investigation quest across the Settled Systems, with a one-of-a-kind apparel set and rifle as the reward.
BNW Obsidian — Weapon Skin Pack [Test Build]
Transform Starfield's arsenal with BNW Obsidian! An expanding weapon skin collection featuring pristine obsidian-black finishes, polished gold trim and custom detailing.
Explore more Starfield creations for Ships. Browse all Ships mods →
BNW USC – Terran Armada
Extend BNW USC coverage to 14 Terran Armada shipbuilding recipes. Removes player-level checks while preserving every other recipe requirement.
BNW – Unlevelled Ship Components [USC]
Remove player-level gates from 480 vanilla shipbuilding recipes. Keep perk, quest, vendor and manufacturer requirements intact. Build your ship without the grind.
AB - Enhanced Ship Weapons
Standalone ship weapons with 10x damage, 2x nominal fire rate and stronger hull and systems. Includes lasers, cannons, particle beams, missiles, EM weapons and turrets.
AB - Enhanced Fuel Tanks & Grav Drives
Standalone He3 tanks with 2,000 fuel each, plus enhanced NG160, Apollo GV100, Aurora 11G and NG300 grav drives. Stronger hull and systems, original masses.
AB - Enhanced Engines & Landing Gear
Standalone engines with 250 base speed, stronger thrust, boost and durability. Includes enhanced 220CB, Hope 5, Hope 6 and NG-10 landing gear with thrust 5.
AB - Enhanced Ship Reactors
Four standalone reactor upgrades: 330T, DC303, A9 and SF10. Get 50–100 power, stronger hull and systems, a 6.45 repair rate and a crew rating of 8.
Explore more Starfield creations for Gameplay. Browse all Gameplay mods →
Criminal Faction Gear & Chems Are Contraband
Makes criminal faction's gear and chems contraband
No Primer Ammo Crafting
Craft all ammunition directly from raw resources without primers
BNW USC – Terran Armada
Extend BNW USC coverage to 14 Terran Armada shipbuilding recipes. Removes player-level checks while preserving every other recipe requirement.
BNW – Unlevelled Ship Components [USC]
Remove player-level gates from 480 vanilla shipbuilding recipes. Keep perk, quest, vendor and manufacturer requirements intact. Build your ship without the grind.
Quasar Exchange - Virtual Shopping Terminal
Shop any vendor from anywhere in the galaxy, including mod authored virtual vendors to sell mod added items!
GRiNDTerra Industries ALL DLC Expansion
Adds Shattered Space and Terran Armada Items to GRiNDTerra Industries