THROWDOWN: Combat AI Enhancements
Community Rating
THROWDOWN: Combat AI Enhancements
Smarter Squads. Relentless Dogfights. True Space Physics. Pure Engine Rules.
Starfield's combat engine has serious potential under the hood, but vanilla firefights and space battles are held back by low attacker caps, long hesitation timers, short guard leashes, heavy space drag, and 11 advanced dogfight maneuvers that Bethesda left disabled in the game files.
Throwdown overhauls 481 core Game Settings (GMSTs) - 305 Ground Combat & Stealth settings and 176 Space Combat & Ship Physics settings - to deliver fast, lethal, tactical combat on the ground and in orbit without touching a single NPC record.
COMPLETE CATALOG OF MODIFICATIONS, WITH DETAILED DESCRIPTIONS:
https://docs.google.com/spreadsheets/d/1Z79HSxmZjYlqQtZHjjkHd7f4vFV0bZKVV1Yx_BrifDs (Google link to .xlsx workbook, compatibility sheet & ship steering presets included)
What's New in v2.6.1 & v2.6.0
- v2.6.1 Undocking & Disabled-Ship Drift Fix: Thanks to CanadaveEh & DrBit18! Toned down ship collision impulse/spin/damage (
0.002impulse,0.20rot,200max dmg,0.25clamp) for smooth undocking, and raisedfSpaceshipMinUnpoweredStopAccelerationto12.0so boarded, EM-disabled, and destroyed ships coast to a stop (~100m-180m) instead of drifting 7km-15km away! - Large Space Battle Fix (Watchtower): Thanks to EterAmaran! Relaxed 3 AI ship tick timers (
0.15s/0.20s/0.50s) to prevent freezes when 15+ ships warp in while keeping AI 2x-4x faster than vanilla. - Fixed HUD Throttle "Sweet Spot" Bar: Thanks to Kilonova24! Set
bSpaceshipNormalizeThrottleSweetSpot = Falseso the HUD sweet-spot bracket stays anchored on high-speed ships. - Upgraded 19-GMST Steering Presets: More than a feeeeeelinggggg! Thanks to njferzzz & Kilonova24, all 3 presets step rotational torque (
1.40x -> 1.00x), hull radius/length (3R^2 + L^2 = 1,900for exact Ship Builder 0-100 Mobility), hard-turn reset (0.35s -> 0.50s), and sweet-spot bounds (22%-78% -> 30%-70%) evenly to true 1.0x vanilla mass. - 2 New Modular Patches: Added Vanilla Ship Flight Patch (31 GMSTs, for Nimble Ships / Apogee) & Ground Combat Only Patch (176 GMSTs, thanks Slonderlol!).
- Wider Space Standoffs & Anti-Dogpiling (27 GMSTs): Expanded Surround (
1,100m), Orbit (1,600m), Boost-Evade (1,350m), Strafe-Turn (1,150m), Slide-Turn (1,400m), Scissors (750m), and Close-Range (400m-1,400m) distances, rebalanced maneuver weights, and tuned fleet attack caps (3-5) so squadrons fly wide passes and split fire. - v2.5.4 Highlights: Easier player ship aim/lock-on (sorry, S&M lovers) & 450m anti-ramming buffers.
Optional Ship Steering & Modular Override Patches (Choose One or None)
Load the one you wish to use after (below) Throwdown. Choose one or none, OR ignore the instructions and load them all. The last one wins anyway, so... good job?
- No Patch (Throwdown Default - Newtonian Glide): Default 2.6.1 space physics. Weighty momentum, Newtonian drift when cutting throttle, and distinct turn spool-up between fighters and cruisers.
- THROWDOWN- Tighter Ship Steering Patch (
Reaper_Throwdown_TighterShipSteering.esm): 19 GMSTs. Steps drift, braking, torque (1.27x), sweet-spot (25%-75%), and turn snap 33% toward vanilla. - THROWDOWN- Even Tighter Ship Steering Patch (
Reaper_Throwdown_EvenTighterShipSteering.esm): 19 GMSTs. Steps drift, braking, torque (1.13x), sweet-spot (27%-73%), and turn snap 67% toward vanilla. - THROWDOWN- Tightest Ship Steering Patch (
Reaper_Throwdown_TightestShipSteering.esm): 19 GMSTs. Restores base-game drag, braking,1.00xrotational mass &30%-70%sweet-spot (Vanilla Feeling) + Throwdown speed, boost & AI. - THROWDOWN- Vanilla Ship Flight Patch (
Reaper_Throwdown_VanillaShipFlight.esm): 31 GMSTs. Reverts all 31 player/shared ship flight, speed, boost, collision, and aim-assist settings to vanilla while keeping all 305 Ground AI and 145 Enemy Ship AI upgrades (ideal for Nimble Ships / Apogee!). - THROWDOWN- Ground Combat Only Patch (
Reaper_Throwdown_GroundCombatOnly.esm): 176 GMSTs. Reverts all 176 Space settings to vanilla, keeping all 305 Ground & Stealth settings active.
Pure Engine-Rule Design & Compatibility
- Throwdown does not edit a single NPC record (NPC_), Combat Style (CSTY), weapon, ship blueprint, or script.
- Global Engine Rules: Operates exclusively through 481 global Game Settings (GMSTs) that every faction, creature, companion, and ship reads dynamically.
- Plug-and-Play Compatibility: Works out of the box with weapon balance mods, perk/combat overhauls (like DarkStar and Manticore), leveled list mods, custom followers, ship builder expansions (like TN's Ship Modifications and TN's Class Warfare), and encounter mods (like Dark Universe, Watchtower, or Bedlam) without needing patches.
- Save-Game Safe: Contains zero running scripts. Safe to install, update, reorder, or remove mid-playthrough.
Ground Combat & Stealth Overhaul (305 Settings)
- Uncapped 150-Actor Firefights: Raises active combatant limits from 20 to 150 and removes the "take-turns" cap so entire bases, boarding crews, and swarms engage at once.
- No More Dropship or Outpost Camping: Removes the invisible guard leash on landed dropships and POIs so reinforcements hunt you across terrain (200m+ pursuit) and through load doors.
- Anti-Cowering, Dynamic Cover & Paired Rushes: Slashes vanilla 75%-100% suppression penalties so enemies don't sit behind cover doing nothing. Enemies fire longer volleys when peeking (3s-12s), shift cover 35x more often, alternate stances (360°/s), and execute two-man Paired Rushes.
- Coordinated Squad Flanking & Suppressive Fire: Raises simultaneous flankers from 2 to 20 (180m paths, 3s cooldown) and makes squadmates lay down suppressive bursts (2.5s-5.0s) while flankers pinch your cover.
- Relentless Gunplay, Strafing & Sprint Charges: Removes 1.5s burst recoil pauses, tightens aim variance (0.80), cuts hallway standoffs (2.5s), enables circle-strafing and rooftop dodges (10x vertical dodge scoring), and keeps melee rushers sprinting down to 3.5m.
- Sharper Stealth, Fast Search Sweeps & Vertical Awareness: Enemies spot threats on rooftops and catwalks (1.0 vertical vision scaling), duck into cover within 0.25s when sniped from stealth, and sweep rooms 5x faster.
Space Combat & Ship Flight Physics Overhaul (176 Settings)
- Unlocks All 11 Disabled Dogfight Maneuvers + Pack-Hunter Surround: Re-enables and tunes all 11 disabled vanilla maneuvers - 180° Immelmann / Split-S Slicebacks, Rolling Scissors (750m), Spiraling Barrel Rolls, Newtonian Slide-Turns (1,400m), Lateral Slide-Dodges, Strafe Runs, Strafe-Turns (1,150m), Predictive Lead Turns, Cutting Passes, Head-On Direct Attacks (450m anti-ramming buffer), and Intercepts - alongside 1,100m Surround pack tactics, 1,600m Orbits, and smart fleet target splitting (3-5 attackers per target).
- No More Endless Turning Loops: Cuts the turning-circle stalemate timer down to 1.5s-3.0s (2.5s break cap, 45° break angle) and slashes stationary tracking time from 8.0s to 0.5s so dogfights stay dynamic.
- Weighty Newtonian Space Drift & True Mobility Scaling: Cuts space drag by 81% (0.024) and lowers throttle-off braking (0.90) for smooth coasting while stopping disabled/boarded ships cleanly (12.0). Raises top speed (+25%) and boost (2.85x, 10% micro-boosts), softens throttle turn penalties (0.75 / 0.65), and pairs +40% peak turn rate with crisp rotational damping (0.048) and 1.40x thruster torque while preserving exact vanilla Ship Builder Mobility ratings.
- Skill-Based Gunnery, Turrets & Missiles: Refines player auto-aim cones (12.5° inner / 20° outer, vs vanilla's 16° / 25.2°), widens lock retention to 22°, speeds up turret tracking (24 rad/s, 60° AI firing cones), cuts missile lock-on time from 5s to 2s (12s homing lifetime), and extends space engagement ceilings (5,000m-12,000m).
- Faster Shield Regen, EM Shield-Piercing & Smarter Subsystem Targeting: Cuts shield regen delays (5s damaged / 10s broken), lets EM weapons pierce shields (90% -> 10% EM resistance), boosts subsystem repair by 50%, and rebalances AI subsystem targeting (Engines = 25, Shields = 20, Weapons = 10, Grav Drive = 5).
Recommended Load Order & Soft Overlaps
- Place
Reaper_Throwdown.esmLOW in your load order, with any optional THROWDOWN Override Patch directly below it. - Shared GMSTs with other mods are safe "soft" conflicts where the last-loaded mod wins on overlapping settings while all other features stay active. Note that some AI mods include untouched vanilla GMSTs (ITMs) that revert shared settings if loaded after Throwdown. For standalone ship-flight mods (Nimble Ships / Apogee), load
Reaper_Throwdown_VanillaShipFlight.esmbelow Throwdown and your ship mod below it. - Better yet, check the compatibility sheet in the catalog for much more detail: https://docs.google.com/spreadsheets/d/1Z79HSxmZjYlqQtZHjjkHd7f4vFV0bZKVV1Yx_BrifDs
Tested Mods in the Catalog Compatibility Matrix (Updated Oct 26, 2026)
- Ground & All-in-One Combat Overhauls: GRiNDTerra Combat Overhaul, GRiNDTerra Hardcore Combat (Achievement Friendly Version), GRiNDTerra Gameplay Overhaul, Immersive AI Overhaul, and Improved Combat AI
- Space Combat & Flight Overhauls: El Jefe Space Combat AI, GRiNDTerra Space Tweaks, and Nimble Ships (Super Slow Cruise version tested - pair with
Reaper_Throwdown_VanillaShipFlight.esm!) - Verified Zero GMST Overlap: DarkStar: Total Gameplay Overhaul, Manticore, TN's Class Warfare, Watchtower, and all other GRiNDTerra mods
Release notes
Xbox
-
2.6.1### Version 2.6.1 - Undocking Collision Fix, Boarded/Disabled Ship Drift Fix & Expanded Compatibility Matrix
- **Fixed Post-Undocking Ship Launches & Hull Collisions:** Special thanks to **CanadaveEh** & **DrBit18**! Toned down `fSpaceshipCollisionImpulse` (`0006956B`: `0.05 -> 0.002`, 4x vanilla instead of 100x), `fSpaceshipCollisionRot` (`0006956A`: `0.60 -> 0.20`, 2x vanilla instead of 6x), `fShipCollDamageMax` (`00217E86`: `500.0 -> 200.0`), and `fShipCollDamagePlayerClamp` (`00217E87`: `0.50 -> 0.25`) so docking collar separation is smooth while high-speed ramming and asteroid grazes retain tactile physical weight.
- **Fixed Boarded, EM-Disabled & Destroyed Ships Drifting 7km-15km Away:** Special thanks to **DrBit18**! Raised `fSpaceshipMinUnpoweredStopAcceleration` (`FE000827`) from `0.10` to `12.0` (vs `32.0` vanilla), giving unpiloted boarded ships, EM-disabled targets, and lootable ship wrecks a natural ~2.5s Newtonian coast to a halt (~100m-180m slide) instead of drifting 7km-15km away.
- **Expanded Catalog Compatibility Matrix:** Added *DarkStar: Total Gameplay Overhaul* and *Manticore* (`s1n_manticore.esm`) to the **Verified Zero GMST Overlap** catalog list alongside *Watchtower* and *TN's Class Warfare*.
### Version 2.6.0 Highlights
- **Watchtower Large Space Battle Fix:** Thanks to **EterAmaran**! Relaxed 3 AI ship tick timers (`0.15s`/`0.20s`/`0.50s`) to prevent pathing-thread freezes when 15+ ships warp in.
- **HUD Sweet-Spot Fix & 19-GMST Steering Presets:** Thanks to **Kilonova24** & **njferzzz**! Set `bSpaceshipNormalizeThrottleSweetSpot = False` and expanded all 3 Steering Presets to 19 GMSTs (`1.40x -> 1.00x` rotational torque, `3R^2 + L^2 = 1,900`).
- **2 New Modular Patches & Wider Space Standoffs (27 GMSTs):** Added **Vanilla Ship Flight Patch** (31 GMSTs) & **Ground Combat Only Patch** (176 GMSTs, thanks **Slonderlol**!), plus wider 1,100m-1,600m standoffs and 3-5 fleet attacker caps. -
2.6.0### Version 2.6.0 - Space Dogfight Spacing, Watchtower Freeze Fix, True Rotational Mass & Modular Flight/Ground Patches
- **Large Space Battle Fix (Kinggath's Watchtower):** Thanks to **EterAmaran**! Relaxed 3 AI ship tick timers (`0.15s`/`0.20s`/`0.50s`) to prevent pathing-thread freezes when 15+ ships warp in while keeping AI pilots 2x-4x faster than vanilla.
- **Fixed HUD Throttle "Sweet Spot" Bar:** Thanks to **Kilonova24** (*Nimble Ships*)! Set `bSpaceshipNormalizeThrottleSweetSpot = False` (`FE000960`) so the HUD sweet-spot bracket stays anchored on high-speed ships.
- **Upgraded 19-GMST Steering Presets (True Rotational Mass):** Thanks to **njferzzz** & **Kilonova24**, all 3 Steering Presets now govern **19 GMSTs**, stepping rotational torque (`1.40x -> 1.27x -> 1.13x -> 1.00x`), hull radius/length (`3R^2 + L^2 = 1,900` for exact Ship Builder 0-100 Mobility), hard-turn reset (`0.35s -> 0.50s`), and sweet-spot bounds (`22%-78% -> 30%-70%`) evenly to true 1.0x vanilla mass.
- **NEW - Vanilla Ship Flight Patch (`Reaper_Throwdown_VanillaShipFlight.esm`, 31 GMSTs):** Reverts 31 player/shared ship flight, speed, boost, collision & aim-assist GMSTs to vanilla while keeping all 305 Ground AI and 145 Enemy Ship AI upgrades (for *Nimble Ships* / *Apogee*!).
- **NEW - Ground Combat Only Patch (`Reaper_Throwdown_GroundCombatOnly.esm`, 176 GMSTs):** Requested by **Slonderlol**! Reverts all 176 Space GMSTs to vanilla while keeping all 305 Ground & Stealth settings active.
- **Wider Space Standoffs & Maneuver Variety (23 GMSTs):** Expanded Surround (`1,100m`), Orbit (`1,600m`), Boost-Evade (`1,350m`), Strafe-Turn (`1,150m`), Slide-Turn (`1,400m`), Scissors (`750m`) & Close-Range (`400m-1,400m`) distances, plus rebalanced maneuver weights.
- **Multi-Ship Fleet Anti-Dogpiling (4 GMSTs):** Tuned attack reservations (`3.0` Min / `5.0` Mid) and shared-target thresholds (`5` attackers) so fleets split fire. -
2.5.4## v2.5.4
* **Revised Player Ship Aim:** Reduced the difficulty of aiming. It's still more challenging than vanilla, but locking on to enemies, and maintaining lock-on, is significantly easier and less punishing. Sorry, S&M lovers.
* **Anti-Ramming Protocols Implemented:** Enemy ships won't ram you intentionally, and will apply reasonable standoff distances to help prevent constant collisions.
* **Ship Steering Patches:** More than a feeeeeelinggggg! Added 3 optional patches (available in a FOMOD installer on Nexus or as standalone downloads on Creations). Load the one you wish to use **after** (i.e. below) Throwdown. It will overwrite 10 settings related to how ship steering "feels." Choose one or none, OR ignore the instructions and load them all. The last one wins anyway, so... good job?
### Optional Ship Steering Patches (Choose One or None)
* **No Patch (Throwdown Default — Newtonian Glide):** The default Throwdown 2.5.4 space flight physics built into the main mod. Features weighty momentum, Newtonian space drift when cutting throttle, and a distinct turn spool-up difference between high-mobility fighters and heavy cruisers.
* **THROWDOWN- Tighter Ship Steering Patch (`Reaper_Throwdown_TighterShipSteering.esm`):** Reduces space drift and increases retro-thruster braking and initial turn snap by 33% toward vanilla, while keeping a noticeable sense of ship momentum.
* **THROWDOWN- Even Tighter Ship Steering Patch (`Reaper_Throwdown_EvenTighterShipSteering.esm`):** Reduces space drift and increases retro-thruster braking and turn snap by 67% toward vanilla for high-grip dogfighting with a subtle touch of inertia.
* **THROWDOWN- Tightest Ship Steering Patch (`Reaper_Throwdown_TightestShipSteering.esm`):** Restores crisp base-game linear drag, retro-braking, and immediate turn response (Vanilla Feeling) while keeping all of Throwdown's AI dogfighting maneuvers, speed, and boost upgrades. -
2.5.3**v2.5.3 (481 Game Settings — 305 Ground / 176 Space):**
* **Ship Mass, Hull Inertia & Mobility Gap Overhaul**: Tuned 20 ship physics GMSTs based on player feedback so ships feel like they have real hull weight and momentum while keeping fast dogfight agility (+40% peak turn rate, 2.85x boost acceleration, -81% space drag, 0.048 rotational damping, and smoothed hard-turn transitions). 100-Mobility fighters and 55-Mobility heavy cruisers now feel distinctly different in flight. -
2.5.2**v2.5.2 (481 Game Settings — 305 Ground / 176 Space):**
* **Fixed Ship Builder Mobility UI scaling:** removed the 4 artificial class mobility floor GMSTs (fspaceshipBuilderMinMobilityClassA/B/C/M) and rescaled fSpaceshipMinAngularAccel (0.456731) and fSpaceshipMaxAngularAccel (1.425) by 95/52 to match Throwdown's 1.83x rotational thruster torque. The Ship Builder now displays accurate vanilla cargo-to-mobility ratings while keeping 100% of Throwdown's faster in-flight turning speed.
* **Removed fTargetLockFalloffTime** (restoring the 6.0s Starfield.esm default instead of 2.0s) so fired missiles and torpedoes continue homing cleanly when you bank off a target instead of losing lock after 2 seconds.
* **Added a full Mod Compatibility matrix tab to the Complete Catalog spreadsheet covering 8 popular combat AI and ship overhauls.** -
2.5.0**v2.5.0 Update — Final Planned Feature Release (486 Total Game Settings)**
* **Dynamic Cover Movement & Longer Firing Volleys:** Enemies now stay exposed longer when firing from cover (`3.0s`–`12.0s` peek cycles), reposition to new cover nodes `35x` more often (`35%` vs `1%` in vanilla), shift firing angles and stances along cover walls (`65%` chance at `360°/s`), and lock two-man **Paired Rush** ceiling weights at `100%`.
* **Wider Squad Flanking & Suppressive Teamwork:** Expanded flanking path searches out to `180m` (`128m` search radius) with `1.25x` longer waypoint bounds, while raising squad distraction/suppressive fire probability (`65%`–`95%`) to pin you down while flankers swing wide.
* **Deadlier Gunplay & Sustained Auto/Heavy Bursts:** Increased ground NPC trigger responsiveness (`0.02s` gun-state updates, `50%` minimum attack roll floor), tightened NPC aim spread (`0.80` vs `0.90`), cut hallway standoff timers from `6.0s` to `2.5s`, and extended automatic rifle and heavy weapon suppressive bursts (`1.0s`–`12.0s` normal / `2.5s`–`5.0s` suppressive).
* **Mobile Open-Ground Footwork & Full-Speed Charges:** Boosted vertical/rooftop dodge scoring by `10x` (`1.0` vs `0.10`), enabled active open-ground circle-strafing (`35%`–`90%`) and lateral strafing (`35%`), expanded full-speed melee/creature sprint-charge range (`17m` to `30m`), and sped up moving-target pathing tracking (`0.08s`–`0.40s`).
* **Relentless Stealth Search & Squad Alertness:** Slashed stealth-search start pauses (`0.10s`–`0.35s`), sped up active search sweeps by `5x` (`0.20s` updates, `0.50s` waypoint look pauses), cut sniper-fire cover reaction delay by `90%` (`0.25s`), and reduced squad detection cooldowns (`5.0s` to `2.0s`).
* Updated Complete Catalog with Details for Each Setting:
https://docs.google.com/spreadsheets/d/1Z79HSxmZjYlqQtZHjjkHd7f4vFV0bZKVV1Yx_BrifDs/edit?usp=sharing -
2.3.0**v2.3.0 Update (444 Total Game Settings)**
* **Extended Newtonian Space Drift:** Lowered powered throttle-off auto-braking (`fSpaceshipMinStopAcceleration` to `0.5`), retro-thruster braking scale (`fSpaceshipBackwardAccelerationScale` to `0.25`), passive space drag (`fSpaceshipPhysicsLinDamping` to `0.015`), and unpowered stopping deceleration (`0.1`) so ships glide smoothly on their momentum when you cut the throttle.
* **Deepened Tuning for Unlocked Dogfight Maneuvers & Stalemate Breakers:** Added 21 dogfighting parameters refining the 11 unlocked combat maneuvers—cut Break turn time limits (`6.0s` to `2.5s`) and angles (`90°` to `45°`), sped up Lead Turn calculations (`0.05s`), and tightened entry speeds, distances, and thruster ratios for Cut, Direct Attack, Slide Dodge, Slide Turn, and Strafe Turn maneuvers.
* **Improved Ship Turning, Thrusters & Collisions:** Enabled throttle sweet-spot normalization, centered the outer weapon gimbal circle on your aim cursor, increased hard-turn bite (`0.50` angle weight, `0.15s` reset), scaled rotational thruster torque for larger hulls, and increased collision spin and high-speed ramming damage (`500` max).
* **Expanded Space Gunnery, Missiles & Subsystem Priorities:** Extended AI close-range gunnery brackets out to `1,000m` and long-range weapon ceilings up to `6,500m`–`12,000m`, tightened player auto-aim gimbal cones (`6°` inner / `12°` outer) for more skill-based dogfighting, increased homing missile tracking lifetime (`5s` to `12s`), boosted power-pip subsystem repair speed (`+50%`), and raised AI targeting priority for Engines (`25`) and Weapons (`10`).
* **Real-Time Power Allocation:** Removed the time-slow effect when adjusting ship reactor power pips so space combat stays completely real-time. -
ErrorError in upload, not a real version.
-
2.1.0# Changleog v2.1.0:
* Added tweaks for an additional 33 game settings, bringing the total to 392
* Dialed linear ship drift down further.
* Reduced additional delays for NPC combat actions.
* Flanking maneuvers are executed faster.
* Reduced penalties to NPCs for their suppression actions. -
2.0.1# Changleog v2.0.1:
* Removed a few erroneous settings that weren't acutally doing anything.
* Removed a couple settings that ended up causing issues with controls in asteroid fields (related to ship-object collisions, removing them sets them back to vanilla).
* Dialed linear ship drift down a bit more. May dial this down further in the future. -
2.0.0# Changleog v2.0.0:
Massive improvements to space combat, greatly increased reactivity and challenge on ground and in space
## Added tweaks for an additional 111 game settings, bringing the total to 359
* Unlocked all 11 spaceship combat maneuvers for NPC ships, ships will now perform dogfighting moves such as the Immelman, Loop-S, strafing-while-firing, and more.
* Crushed as many of the timed delays as I could find, less standing around, more immediate engagement, etc.
* Increased lateral responsiveness and reverse thrust, among other space maneuvering tweaks. Space acts a little more like space, without being unplayable.
* Still a small master, still only touches GMST records (and will never touch anything else!) -
1.0.1== Describe this release ==
- Creation Kit did some funky stuff to the FormIDs in 1.0.0, when I converted it to a small master. I fixed that in 1.0.1- no other changes. If it's working for you (and it should be), no need to update. Just cleaning up shop. -
1.00== Describe this release ==
1.00 Initial Release!
Playstation
-
2.6.1### Version 2.6.1 - Undocking Collision Fix, Boarded/Disabled Ship Drift Fix & Expanded Compatibility Matrix
- **Fixed Post-Undocking Ship Launches & Hull Collisions:** Special thanks to **CanadaveEh** & **DrBit18**! Toned down `fSpaceshipCollisionImpulse` (`0006956B`: `0.05 -> 0.002`, 4x vanilla instead of 100x), `fSpaceshipCollisionRot` (`0006956A`: `0.60 -> 0.20`, 2x vanilla instead of 6x), `fShipCollDamageMax` (`00217E86`: `500.0 -> 200.0`), and `fShipCollDamagePlayerClamp` (`00217E87`: `0.50 -> 0.25`) so docking collar separation is smooth while high-speed ramming and asteroid grazes retain tactile physical weight.
- **Fixed Boarded, EM-Disabled & Destroyed Ships Drifting 7km-15km Away:** Special thanks to **DrBit18**! Raised `fSpaceshipMinUnpoweredStopAcceleration` (`FE000827`) from `0.10` to `12.0` (vs `32.0` vanilla), giving unpiloted boarded ships, EM-disabled targets, and lootable ship wrecks a natural ~2.5s Newtonian coast to a halt (~100m-180m slide) instead of drifting 7km-15km away.
- **Expanded Catalog Compatibility Matrix:** Added *DarkStar: Total Gameplay Overhaul* and *Manticore* (`s1n_manticore.esm`) to the **Verified Zero GMST Overlap** catalog list alongside *Watchtower* and *TN's Class Warfare*.
### Version 2.6.0 Highlights
- **Watchtower Large Space Battle Fix:** Thanks to **EterAmaran**! Relaxed 3 AI ship tick timers (`0.15s`/`0.20s`/`0.50s`) to prevent pathing-thread freezes when 15+ ships warp in.
- **HUD Sweet-Spot Fix & 19-GMST Steering Presets:** Thanks to **Kilonova24** & **njferzzz**! Set `bSpaceshipNormalizeThrottleSweetSpot = False` and expanded all 3 Steering Presets to 19 GMSTs (`1.40x -> 1.00x` rotational torque, `3R^2 + L^2 = 1,900`).
- **2 New Modular Patches & Wider Space Standoffs (27 GMSTs):** Added **Vanilla Ship Flight Patch** (31 GMSTs) & **Ground Combat Only Patch** (176 GMSTs, thanks **Slonderlol**!), plus wider 1,100m-1,600m standoffs and 3-5 fleet attacker caps. -
2.6.0### Version 2.6.0 - Space Dogfight Spacing, Watchtower Freeze Fix, True Rotational Mass & Modular Flight/Ground Patches
- **Large Space Battle Fix (Kinggath's Watchtower):** Thanks to **EterAmaran**! Relaxed 3 AI ship tick timers (`0.15s`/`0.20s`/`0.50s`) to prevent pathing-thread freezes when 15+ ships warp in while keeping AI pilots 2x-4x faster than vanilla.
- **Fixed HUD Throttle "Sweet Spot" Bar:** Thanks to **Kilonova24** (*Nimble Ships*)! Set `bSpaceshipNormalizeThrottleSweetSpot = False` (`FE000960`) so the HUD sweet-spot bracket stays anchored on high-speed ships.
- **Upgraded 19-GMST Steering Presets (True Rotational Mass):** Thanks to **njferzzz** & **Kilonova24**, all 3 Steering Presets now govern **19 GMSTs**, stepping rotational torque (`1.40x -> 1.27x -> 1.13x -> 1.00x`), hull radius/length (`3R^2 + L^2 = 1,900` for exact Ship Builder 0-100 Mobility), hard-turn reset (`0.35s -> 0.50s`), and sweet-spot bounds (`22%-78% -> 30%-70%`) evenly to true 1.0x vanilla mass.
- **NEW - Vanilla Ship Flight Patch (`Reaper_Throwdown_VanillaShipFlight.esm`, 31 GMSTs):** Reverts 31 player/shared ship flight, speed, boost, collision & aim-assist GMSTs to vanilla while keeping all 305 Ground AI and 145 Enemy Ship AI upgrades (for *Nimble Ships* / *Apogee*!).
- **NEW - Ground Combat Only Patch (`Reaper_Throwdown_GroundCombatOnly.esm`, 176 GMSTs):** Requested by **Slonderlol**! Reverts all 176 Space GMSTs to vanilla while keeping all 305 Ground & Stealth settings active.
- **Wider Space Standoffs & Maneuver Variety (23 GMSTs):** Expanded Surround (`1,100m`), Orbit (`1,600m`), Boost-Evade (`1,350m`), Strafe-Turn (`1,150m`), Slide-Turn (`1,400m`), Scissors (`750m`) & Close-Range (`400m-1,400m`) distances, plus rebalanced maneuver weights.
- **Multi-Ship Fleet Anti-Dogpiling (4 GMSTs):** Tuned attack reservations (`3.0` Min / `5.0` Mid) and shared-target thresholds (`5` attackers) so fleets split fire. -
2.5.4## v2.5.4
* **Revised Player Ship Aim:** Reduced the difficulty of aiming. It's still more challenging than vanilla, but locking on to enemies, and maintaining lock-on, is significantly easier and less punishing. Sorry, S&M lovers.
* **Anti-Ramming Protocols Implemented:** Enemy ships won't ram you intentionally, and will apply reasonable standoff distances to help prevent constant collisions.
* **Ship Steering Patches:** More than a feeeeeelinggggg! Added 3 optional patches (available in a FOMOD installer on Nexus or as standalone downloads on Creations). Load the one you wish to use **after** (i.e. below) Throwdown. It will overwrite 10 settings related to how ship steering "feels." Choose one or none, OR ignore the instructions and load them all. The last one wins anyway, so... good job?
### Optional Ship Steering Patches (Choose One or None)
* **No Patch (Throwdown Default — Newtonian Glide):** The default Throwdown 2.5.4 space flight physics built into the main mod. Features weighty momentum, Newtonian space drift when cutting throttle, and a distinct turn spool-up difference between high-mobility fighters and heavy cruisers.
* **THROWDOWN- Tighter Ship Steering Patch (`Reaper_Throwdown_TighterShipSteering.esm`):** Reduces space drift and increases retro-thruster braking and initial turn snap by 33% toward vanilla, while keeping a noticeable sense of ship momentum.
* **THROWDOWN- Even Tighter Ship Steering Patch (`Reaper_Throwdown_EvenTighterShipSteering.esm`):** Reduces space drift and increases retro-thruster braking and turn snap by 67% toward vanilla for high-grip dogfighting with a subtle touch of inertia.
* **THROWDOWN- Tightest Ship Steering Patch (`Reaper_Throwdown_TightestShipSteering.esm`):** Restores crisp base-game linear drag, retro-braking, and immediate turn response (Vanilla Feeling) while keeping all of Throwdown's AI dogfighting maneuvers, speed, and boost upgrades. -
2.5.3**v2.5.3 (481 Game Settings — 305 Ground / 176 Space):**
* **Ship Mass, Hull Inertia & Mobility Gap Overhaul**: Tuned 20 ship physics GMSTs based on player feedback so ships feel like they have real hull weight and momentum while keeping fast dogfight agility (+40% peak turn rate, 2.85x boost acceleration, -81% space drag, 0.048 rotational damping, and smoothed hard-turn transitions). 100-Mobility fighters and 55-Mobility heavy cruisers now feel distinctly different in flight. -
2.5.2**v2.5.2 (481 Game Settings — 305 Ground / 176 Space):**
* **Fixed Ship Builder Mobility UI scaling:** removed the 4 artificial class mobility floor GMSTs (fspaceshipBuilderMinMobilityClassA/B/C/M) and rescaled fSpaceshipMinAngularAccel (0.456731) and fSpaceshipMaxAngularAccel (1.425) by 95/52 to match Throwdown's 1.83x rotational thruster torque. The Ship Builder now displays accurate vanilla cargo-to-mobility ratings while keeping 100% of Throwdown's faster in-flight turning speed.
* **Removed fTargetLockFalloffTime** (restoring the 6.0s Starfield.esm default instead of 2.0s) so fired missiles and torpedoes continue homing cleanly when you bank off a target instead of losing lock after 2 seconds.
* **Added a full Mod Compatibility matrix tab to the Complete Catalog spreadsheet covering 8 popular combat AI and ship overhauls.** -
2.5.0**v2.5.0 Update — Final Planned Feature Release (486 Total Game Settings)**
* **Dynamic Cover Movement & Longer Firing Volleys:** Enemies now stay exposed longer when firing from cover (`3.0s`–`12.0s` peek cycles), reposition to new cover nodes `35x` more often (`35%` vs `1%` in vanilla), shift firing angles and stances along cover walls (`65%` chance at `360°/s`), and lock two-man **Paired Rush** ceiling weights at `100%`.
* **Wider Squad Flanking & Suppressive Teamwork:** Expanded flanking path searches out to `180m` (`128m` search radius) with `1.25x` longer waypoint bounds, while raising squad distraction/suppressive fire probability (`65%`–`95%`) to pin you down while flankers swing wide.
* **Deadlier Gunplay & Sustained Auto/Heavy Bursts:** Increased ground NPC trigger responsiveness (`0.02s` gun-state updates, `50%` minimum attack roll floor), tightened NPC aim spread (`0.80` vs `0.90`), cut hallway standoff timers from `6.0s` to `2.5s`, and extended automatic rifle and heavy weapon suppressive bursts (`1.0s`–`12.0s` normal / `2.5s`–`5.0s` suppressive).
* **Mobile Open-Ground Footwork & Full-Speed Charges:** Boosted vertical/rooftop dodge scoring by `10x` (`1.0` vs `0.10`), enabled active open-ground circle-strafing (`35%`–`90%`) and lateral strafing (`35%`), expanded full-speed melee/creature sprint-charge range (`17m` to `30m`), and sped up moving-target pathing tracking (`0.08s`–`0.40s`).
* **Relentless Stealth Search & Squad Alertness:** Slashed stealth-search start pauses (`0.10s`–`0.35s`), sped up active search sweeps by `5x` (`0.20s` updates, `0.50s` waypoint look pauses), cut sniper-fire cover reaction delay by `90%` (`0.25s`), and reduced squad detection cooldowns (`5.0s` to `2.0s`).
* Updated Complete Catalog with Details for Each Setting:
https://docs.google.com/spreadsheets/d/1Z79HSxmZjYlqQtZHjjkHd7f4vFV0bZKVV1Yx_BrifDs/edit?usp=sharing -
2.3.0**v2.3.0 Update (444 Total Game Settings)**
* **Extended Newtonian Space Drift:** Lowered powered throttle-off auto-braking (`fSpaceshipMinStopAcceleration` to `0.5`), retro-thruster braking scale (`fSpaceshipBackwardAccelerationScale` to `0.25`), passive space drag (`fSpaceshipPhysicsLinDamping` to `0.015`), and unpowered stopping deceleration (`0.1`) so ships glide smoothly on their momentum when you cut the throttle.
* **Deepened Tuning for Unlocked Dogfight Maneuvers & Stalemate Breakers:** Added 21 dogfighting parameters refining the 11 unlocked combat maneuvers—cut Break turn time limits (`6.0s` to `2.5s`) and angles (`90°` to `45°`), sped up Lead Turn calculations (`0.05s`), and tightened entry speeds, distances, and thruster ratios for Cut, Direct Attack, Slide Dodge, Slide Turn, and Strafe Turn maneuvers.
* **Improved Ship Turning, Thrusters & Collisions:** Enabled throttle sweet-spot normalization, centered the outer weapon gimbal circle on your aim cursor, increased hard-turn bite (`0.50` angle weight, `0.15s` reset), scaled rotational thruster torque for larger hulls, and increased collision spin and high-speed ramming damage (`500` max).
* **Expanded Space Gunnery, Missiles & Subsystem Priorities:** Extended AI close-range gunnery brackets out to `1,000m` and long-range weapon ceilings up to `6,500m`–`12,000m`, tightened player auto-aim gimbal cones (`6°` inner / `12°` outer) for more skill-based dogfighting, increased homing missile tracking lifetime (`5s` to `12s`), boosted power-pip subsystem repair speed (`+50%`), and raised AI targeting priority for Engines (`25`) and Weapons (`10`).
* **Real-Time Power Allocation:** Removed the time-slow effect when adjusting ship reactor power pips so space combat stays completely real-time. -
ErrorError in upload, not a real version.
-
2.1.0# Changleog v2.1.0:
* Added tweaks for an additional 33 game settings, bringing the total to 392
* Dialed linear ship drift down further.
* Reduced additional delays for NPC combat actions.
* Flanking maneuvers are executed faster.
* Reduced penalties to NPCs for their suppression actions. -
2.0.1# Changleog v2.0.1:
* Removed a few erroneous settings that weren't acutally doing anything.
* Removed a couple settings that ended up causing issues with controls in asteroid fields (related to ship-object collisions, removing them sets them back to vanilla).
* Dialed linear ship drift down a bit more. May dial this down further in the future. -
2.0.0# Changleog v2.0.0:
Massive improvements to space combat, greatly increased reactivity and challenge on ground and in space
## Added tweaks for an additional 111 game settings, bringing the total to 359
* Unlocked all 11 spaceship combat maneuvers for NPC ships, ships will now perform dogfighting moves such as the Immelman, Loop-S, strafing-while-firing, and more.
* Crushed as many of the timed delays as I could find, less standing around, more immediate engagement, etc.
* Increased lateral responsiveness and reverse thrust, among other space maneuvering tweaks. Space acts a little more like space, without being unplayable.
* Still a small master, still only touches GMST records (and will never touch anything else!) -
1.0.1== Describe this release ==
- Creation Kit did some funky stuff to the FormIDs in 1.0.0, when I converted it to a small master. I fixed that in 1.0.1- no other changes. If it's working for you (and it should be), no need to update. Just cleaning up shop. -
1.00== Describe this release ==
1.00 Initial Release!
PC
-
2.6.1### Version 2.6.1 - Undocking Collision Fix, Boarded/Disabled Ship Drift Fix & Expanded Compatibility Matrix
- **Fixed Post-Undocking Ship Launches & Hull Collisions:** Special thanks to **CanadaveEh** & **DrBit18**! Toned down `fSpaceshipCollisionImpulse` (`0006956B`: `0.05 -> 0.002`, 4x vanilla instead of 100x), `fSpaceshipCollisionRot` (`0006956A`: `0.60 -> 0.20`, 2x vanilla instead of 6x), `fShipCollDamageMax` (`00217E86`: `500.0 -> 200.0`), and `fShipCollDamagePlayerClamp` (`00217E87`: `0.50 -> 0.25`) so docking collar separation is smooth while high-speed ramming and asteroid grazes retain tactile physical weight.
- **Fixed Boarded, EM-Disabled & Destroyed Ships Drifting 7km-15km Away:** Special thanks to **DrBit18**! Raised `fSpaceshipMinUnpoweredStopAcceleration` (`FE000827`) from `0.10` to `12.0` (vs `32.0` vanilla), giving unpiloted boarded ships, EM-disabled targets, and lootable ship wrecks a natural ~2.5s Newtonian coast to a halt (~100m-180m slide) instead of drifting 7km-15km away.
- **Expanded Catalog Compatibility Matrix:** Added *DarkStar: Total Gameplay Overhaul* and *Manticore* (`s1n_manticore.esm`) to the **Verified Zero GMST Overlap** catalog list alongside *Watchtower* and *TN's Class Warfare*.
### Version 2.6.0 Highlights
- **Watchtower Large Space Battle Fix:** Thanks to **EterAmaran**! Relaxed 3 AI ship tick timers (`0.15s`/`0.20s`/`0.50s`) to prevent pathing-thread freezes when 15+ ships warp in.
- **HUD Sweet-Spot Fix & 19-GMST Steering Presets:** Thanks to **Kilonova24** & **njferzzz**! Set `bSpaceshipNormalizeThrottleSweetSpot = False` and expanded all 3 Steering Presets to 19 GMSTs (`1.40x -> 1.00x` rotational torque, `3R^2 + L^2 = 1,900`).
- **2 New Modular Patches & Wider Space Standoffs (27 GMSTs):** Added **Vanilla Ship Flight Patch** (31 GMSTs) & **Ground Combat Only Patch** (176 GMSTs, thanks **Slonderlol**!), plus wider 1,100m-1,600m standoffs and 3-5 fleet attacker caps. -
2.6.0### Version 2.6.0 - Space Dogfight Spacing, Watchtower Freeze Fix, True Rotational Mass & Modular Flight/Ground Patches
- **Large Space Battle Fix (Kinggath's Watchtower):** Thanks to **EterAmaran**! Relaxed 3 AI ship tick timers (`0.15s`/`0.20s`/`0.50s`) to prevent pathing-thread freezes when 15+ ships warp in while keeping AI pilots 2x-4x faster than vanilla.
- **Fixed HUD Throttle "Sweet Spot" Bar:** Thanks to **Kilonova24** (*Nimble Ships*)! Set `bSpaceshipNormalizeThrottleSweetSpot = False` (`FE000960`) so the HUD sweet-spot bracket stays anchored on high-speed ships.
- **Upgraded 19-GMST Steering Presets (True Rotational Mass):** Thanks to **njferzzz** & **Kilonova24**, all 3 Steering Presets now govern **19 GMSTs**, stepping rotational torque (`1.40x -> 1.27x -> 1.13x -> 1.00x`), hull radius/length (`3R^2 + L^2 = 1,900` for exact Ship Builder 0-100 Mobility), hard-turn reset (`0.35s -> 0.50s`), and sweet-spot bounds (`22%-78% -> 30%-70%`) evenly to true 1.0x vanilla mass.
- **NEW - Vanilla Ship Flight Patch (`Reaper_Throwdown_VanillaShipFlight.esm`, 31 GMSTs):** Reverts 31 player/shared ship flight, speed, boost, collision & aim-assist GMSTs to vanilla while keeping all 305 Ground AI and 145 Enemy Ship AI upgrades (for *Nimble Ships* / *Apogee*!).
- **NEW - Ground Combat Only Patch (`Reaper_Throwdown_GroundCombatOnly.esm`, 176 GMSTs):** Requested by **Slonderlol**! Reverts all 176 Space GMSTs to vanilla while keeping all 305 Ground & Stealth settings active.
- **Wider Space Standoffs & Maneuver Variety (23 GMSTs):** Expanded Surround (`1,100m`), Orbit (`1,600m`), Boost-Evade (`1,350m`), Strafe-Turn (`1,150m`), Slide-Turn (`1,400m`), Scissors (`750m`) & Close-Range (`400m-1,400m`) distances, plus rebalanced maneuver weights.
- **Multi-Ship Fleet Anti-Dogpiling (4 GMSTs):** Tuned attack reservations (`3.0` Min / `5.0` Mid) and shared-target thresholds (`5` attackers) so fleets split fire. -
2.5.4## v2.5.4
* **Revised Player Ship Aim:** Reduced the difficulty of aiming. It's still more challenging than vanilla, but locking on to enemies, and maintaining lock-on, is significantly easier and less punishing. Sorry, S&M lovers.
* **Anti-Ramming Protocols Implemented:** Enemy ships won't ram you intentionally, and will apply reasonable standoff distances to help prevent constant collisions.
* **Ship Steering Patches:** More than a feeeeeelinggggg! Added 3 optional patches (available in a FOMOD installer on Nexus or as standalone downloads on Creations). Load the one you wish to use **after** (i.e. below) Throwdown. It will overwrite 10 settings related to how ship steering "feels." Choose one or none, OR ignore the instructions and load them all. The last one wins anyway, so... good job?
### Optional Ship Steering Patches (Choose One or None)
* **No Patch (Throwdown Default — Newtonian Glide):** The default Throwdown 2.5.4 space flight physics built into the main mod. Features weighty momentum, Newtonian space drift when cutting throttle, and a distinct turn spool-up difference between high-mobility fighters and heavy cruisers.
* **THROWDOWN- Tighter Ship Steering Patch (`Reaper_Throwdown_TighterShipSteering.esm`):** Reduces space drift and increases retro-thruster braking and initial turn snap by 33% toward vanilla, while keeping a noticeable sense of ship momentum.
* **THROWDOWN- Even Tighter Ship Steering Patch (`Reaper_Throwdown_EvenTighterShipSteering.esm`):** Reduces space drift and increases retro-thruster braking and turn snap by 67% toward vanilla for high-grip dogfighting with a subtle touch of inertia.
* **THROWDOWN- Tightest Ship Steering Patch (`Reaper_Throwdown_TightestShipSteering.esm`):** Restores crisp base-game linear drag, retro-braking, and immediate turn response (Vanilla Feeling) while keeping all of Throwdown's AI dogfighting maneuvers, speed, and boost upgrades. -
2.5.3**v2.5.3 (481 Game Settings — 305 Ground / 176 Space):**
* **Ship Mass, Hull Inertia & Mobility Gap Overhaul**: Tuned 20 ship physics GMSTs based on player feedback so ships feel like they have real hull weight and momentum while keeping fast dogfight agility (+40% peak turn rate, 2.85x boost acceleration, -81% space drag, 0.048 rotational damping, and smoothed hard-turn transitions). 100-Mobility fighters and 55-Mobility heavy cruisers now feel distinctly different in flight. -
2.5.2**v2.5.2 (481 Game Settings — 305 Ground / 176 Space):**
* **Fixed Ship Builder Mobility UI scaling:** removed the 4 artificial class mobility floor GMSTs (fspaceshipBuilderMinMobilityClassA/B/C/M) and rescaled fSpaceshipMinAngularAccel (0.456731) and fSpaceshipMaxAngularAccel (1.425) by 95/52 to match Throwdown's 1.83x rotational thruster torque. The Ship Builder now displays accurate vanilla cargo-to-mobility ratings while keeping 100% of Throwdown's faster in-flight turning speed.
* **Removed fTargetLockFalloffTime** (restoring the 6.0s Starfield.esm default instead of 2.0s) so fired missiles and torpedoes continue homing cleanly when you bank off a target instead of losing lock after 2 seconds.
* **Added a full Mod Compatibility matrix tab to the Complete Catalog spreadsheet covering 8 popular combat AI and ship overhauls.** -
2.5.0**v2.5.0 Update — Final Planned Feature Release (486 Total Game Settings)**
* **Dynamic Cover Movement & Longer Firing Volleys:** Enemies now stay exposed longer when firing from cover (`3.0s`–`12.0s` peek cycles), reposition to new cover nodes `35x` more often (`35%` vs `1%` in vanilla), shift firing angles and stances along cover walls (`65%` chance at `360°/s`), and lock two-man **Paired Rush** ceiling weights at `100%`.
* **Wider Squad Flanking & Suppressive Teamwork:** Expanded flanking path searches out to `180m` (`128m` search radius) with `1.25x` longer waypoint bounds, while raising squad distraction/suppressive fire probability (`65%`–`95%`) to pin you down while flankers swing wide.
* **Deadlier Gunplay & Sustained Auto/Heavy Bursts:** Increased ground NPC trigger responsiveness (`0.02s` gun-state updates, `50%` minimum attack roll floor), tightened NPC aim spread (`0.80` vs `0.90`), cut hallway standoff timers from `6.0s` to `2.5s`, and extended automatic rifle and heavy weapon suppressive bursts (`1.0s`–`12.0s` normal / `2.5s`–`5.0s` suppressive).
* **Mobile Open-Ground Footwork & Full-Speed Charges:** Boosted vertical/rooftop dodge scoring by `10x` (`1.0` vs `0.10`), enabled active open-ground circle-strafing (`35%`–`90%`) and lateral strafing (`35%`), expanded full-speed melee/creature sprint-charge range (`17m` to `30m`), and sped up moving-target pathing tracking (`0.08s`–`0.40s`).
* **Relentless Stealth Search & Squad Alertness:** Slashed stealth-search start pauses (`0.10s`–`0.35s`), sped up active search sweeps by `5x` (`0.20s` updates, `0.50s` waypoint look pauses), cut sniper-fire cover reaction delay by `90%` (`0.25s`), and reduced squad detection cooldowns (`5.0s` to `2.0s`).
* Updated Complete Catalog with Details for Each Setting:
https://docs.google.com/spreadsheets/d/1Z79HSxmZjYlqQtZHjjkHd7f4vFV0bZKVV1Yx_BrifDs/edit?usp=sharing -
2.3.0**v2.3.0 Update (444 Total Game Settings)**
* **Extended Newtonian Space Drift:** Lowered powered throttle-off auto-braking (`fSpaceshipMinStopAcceleration` to `0.5`), retro-thruster braking scale (`fSpaceshipBackwardAccelerationScale` to `0.25`), passive space drag (`fSpaceshipPhysicsLinDamping` to `0.015`), and unpowered stopping deceleration (`0.1`) so ships glide smoothly on their momentum when you cut the throttle.
* **Deepened Tuning for Unlocked Dogfight Maneuvers & Stalemate Breakers:** Added 21 dogfighting parameters refining the 11 unlocked combat maneuvers—cut Break turn time limits (`6.0s` to `2.5s`) and angles (`90°` to `45°`), sped up Lead Turn calculations (`0.05s`), and tightened entry speeds, distances, and thruster ratios for Cut, Direct Attack, Slide Dodge, Slide Turn, and Strafe Turn maneuvers.
* **Improved Ship Turning, Thrusters & Collisions:** Enabled throttle sweet-spot normalization, centered the outer weapon gimbal circle on your aim cursor, increased hard-turn bite (`0.50` angle weight, `0.15s` reset), scaled rotational thruster torque for larger hulls, and increased collision spin and high-speed ramming damage (`500` max).
* **Expanded Space Gunnery, Missiles & Subsystem Priorities:** Extended AI close-range gunnery brackets out to `1,000m` and long-range weapon ceilings up to `6,500m`–`12,000m`, tightened player auto-aim gimbal cones (`6°` inner / `12°` outer) for more skill-based dogfighting, increased homing missile tracking lifetime (`5s` to `12s`), boosted power-pip subsystem repair speed (`+50%`), and raised AI targeting priority for Engines (`25`) and Weapons (`10`).
* **Real-Time Power Allocation:** Removed the time-slow effect when adjusting ship reactor power pips so space combat stays completely real-time. -
ErrorError in upload, not a real version.
-
2.1.0# Changleog v2.1.0:
* Added tweaks for an additional 33 game settings, bringing the total to 392
* Dialed linear ship drift down further.
* Reduced additional delays for NPC combat actions.
* Flanking maneuvers are executed faster.
* Reduced penalties to NPCs for their suppression actions. -
2.0.1# Changleog v2.0.1:
* Removed a few erroneous settings that weren't acutally doing anything.
* Removed a couple settings that ended up causing issues with controls in asteroid fields (related to ship-object collisions, removing them sets them back to vanilla).
* Dialed linear ship drift down a bit more. May dial this down further in the future. -
2.0.0# Changleog v2.0.0:
Massive improvements to space combat, greatly increased reactivity and challenge on ground and in space
## Added tweaks for an additional 111 game settings, bringing the total to 359
* Unlocked all 11 spaceship combat maneuvers for NPC ships, ships will now perform dogfighting moves such as the Immelman, Loop-S, strafing-while-firing, and more.
* Crushed as many of the timed delays as I could find, less standing around, more immediate engagement, etc.
* Increased lateral responsiveness and reverse thrust, among other space maneuvering tweaks. Space acts a little more like space, without being unplayable.
* Still a small master, still only touches GMST records (and will never touch anything else!) -
1.0.1== Describe this release ==
- Creation Kit did some funky stuff to the FormIDs in 1.0.0, when I converted it to a small master. I fixed that in 1.0.1- no other changes. If it's working for you (and it should be), no need to update. Just cleaning up shop. -
1.00== Describe this release ==
1.00 Initial Release!
Explore more Starfield creations for Ships. Browse all Ships mods →
BNW USC – Terran Armada
Extend BNW USC coverage to 14 Terran Armada shipbuilding recipes. Removes player-level checks while preserving every other recipe requirement.
BNW – Unlevelled Ship Components [USC]
Remove player-level gates from 480 vanilla shipbuilding recipes. Keep perk, quest, vendor and manufacturer requirements intact. Build your ship without the grind.
AB - Enhanced Ship Weapons
Standalone ship weapons with 10x damage, 2x nominal fire rate and stronger hull and systems. Includes lasers, cannons, particle beams, missiles, EM weapons and turrets.
AB - Enhanced Fuel Tanks & Grav Drives
Standalone He3 tanks with 2,000 fuel each, plus enhanced NG160, Apollo GV100, Aurora 11G and NG300 grav drives. Stronger hull and systems, original masses.
AB - Enhanced Engines & Landing Gear
Standalone engines with 250 base speed, stronger thrust, boost and durability. Includes enhanced 220CB, Hope 5, Hope 6 and NG-10 landing gear with thrust 5.
AB - Enhanced Ship Reactors
Four standalone reactor upgrades: 330T, DC303, A9 and SF10. Get 50–100 power, stronger hull and systems, a 6.45 repair rate and a crew rating of 8.
Explore more Starfield creations for Gameplay. Browse all Gameplay mods →
Criminal Faction Gear & Chems Are Contraband
Makes criminal faction's gear and chems contraband
No Primer Ammo Crafting
Craft all ammunition directly from raw resources without primers
BNW USC – Terran Armada
Extend BNW USC coverage to 14 Terran Armada shipbuilding recipes. Removes player-level checks while preserving every other recipe requirement.
BNW – Unlevelled Ship Components [USC]
Remove player-level gates from 480 vanilla shipbuilding recipes. Keep perk, quest, vendor and manufacturer requirements intact. Build your ship without the grind.
Quasar Exchange - Virtual Shopping Terminal
Shop any vendor from anywhere in the galaxy, including mod authored virtual vendors to sell mod added items!
GRiNDTerra Industries ALL DLC Expansion
Adds Shattered Space and Terran Armada Items to GRiNDTerra Industries
Explore more Starfield creations for Immersion. Browse all Immersion mods →
GRiNDTerra Industries ALL DLC Expansion
Adds Shattered Space and Terran Armada Items to GRiNDTerra Industries
Followers Relax
A simple mod that changes the vanilla wait function so that active followers will idle "sandbox" in the immediate area rather than standing still like a stone forever.
Healing Power
Modification of the Moon Form power Moon Form—now called Restoration—will heal you over a duration of 6 seconds.
Roy's Locker: Expedition Jumpsuit
Inspired by Micheala Roriston's Dobie Gellar stories. Expedition outfits for men and women, with 21 skins, a quilted leather yoke, stand collar, and polished steel belt buckle.